Chain Mauler

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So I got to thinking. In the core rulebook, it states that Spell-Like Abilities have no components, is unaffected by Arcane Spell Failure from armor even if it resembles an actual spell, and is completely a mental activation. In Occult Adventures states, that because all psychic spells(the type, not the class) use Emotion and Thought components and is completely mental, spells can be cast even while the caster is pinned or paralyzed. So this raises the question: Is it possible to use a Spell-Like Ability while paralyzed or otherwise incapable of movement?


So here's the deal: I'm trying to run a game for my family. I have almost no experience GMing(I've run a small oneshot, but I've got plenty of player experience), and most the players have their play experience from that game(Execpt my mom, who's started coming with me to society play and has the best idea of how to play out of all of them, and my younger siblings who are 8 and 11). I'm running two games, one for my younger siblings, and the other for the rest. I'm just looking for any advice that more experienced GMs might have. Any help is greatly appreciated.


Alright, thanks guys!


So the scenario I have in mind is that the pcs are talking to a teifling in an enclosed room, and hidden in the room are two wyrwoods waiting for the teifling’s darkness to attack. Let’s say the pcs fail to perceive the wyrwoods. Things go sour and the teifling uses darkness, which is a spell-like ability and has no components. I know the wyrwoods would get a surprise round, but would the teifling?