Let's assume the caracters are talking to a stranger and he tells them his true appearance is different from what they see because it is concealed for safety reasons.
As a DM, I am trying to give the characters an in-universe method to know what the players know about spells (and similar effects) by reading the rulebooks, on the basis of the characters' culture (measured by the ranks invested in the Knowledge skills).
Knowledge (Arcana) allows you to identify a spell effect that is in place (CD 20 + spell level), a spell that just targeted you (CD 25 + spell level) and the spells cast using a specific material component (CD 20).
Which skill should be used to determine if a character knows the existence of a particular spell and is able to plan to take advantage of its effects or avoid them?
As a DM, I would establish the skill involved is Knowledge (Arcana), with a DC of 10 + spell level.
Why couldn't it be directed by simple mental instructions?
I found these lines in the SRD 3.5, under the descriptions of the Sorcerers and the Wizards: "A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
"A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a sorcerer or wizard." It seems familiars were conjured creatures that appeared at the end of a specific magical ritual performed by their future masters.
How do spellcasters obtain their familiars?
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