About Sparkly, familiarFaerie dragon
Spell-like abilities (CL 3rd; concentration +6) 3/day greater invisibility (self only)[/b]] 0 lvl spells-cantrips(CL 3rd; concentration +6):
1 lvl spells (6 uses):
Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds)
Init Master's | Perc 14| Darkvision 60 | Low-light vision
Melee bite +7 (1d3-1) Skills] * - class skills, Concentration// Int 3 + 3 = 6 Acrobatics*//Dex = Perform (dance) 14
Languages]Common, Draconic, Elven, Sylvan; telepathy 100 ft.[/b]] Feats and familiar features
Extra item Slot (hands) Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures. Spell Resistance (Ex): If the master is 11th level or higher, a familiar gains spell resistance equal to the master’s level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar’s spell resistance. Scry on Familiar (Sp): If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.[/ooc] Faerie dragon
Spell-like abilities (CL 3rd; concentration +6):
0 lvl spells-cantrips(CL 3rd; concentration +6)::
Dancing lights Creates torches or other lights. Open/Close Opens or closes small or light things. Mage Hand 5-pound telekinesis. Ghost Sounds(DC 13) Figment sounds. FlareDazzles one creature (–1 on attack rolls) 1 lvl spells (6 uses)::
Sleep (DC 14) Puts 4 HD of creatures into magical slumber. Silent Image(DC 14)Creates minor illusion of your design. Grease (DC 14) Makes 10-ft. square or one object slippery. Special Attacks breath weapon:
(5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds)
5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based. Init Master's | Perc ?| Darkvision 60 | Low-light vision
Melee bite +4 (1d3-1) Skills:
* - class skills, Ranks (6 + Int + 1(FC)) x3 Ranks (6 + Int) x1 Ranks (4 + Int) x1 Concentration// Int 3 + 5 = 8 Acrobatics*//Dex = Perform (dance)
Languages:
Common, Draconic, Elven, Sylvan; telepathy 100 ft. Feats and familiar features:
Acrobatic: You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Dodge: +1 dodge AC |
