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126 posts (129 including aliases). No reviews. No lists. No wishlists. 1 alias.




Was there any final confirmation on if Alternate Classes can take archetypes from their original class?

For instance, a Beast Rider Cavalier gives up Heavy Armor and Trades in his mount, two things a samurai would still have to trade in.

I saw some dispute about this in here, but most of it was pretty old.

Let me know.


Whether you were a rogue fan or not before, I would like to congratulate the developers on listening to what people were saying and making some fairly (IMO) necessary changes to the rogue.

I honestly prefer the Ninja now, but there is enough mechanical gap between the Ninja and Rogue to keep one from flat out dominating as a whole.

Just thought I would mention it, as I'm normally one of the first people to discredit the rogue at every turn.

Hooray for UC!


Does anyone know if any of the critters in the Bestiary 2 will be available for summoning with either Summon Monster or Summon Nature's Ally? Because it would be awesome if it did so, and there is really no reason why they shouldn't be available.

I haven't seen the book yet, since it hasn't been released yet. Also curious about new critters being available as animal companions and improved familiars, but the summon part is what really interests me.


I've gone through various builds and can't find a single thing that rogues do better than everyone else. I understand that flavor wise this might be a popular concept for a class, I just don't see it working out mechanically.(They do mediocre damage, wizards are sneakier past about level 5, rangers are a better mix of the two). More interesting to me, the barbarian was fixed in the APG. While the rogue got new talents they really didn't add anything that dramatic (like a tree chain such as the barbarian totems).

I'm just curious. Seriously, does anyone have a way to make rogues useful?