The Dog-Faced Girl

Sparky Windsprint's page

8 posts. Alias of Valegrim.


Full Name

Sparky Windsprint

Race

Coalition Dog Boy Mutant, Breed Elkhound

Classes/Levels

1 Dog Boy Master Psionic

Gender

M

Size

M 6'8"

Age

young

Special Abilities

enhanced scent, hearing; and psi sensory abilities

Alignment

Scrupulous

Location

Coalition States; created in Lone Star Labs

Languages

American and Dragonese at 90%

Occupation

Coalition Dog Pack member

About Sparky Windsprint

IQ 9
ME 11
MA 13
PS 29 (NAT 16+3((19))+D4((22))+D4((24))+1+2+2)
PP 22 (17+4)+1
PE 27 (Nat 16+1((17))+d4((23))+1+1+2
PB 10
SPD 59 (Nat 17+2)+3d6+2d6+1d6+4d4 44mph or 64.4 ft/sec or 1180 meters/minute

EXP: 0
next level: 1950

Base HP 28
SDC 94 (15+20+20+d8+4d6+1d6+2d6)
Attacks 5
Strike +5 (=3+1+1)
Parry/rollwithpunch/fall +10 round 1; then +8*
dodge +6 round 1; then +3*
* is sixth sense auto bonus round 1
Initiative +10* round 1; then +4 (+6+2+2)
1d6 sdc bite (plus collar spikes)

Mutant Powers:
Sense Pychic and Magic Energy (auto) 40+5/lvl
Sense Supernatural Ability 62+2 lvl; track 35+5/lvl or 70+3/lvl
Master Psion; 10 save; +1 to saves
Sensory powers: Sense evil; Sense magic; Sixth Sense ,Empathy, See the Invisible
Physical Bonus: +20 sdc, +2 initiative, +1 strike, parry, dodge, +1d4 to PE; 1d4 to PS, +2d6 to Speed; 1d6 SDC bite; X2 greater weight/load and exhertion endurance than normal humans.
Breed - Elkhound +20 SDC +1d4 PS and PE, +2 initiative, +3d6 speed
Mutant abnormality Ambidextrous; +1 attack per melee; +10% climb; +5% pick locks; Pick pockets, palming and concealment skills.
Superior Smell 70 +3/lvl common smells 54+2/lvl specific smells
Keen Hearing
Instivitive Hunter
Pack Animal

Skills:
Intelligence 32 +4/lvl +6
Radio Basic =10
Pilot:
Hovercraft 50 +5/lvl +10
Tanks/APC 36 +4/lvl +5
Automobile 60 +2/lvl
Rd sensory 30 +5/lvl +10
Weapon Sys 40 +5/lvl +10
Climbing +10 +10 40 +5/lvl or 30 +5/lvl
Running
Land Navigation +10
Wilderness Survival 30+5/lvl +10
W.P. Energy Rifle +3 aimed; +1 burst
W.P. Energy Pistol
W.P. Knives (includes claws) +1 strike, throw
W.P. Blunt +1 strike & parry
Hand to Hand; Martial Arts
+2 attacks per melee; +3 pull/roll with punch, fall or impact
Astronomy 25 +5/lvl +5
Paramedic 40 +5/lvl +5
Locksmith 25 +5/lvl +5
Prowl 25 +5/lvl +5
Athletics
Wrestling
Literacy
Basic eletronics
Demolitions
Computer Operations

Gear:
Coalition Dead Boy Body Armor; 50 MDC CA-2 Light Body Armor; 9lbs
C-12 Laser Assault rifle 4d6 MD or 2d6 MD or 6d6 SDC aim,burst,wild
C-18 Laser Pistol 2d4 MD
Nueral Mace
Wrist, Collar, Knee, Foot, Helmet, Shoulder Spikes; Parry +1 bonus; 1d6+1 sdc bonus to damage
Vibro claws 2d6 MD; wp: knife
Vibro Knife 1d6 MD; wp: knife
Paramedic kit
Binoculars.
personal items
1400 credits
700 credits/month
Free room and board and facilities

Newly grown in the lab; just out of basic training.
Goals:
Please my human masters by serving well and keeping them from harm
Protect my human masters from magic and D-Bees.
run with the pack and earn more scubby snacks than anyone else