Spell Sovereign

Space Cowboy Kirk's page

103 posts. Alias of SpoCk0nd0pe.


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Elf

Kirk is more then dead.

Good fight!

I'm actually a little embarrassed because I did not know you cannot take a move action when taking a 5 ft step. My group did it wrong the whole time. I guess you never stop learning something about the rules.


Elf

So Kirk is still in K09

Elmer up.


Elf

You're right, sorry!


Elf

Man, can't you please fail at one of those? ;)

Kirk moves behind the pillar at J10 and tries to hide.

Arbiter:

Stealth

1d20 + 6 ⇒ (7) + 6 = 13

DC 13 Perception:

Move to I09

Elmer up!


Elf

:: Round 2 ::

(that 9 is a miss)

Kirk

Kirk delays until after Uhura.

Uhura

Uhura takes a 5 ft step into K11 and attacks Elmer:

Arbiter:

I did miscalculate Uhura's attack bonus the other fights. It should be +1 (my BAB, this point was missing) +3 (dex) +2 (Size)

1d20 + 6 ⇒ (17) + 6 = 23

In case a 23 hits: 1 nonlethal damage and DC 10 Fort save or sickened please. No move action for Uhura.

Kirk

Kirk takes a 5 ft step to K09.

Then he starts gesturing, mumbling occult words until a spray of colors flashes from his hand at Elmer.

DC 16 Will save please (hopefully while sickened) :)

move action depending on the outcome.


Elf

Further Actions:

Kirk readies a standard action.

Arbiter:

Cast color spray when Elmer comes into range

Uhura Stays where she is.

Elmer up!


Elf

Sorry for the delay, missed you out on yesterday 3:24 AM on your second post. The thing about your third post is (and this happens the second time in the arena): That was 9:30 PM in my timezone. So I already went out (I do that every weekend). Technically it should count as weekend. Next action will follow within the hour.


Elf

:: Round 1 ::

Kirk finishes his spell as a move action. He throws some sand in your direction and the urge to take a nap rises in your mind.

DC 16 Will save please (spell, mind effecting, enchantment).

Further actions depending on the outcome.


Elf

:: Surprise Round ::

Kirk starts casting a spell.

Spellcraft DC 16:

Start casting Sleep

Uhura moves to J10

Elmer up!


Elf

Kirk enters the Arena with an overconfident smirk. The kind of smartass smirk you tend to hate. He is an 6 ft 3 in tall elf with silver hair, dressed as a common traveler. You can make out something looking like a crossbow on his back and a blowgun on his belt, the only armor you can see is a haramaki. There is a dusty rose prism flying around his head, it looks like it has already seen it's best days. You can also make out a scroll case and some alchemical items hanging from his belt.
Kirk is accompanied by his miniatur giant space scorpion Uhura (just a greensting scorpion) who readies for the fight at L9.

gl n hf ;)

Arbiter:

1d20 + 13 ⇒ (12) + 13 = 25

1d20 + 3 ⇒ (15) + 3 = 18

Initiatives:

Kirk 25

Uhura 18


Elf

The damage is enough to kill Kirk


Elf

Seems like Macho got his first win :)


Elf

Ouch, Kirk is dying.


Elf

Ok, I'll post Kirk's next action regardless. If Kirk can take a standard action after Macho's action (and if he did not run away, what he probably won't do):

Give casting defensively another try.

Arbiter:

Cast color spray defensively

1d20 + 13 ⇒ (13) + 13 = 26

Casting on the defense: 26

DC 16 will save.


Elf

Good game! This was a close one. I need to rethink the use of sleep...


Elf

Resolving all this takes really long :(


Elf

So Bruno dies after the 2nd CDG, do I have to kill Esmeralda too?


Elf

Phew... that was pretty much my last try...

Rounds of unconsciousness:

2d4 ⇒ (1, 4) = 5

Kirk draws his Xbow. Positions himself one round, then starts CDGing Bruno.

1st:

2d8 ⇒ (1, 8) = 9

2nd:

2d8 ⇒ (7, 5) = 12

3rd:

2d8 ⇒ (3, 4) = 7


Elf

:: Round 3 ::

Kirk takes a 5 ft step back to G07, repeating his last standard action casting defensively this time.

Arbiter:

Cast Color Spray defensively

1d20 + 13 ⇒ (10) + 13 = 23

Kirk can maintain his spell not provoking an AoO. DC 16 Will save for you two please. Move depending on the outcome.


