Elf Archer

Sparrow Seacutter's page

387 posts. Alias of Xzaral.


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{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I'm certain it's been noticed that my posting's been sparse as of late. I'm afraid that if I continue this will keep happening, and will probably just get worse. I've tried a few things to keep up (drop games, schedule posting time, etc), but it hasn't helped enough. At this point I'm just dragging things out. So rather than continue on this course I think the most prudent thing for me to do would be to drop the games I'm in.

I do apologize for taking this course of action. I don't like quitting things, which honestly is just as much part of the problem. I've taken on too much, both professionally and personally, and now I'm at that point where everything I'm doing is suffering from it. It's not just here where I've made mistakes and now I need to get things in order. I hope there are no hard feelings but I do understand if there are. Once again, I'm sorry for this.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Sparrow follows along, still upset at herself for her failure at the trap.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Choosing to follow the paths of the tactical survivors who have come before me, I shall choose the cowards approach. I'll jump back.

Reflex save: 1d20 + 6 ⇒ (15) + 6 = 21


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Maybe I can jam them, give me a moment." Sparrow moves forward to sattempt to disable the pressure plate.

Disable Device: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Apparently I didn't mention it in all my games, but I was gone last week for a work trip. I'm back now though and trying to catch up. It's too late tonight to keep going, but wanted to mention it. I hope to be caught up tomorrow though.

Also gratz on the job, Ninja!!


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

1d10 ⇒ 9

Level UP Up up!
Level 3 -> 4
Base Attack Bonus 3 -> 4
Fortitude Save 3 -> 4
Reflex Save 3 -> 4
Will Save 3 -> 4
Hit Points 36 -> 47

Skill Points: Perception, Disable Device, Spellcraft, Intimidate, Handle Animal 4, Stealth 3

New Class abilities:
Hunter's Bond (still deciding)
Wizard Spell Slots gained: (1,2)
New spells in book: Invisibility, Scorching Ray


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Still haven't level to fourth, sorry! I've been prepping to go out of town next week and my free time's been eaten up worse than I realized. On that, I'll be out of town next week so please bot me as necessary. I should be able to finish having Sparrow leveled by tomorrow.

On the topic of leveling, I'm looking for some advice from you guys. I get my animal companion this level. My thoughts right now are as follows:

Bird: I could teach it the bombard and deliver tricks, use it as an aerial ally and not really a combat asset.

Small cat: It'll have a decent AC for low levels (which helps to make up for it's low HP). Plus cats are kinda neat!

Wolf: I'm mostly thinking of it as a mount at level 7 to be truthful, but thematically kinda neat.

I'd like to take Boon Companion for it, but the issue is that I won't be able to until level 7 (unless I do some funky leveling). Deadly Aim is my fifth level feat. Any thoughts on this?


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I take it I eventually make it back after my impromptu excursion of cowardice? Also I don't think I leveled to fourth either.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Will: 1d20 + 4 ⇒ (5) + 4 = 9
Will: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (Planes): 1d20 + 8 ⇒ (17) + 8 = 25

I'm a running scared! That means I drop my bow too, correct?

Suddenly overcome with a sensation of fear, rocognizing what these creature's are, Sparrow begin's the coward's charge running away as quickly as able.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Computer is fixed. I'll be catching up over the course of this week to get caught back up. Apologies for the delays.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

So this morning my computer decided to go all screwy on me. I didn't have time to troubleshoot so I'll be looking at it tonight. I'm hoping it's something minor but wanted to give a heads up if I don't post that's why.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow barely has time to ready an arrow before the fight's over. "Door's over here. Might be part of the answer to that."

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

D15, please.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow takes a brief moment to look over the documents on the table before checking out the door in the room.

I'm assuming we can see the door to D15. If so, first a perception room on the room (papers specifically), then the door. Also scan for magic.

Perception room: 1d20 + 9 ⇒ (12) + 9 = 21
Perception door: 1d20 + 9 ⇒ (20) + 9 = 29


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow continues on, searching for enemies for Brin and Kaddoc.

D14 sounds good.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sounds good to me. Anyone else have any thoughts?


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Shall we head north then? Seems the most reasonable way to go." Sparrow moves up to the door, seeking signs of danger.

Search and detect magic.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Some good work there." Sparrow takes a look around the room quickly, looking for magical auras, before they continue on.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

D12 next?


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 1

Stats:

HP 16/36
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 3/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Mage Armor (Cast), Grease, Comprehend Languages, Burning Hands
2nd - See Invisibility, Web, Web
Effects
Mage Armor

I am not in front.

Sparrow sees the strange creature before them and tries to wrack her brain for whatever it is, but to no avail. "I haven't seen whatever that is before."

Rapid shot.

Dungeoneering: 1d20 + 8 ⇒ (3) + 8 = 11

Attack: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11; 1d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11; 1d8 + 1 ⇒ (3) + 1 = 4


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Sounds good. Lead the way, Brin."

Is Orik coming with us or staying here?


