| Soshi |
cartmanbeck wrote:
Let me see if I can get you started on simplifying the character a bit:
[...]
Thank you - a few notes on why things were different and/or questions:
1) "After playing a boon for your combat check, bury the boon.": This said 'card' because I was worried about a cohort weapon or equivalent thing being handed over and used. I think this is necessary?2) "Ignore all cards and powers used by another character which would shuffle cards into your deck." I specifically said "character cards" to prevent things like base Kyra's cure (which doesn't have the Healing trait) - I didn't want it to be "characters' cards". Do you think it should prevent all healing?
3) I really like the new version that combines a sort of super-evasion with scrying in a clean power, but I'm not sure how I feel about a diviner having no deck manipulation at all on his character card. Is there room for something?
4) You changed the regeneration power to "☐ At the end of your turn, you may recharge a spell from your discard pile or an item from your hand." from "At the end of your turn, you may recharge a spell from your discard pile or (☐ and) an item from your hand." I take it you thought the original version was too strong? (If so, do you think just making it "☐ At the end of your turn, you may recharge a spell from your discard pile and/or an item from your hand." is too strong?)
5) Do you think the cohort as you have it is worth it at all? I might rather scrap it and spend the complexity (and power) points elsewhere...
Thanks for the suggestions, either way - this version definitely looks a lot cleaner.