Elf
:: Round 2 :: (that 9 is a miss) Kirk Kirk delays until after Uhura. Uhura Uhura takes a 5 ft step into K11 and attacks Elmer: Arbiter:
I did miscalculate Uhura's attack bonus the other fights. It should be +1 (my BAB, this point was missing) +3 (dex) +2 (Size) 1d20 + 6 ⇒ (17) + 6 = 23 In case a 23 hits: 1 nonlethal damage and DC 10 Fort save or sickened please. No move action for Uhura. Kirk Kirk takes a 5 ft step to K09. Then he starts gesturing, mumbling occult words until a spray of colors flashes from his hand at Elmer. DC 16 Will save please (hopefully while sickened) :) move action depending on the outcome.
Elf
Sorry for the delay, missed you out on yesterday 3:24 AM on your second post. The thing about your third post is (and this happens the second time in the arena): That was 9:30 PM in my timezone. So I already went out (I do that every weekend). Technically it should count as weekend. Next action will follow within the hour.
Elf
Kirk enters the Arena with an overconfident smirk. The kind of smartass smirk you tend to hate. He is an 6 ft 3 in tall elf with silver hair, dressed as a common traveler. You can make out something looking like a crossbow on his back and a blowgun on his belt, the only armor you can see is a haramaki. There is a dusty rose prism flying around his head, it looks like it has already seen it's best days. You can also make out a scroll case and some alchemical items hanging from his belt.
gl n hf ;) Arbiter:
1d20 + 13 ⇒ (12) + 13 = 25 1d20 + 3 ⇒ (15) + 3 = 18 Initiatives: Kirk 25 Uhura 18
Elf
Ok, I'll post Kirk's next action regardless. If Kirk can take a standard action after Macho's action (and if he did not run away, what he probably won't do): Give casting defensively another try. Arbiter:
Cast color spray defensively 1d20 + 13 ⇒ (13) + 13 = 26 Casting on the defense: 26 DC 16 will save.
Elf
:: Round 3 :: Kirk takes a 5 ft step back to G07, repeating his last standard action casting defensively this time. Arbiter:
Cast Color Spray defensively 1d20 + 13 ⇒ (10) + 13 = 23 Kirk can maintain his spell not provoking an AoO. DC 16 Will save for you two please. Move depending on the outcome.
Elf
The problem is, all FAQ entries state ability damage (which is permanent), so a save to cure might cure any conditions as well. In my game I would use your rule though since it would be kind of strange if you only suffer the effect on 2 failed saves. And to rule that you cure the poison but still suffer the condition for the listed period seems sound. [edit]Messed the rounds up. Since this is still the same round, you can roll a fort save to cure at the beginning of your turn next round.
Elf
nvm, just thought about the options and it wouldn't make much of a difference. :: Round 2 :: Kirk moves to H09. He mumbles some arcane formulas again while gesturing, concluding with vivid colors spraying from his fingers. Bruno feels an occult force probing his mind. Arbiter:
Cast Color spray DC 16 Will save please. Step to G08 if Bruno makes his save.
Elf
:: Round 1 :: Kirk answers the disgusting display of the Dwarf with a deprecating gesture slightly turning his head away. Kirk weaves some gestures again, mumbling some arcane formulas concluding them by throwing some sand in the direction of Bruno and Esmeralda. Arbiter:
Cast Sleep DC 16 will save for both of you please
Elf
Kirk enters the Arena with an overconfident smirk. The kind of smartass smirk you tend to hate. He is an 6 ft 3 in tall elf with silver hair, dressed as a common traveler. You can make out something looking like a crossbow on his back and a blowgun on his belt, the only armor you can see is a haramaki. There is a dusty rose prism flying around his head, it looks like it has already seen it's best days. You can also make out a scroll case and some alchemical items hanging from his belt.
Initiatives: Arbiter:
Kirk 1d20 + 13 ⇒ (16) + 13 = 29 Uhura 1d20 + 3 ⇒ (1) + 3 = 4 Kirk:29
Are you mounted already or do you two share initiatives?
Elf
Thank you for taking your time, this is truly a tricky one. The Arbiter wrote: Smoked Goggles state "you gain a +8 circumstance bonus on saving throws against visual-based attacks (any attack that a blind creature would be immune to)." The last part is pretty much what makes me think color spray is not a visual attack (unlike like my other examples). Color spray states "caught in it" not "view". It does not state blind creatures are immune, it merely states sightless creatures are immune. It lacks any rules for blindness or averting your eyes. I think the actual spell happens in a victims mind (in a part of their mind sightless (ex) creatures lack), the colors are just visual side effect.
Elf
The Roughnecks wrote: unless you have an insane casting stat your concentartion can't be that high at level 2 (combat casting feat does not apply when grappled) Roughnecks:
It does. My concentration bonus is 2(level)+5(int)+4(CC)+2(trait)=13
I specifically built Kirk to be able to cast even if threatened or grappled.
Elf
What!? I rolled a 15, I swear by everything dear to me! I did edit the part of the post before :: Round 4 :: in after I did the rest of the post because I forgot about Uhura's AoO and it would happen before round 4. Is the random system on the boards working in a way that the 15 from my now second roll in that post got shifted because of the edit? [edit] the third roll in that post is no longer valid as well! damn it! you will see that my random results got shifted up one column by the edit, the 15 should have been the concentration roll, the 2 should have been uhura's attack roll :(
Elf
So Kirk does stand up. rounds for unconsciousness of color spray: 2d4 ⇒ (1, 2) = 3 That should be enough... 1st CDG: 2d8 ⇒ (2, 8) = 10 DC 20 Fort save 2nd CDG: 2d8 ⇒ (5, 3) = 8 DC 18 fort save Uhura CDG 3 times as well (dunno if fort save is needed though if she does nonlethal damage). The Roughnecks wrote: So now Macho goes down for the count (should have grappled instead) I think that would not have made a big difference. Unless you have an insane +18 CMB I would have made that concentration check anyway.
Elf
Kirk still has his crossbow in hand, so he cannot AoO. But Uhura can: Arbiter:
1d20 + 3 ⇒ (15) + 3 = 18 18 vs prone AC? If it hits 1 damage and DC 10 fort save (for staggered so no attack). In case you can make your attack: :: Round 4 :: Kirk hits to the ground and coughs some blood from the heavy blow. Kirk decides it's time to finally end this. Cast a spell defensively: Arbiter:
Cast Color Spray
1d20 + 13 ⇒ (2) + 13 = 15 28, made it. Colors spray from Kirks hands, DC 16 Will save please :) If you make the save, no move action for Krik. If not, stand up. Then Uhura attacks if you're still standing. GDC if you fail your Will save. Arbiter:
1d20 + 3 ⇒ (14) + 3 = 17 5 probably misses if you're still standing.
Elf
P.S. did a google session on the color spray question. My findings are posted in rules forum (you can find the link some posts above). Even asked the staff because I think they overlooked something :) Currently my RAW argument is:
Elf
I probably wouldn't know if the spell worked (so I cast it twice). Sleep specifically states that slapping or wounding a creature wakes it. About the rules question: The part about patterns that says: "or are caught in it", not "and are caught in it" makes me think Ximen Bao is right. And there is the argument that you cannot defend against it like you can defend against gaze attacks. But I'm not enough into the rules to say for sure. If it works you won't wake up since the sleep ends but color spray still effects.
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