Full Name |
Sparklitrinity Rumbletanimarine |
Race |
Gnome |
Classes/Levels |
Bard 1 |
Gender |
Female |
Size |
Small |
Alignment |
Chaotic Good |
Deity |
Sarenrae |
Location |
Absalom |
Languages |
Common, Gnome, Draconic, Elven |
Occupation |
Dancer, Storyteller, Singer, Harem Trained, Pathfinder |
Strength |
10 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
16 |
About Spark
Skills: 32 ranks
Appraise = (2 +
Balance = (1 +
Bluff = (1 +
Craft: Alchemy = (2 +
Diplomacy = (3 +
Gather Information = (2 +
Hide = (2 +
Knowledge: Arcana = (1 +
Knowledge: Dungeoneering = (1 +
Knowledge: History = (2 +
Knowledge: Nobility & Royalty = (1 +
Listen = (2 +
Move Silently = (2 +
Perform: Dance = (2 +
Perform: Oratory = (1 +
Perform: Sing = (4 +
Sense Motive = (2 +
Tumble = (1 +
Feats: Desert Shadow: You get a +2 on Move Silently skill checks. In addition, you do not take a penalty on Move Silently
checks while moving at full speed.
Stealthy: +2 to Hide & Move Silently
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). Dancing lights, ghost sound, prestidigitation. Save DC 13.