Elf

The problem is, all FAQ entries state ability damage (which is permanent), so a save to cure might cure any conditions as well. In my game I would use your rule though since it would be kind of strange if you only suffer the effect on 2 failed saves. And to rule that you cure the poison but still suffer the condition for the listed period seems sound.

[edit]Messed the rounds up. Since this is still the same round, you can roll a fort save to cure at the beginning of your turn next round.


Elf

Kirk has a big flesh wound from Esmeralda's bite.

Has Bruno a weapon in hand?


Elf

Macho feels sick (for 1 round) after being stung by the scorpion. You can make a new fort save at any time during your turn to cure (I dunno if you are still sick for your turn if you make your save at the beginning, poison rules are not very clear. The rules suggest you are not).


Elf

nvm, just thought about the options and it wouldn't make much of a difference.

:: Round 2 ::

Kirk moves to H09. He mumbles some arcane formulas again while gesturing, concluding with vivid colors spraying from his fingers. Bruno feels an occult force probing his mind.

Arbiter:

Cast Color spray

DC 16 Will save please.

Step to G08 if Bruno makes his save.


Elf

Can Bruno step through sleeping Esmeralda? Or is it difficult terrain? Can he end his movement in a square where she lies and attack me?


Elf

Uhura stays dead :(

Is effecting one square of Esmeralda enough to effect both with color spray?


Elf

Uhura is dead :(

Kirk finishes his spell.

According to your saves: Esmeralda falls into a deep slumber while Bruno can bring the willpower to stay up. Which square is Bruno in?


Elf

I'm sorry, I'm just not firm enough with the rules. Kirk's spell is not completed this round (I'm ok with you keeping the saves if you wish).

Kirk takes a 5 ft step to L09

Bruno and Esmeralda up.


Elf

:: Round 1 ::

Kirk answers the disgusting display of the Dwarf with a deprecating gesture slightly turning his head away.

Kirk weaves some gestures again, mumbling some arcane formulas concluding them by throwing some sand in the direction of Bruno and Esmeralda.

Arbiter:

Cast Sleep

DC 16 will save for both of you please


Elf

Does Kirk see any ranged weapons or potions on Bruno?

[edit]nvm, a pilum is a ranged weapon...


Elf

You two are in A 12 then right?

[edit] sry, large creature, got it :)

Uhura will move to J10 then.

Thinking about Kirk's round 1 action...


Elf

That's a tricky one since you have so many options. Here we go:

:: Suprise Round ::

Kirk waves his hands and mumbles arcane formulas Casting a spell (DC 16 Spellcraft).

Arbiter:

Cast Shield

Bruno and Esmeralda are up.

P.S. sry, my internet is horribly slow again :(


Elf

Kirk enters the Arena with an overconfident smirk. The kind of smartass smirk you tend to hate. He is an 6 ft 3 in tall elf with silver hair, dressed as a common traveler. You can make out something looking like a crossbow on his back and a blowgun on his belt, the only armor you can see is a haramaki. There is a dusty rose prism flying around his head, it looks like it has already seen it's best days. You can also make out a scroll case and some alchemical items hanging from his belt.
Kirk is accompanied by his miniatur giant space scorpion Uhura (just a greensting scorpion) who readies for the fight at L9.

Initiatives:

Arbiter:

Kirk

1d20 + 13 ⇒ (16) + 13 = 29

Uhura

1d20 + 3 ⇒ (1) + 3 = 4

Kirk:29
Uhura:4

Are you mounted already or do you two share initiatives?


Elf

Thank you for taking your time, this is truly a tricky one.

The Arbiter wrote:
Smoked Goggles state "you gain a +8 circumstance bonus on saving throws against visual-based attacks (any attack that a blind creature would be immune to)."

The last part is pretty much what makes me think color spray is not a visual attack (unlike like my other examples). Color spray states "caught in it" not "view". It does not state blind creatures are immune, it merely states sightless creatures are immune. It lacks any rules for blindness or averting your eyes. I think the actual spell happens in a victims mind (in a part of their mind sightless (ex) creatures lack), the colors are just visual side effect.


Elf

I think you still did not loose the fight (more likely won). It's ultimately up to Jehova but I'd rule that Kirk lost his concentration and Uhura made a 17 on her regular attack. But I'd also rule that color spray can effect unconscious creatures ;)


Elf
The Roughnecks wrote:
unless you have an insane casting stat your concentartion can't be that high at level 2 (combat casting feat does not apply when grappled)

Roughnecks:

It does. My concentration bonus is 2(level)+5(int)+4(CC)+2(trait)=13

I specifically built Kirk to be able to cast even if threatened or grappled.