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Don't mean to be rude, but not exactly seeing why we have to take his belongings at this point. He seems to be honest, and his information will help us deal with his former boss, who we're really after. Hell, it might've been to save his own skin, but he saved my life. I'm inclined to let him be at this point." Regardless of her objections, Sparrow does cast the spell.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"I wouldn't mind helping either. The fact that my insides are mostly where they should be being a part of it." She rubs the half healed wound, grateful for the healing. "Of course, knowing a bit more about this whole thing would help us take her, knowing the lay of the land when you set the trap, hunting and kill patterns, that sort of thing. Anything else you can tell us to help us get to her and this Nualia?"

Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Assuming no one interrupted.

Sparrow slowly regains consciousnes, focusing on the one adminsitering the potion to her. As the vial is pulled away, she can't help but remakr, "Well that's a fair better sight than a drooling bugbear with me in a cookpot." Struggling to a sitting position, she looks to see the dead creature. "So who are you, and why are you here?"


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Actually, does he continue to attack me when I fall unconscious? That would drop me.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Surprise Round

Stats:

HP -3/36
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 3/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
2nd -
Effects
Mage Armor

Hmm, while I do get to go in the surprise round (Foresight school), it doesn't help as I'm at -2. So I'll roll to bleed.

Stabilize: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0

I bleed! -3


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

D11 sounds good, lol. Thought that was some weird number.

Sparrow examines the door before the door is opened, searching for both magical auras and traps.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

EDIT: Er, make that 21. Trapfinding.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

D14 sounds good.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow looks over the recovered gear, checking for magical auras.

In order, 4 potions, shortsword (if magic), breastplate (if magic), Crown (if magic)
Spellcraft: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Spellcraft: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Spellcraft: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Spellcraft: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Spellcraft: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Spellcraft: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Spellcraft: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow keeps an arrow nocked, watching for any signs of attack.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Back now. Seems like the site's been pretty unstable this weekend and has delayed me posting.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Letting everyone know my boss is in town this week (surprise, surprise!) and it looks like I'll be working some pretty long days all week. I'll try to get posts in when I can, but will be tough. I apologize for the short notice I also suffered from. Please bot me in combat.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Stats:

HP 14/36
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 3/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
2nd -
Effects
Mage Armor

Sparrow keeps stepping back, releasing more arrow into the goblin attacking her.

Arrow: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Arrow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Stats:

HP 19/36
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 3/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
2nd -
Effects
Mage Armor

Sparrow steps back from the commandos and fires two arrows into the one that hit her.

Bow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Bow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Gwah, sorry!! This one didn't show updates!! Getting caught up now.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"As long as he keeps his cat off. If it is his cat."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 1

Stats:

HP 24/36
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 3/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
2nd -
Effects
Mage Armor

Sparrow shoots at the anima.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24; 1d8 ⇒ 8
Attack: 1d20 + 5 ⇒ (7) + 5 = 12; 1d8 ⇒ 7


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Dexterity: 1d20 + 3 ⇒ (9) + 3 = 12


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow gets entangled in the growing vines, annoyed at her predicament. "Stupid vines, argh!"

Reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"I can track the thing when we're done here, Brin. For now, let's get these goblins."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"I'll cover you while you cross." Sparrow finds a position to get a good view across the path and readies an arrow, waiting in case of some harm to appear.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow strains to listen for any sounds of more attackers incoming.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

If so, Sparrow warns the others and moves to a defensible position to await.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 1

Stats:

HP 24/36
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 3/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
2nd -
Effects
Mage Armor

Sparrow recoils from the dogs bite, stepping back and unleashing an arrow into it, "Stupid dogs!"

5' step back, Rapid shot

Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow takes up her bow, nocking an arrow as she aims towards the animals, "Not very sporting, but I gotta agree with you. Rather take 'em down before I've got one at my throat."

If no issues, Sparrow will put down the dogs.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Well, let's follow them for now and see where it leads?" Start moving right.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Survival: 1d20 + 5 ⇒ (1) + 5 = 6


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sounds good to me, water or left!

Perception to hear water: 1d20 + 9 ⇒ (10) + 9 = 19


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Nice job, Cil!" Sparrow looks around on the ground, attempting to make heads or tails of the tracks before finally giving up. "I can't follow them. Any of you have better luck?"

Survival: 1d20 + 5 ⇒ (6) + 5 = 11


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Back from the convention!


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I think I've got everything update on the loot spreadsheet now. Here's a list of everything not divided up. If anyone sees something specific they'd want, or something that seems off, let me know. And remember anyone can edit/view it by clicking my status bar :D

Loot:

MW Greatsword
MW Longbow
Breastplate
18 Arrows
Wand of Lesser Restoration (17 charges), currently held by Alkaid
Vials of Antitoxin x 4
Potions of Neutralize Poison x4
Blue Whinnis Poison x8
Alchemist Fire x5
Potion of Shield of Faith +2, x2
Potion of Cure Moderate Wounds
MW Light Mace (Magnimaran Tax Collector Weapon)
Pearl of Power lv1
Hand of Glory
Potions of Cure Light Wounds x3
Magnimaran clerk's silver signet ring
The Kriegler Book
+1 Cold Iron Returning Dagger (Tiny)
Unholy Symbol to Lamashtu
Scroll of Burning Hands
Wand (Unidentified)
Glittering Metal and Ivory Raneur
Tsuto's Journal


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Also I updated my vital stats to also be a link to the loot spreadsheet.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

The Loot Spreadsheet

I'll double check to make sure I didn't miss anything tonight (I think I did). But that's what I have so far.

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