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Cont0rtedAxis wrote:
Cyrad wrote:
I can't say I'm a fan of Iron Druid's ability to force concentration checks at range and strip spells, especially when he already gets really good spell resistance. This is not an equal trade for nature bond as the abilities are much more powerful than what a domain would give and the druid can be extremely disruptive to enemies without having to risk himself or an animal companion.
This was my original logic for giving him Diminished Spellcasting, though I think he does become much more OP when his abilities apply to ALL casters. You're right, the Iron Aura ability does need more balancing. Do you have any suggestions?

Maybe you could change Spell Strip of Iron Aura and make it a a melee touch on a voulntary creature. Maybe a 3 + Wis mod/ day like magic analysis with a conc. of 1 min so it is more of a support ability and not game breaking if i understand mechanics a little?