Elf

What!? I rolled a 15, I swear by everything dear to me!

I did edit the part of the post before :: Round 4 :: in after I did the rest of the post because I forgot about Uhura's AoO and it would happen before round 4. Is the random system on the boards working in a way that the 15 from my now second roll in that post got shifted because of the edit?

[edit] the third roll in that post is no longer valid as well! damn it! you will see that my random results got shifted up one column by the edit, the 15 should have been the concentration roll, the 2 should have been uhura's attack roll :(


Elf

So Kirk does stand up.

rounds for unconsciousness of color spray:

2d4 ⇒ (1, 2) = 3

That should be enough...

1st CDG:

2d8 ⇒ (2, 8) = 10

DC 20 Fort save

2nd CDG:

2d8 ⇒ (5, 3) = 8

DC 18 fort save

Uhura CDG 3 times as well (dunno if fort save is needed though if she does nonlethal damage).

The Roughnecks wrote:
So now Macho goes down for the count (should have grappled instead)

I think that would not have made a big difference. Unless you have an insane +18 CMB I would have made that concentration check anyway.


Elf

In case you can't make your attack Kirk still casts color spray defensively, move action depending on the outcome of the save. Uhura still attacks.


Elf

Kirk still has his crossbow in hand, so he cannot AoO. But Uhura can:

Arbiter:

1d20 + 3 ⇒ (15) + 3 = 18

18 vs prone AC? If it hits 1 damage and DC 10 fort save (for staggered so no attack).

In case you can make your attack:

:: Round 4 ::

Kirk hits to the ground and coughs some blood from the heavy blow.

Kirk decides it's time to finally end this. Cast a spell defensively:

Arbiter:

Cast Color Spray
Concentration DC 17

1d20 + 13 ⇒ (2) + 13 = 15

28, made it. Colors spray from Kirks hands, DC 16 Will save please :)

If you make the save, no move action for Krik. If not, stand up.

Then Uhura attacks if you're still standing. GDC if you fail your Will save.

Arbiter:

1d20 + 3 ⇒ (14) + 3 = 17

5 probably misses if you're still standing.


Elf

I think not because the ping text states "normal sleep" while the sleep spell causes a "magical slumber".


Elf

P.S. did a google session on the color spray question. My findings are posted in rules forum (you can find the link some posts above). Even asked the staff because I think they overlooked something :)

Currently my RAW argument is:
Since Loathsome Veil and Rainbow Pattern quite specifically state that you can defend against them averting/closing your eyes while Color Spray does not and sightless is a specific (ex) ability, I think by raw it should penetrate eyelids/blindfolds etc (so an unconscious character can see it and can be mind-effected). Patterns also do not specifically rule anything about defending by closing ones eyes. This might not be intended and I would house rule it if it came up in my campaign. But I think this is how it works by RAW.


Elf

:: Round 3 ::

Kirk does his CDG, failing to kill Macho

Ok, so I think it's Uhura's turn then. She tries to sting at Macho.

Arbiter:

1d20 + 3 ⇒ (19) + 3 = 22

22

if it hits, 1 nonlethal damage and DC 10 Fort save

Macho's up


Elf
The Roughnecks wrote:
apparently barbarians are not suited to arena combat.

If I got it right I think the character with the most VP (Rolg, lvl 3) is actually a barbarian...


Elf

Thanks a lot!


Elf

Thanks for the fight. I hope this SOD thing does not get boring too fast :(


Elf

Oh you're right. But nevertheless that bomb left me in bad shape.


Elf

Ouch.

That one hits.

Concentration:

Arbiter:

1d20 + 9 ⇒ (10) + 9 = 19

19

That's exactly enough to keep the spell... phew...

In retrospective the fight got really really close, those 8 damage would have left me badly wounded plus Uhura is dead from the splash damage.


Elf

I think Jehova has the final call on the Color Spray issue. But if it works that way, yes :(

I'm sorry but that's how my SOD wizard works. Or does not against good will saves, Inen put me to some really big trouble.


Elf

I probably wouldn't know if the spell worked (so I cast it twice). Sleep specifically states that slapping or wounding a creature wakes it.

About the rules question: The part about patterns that says: "or are caught in it", not "and are caught in it" makes me think Ximen Bao is right. And there is the argument that you cannot defend against it like you can defend against gaze attacks. But I'm not enough into the rules to say for sure.

If it works you won't wake up since the sleep ends but color spray still effects.


Elf

Sry, like I said my internet is horribly, horribly slow atm.

Seems like you can use color spray on unconscious creatures, so 2x DC 16 will saves please.

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