Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn moves in and past the Akata, and then spins his stick down at it. Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12 Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn isn't really quite that cutthroat, but how are goblins regarded in general? Are they truly space vermin? If so, he won't get in the way, but isn't going to kill them either.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn keeps spinning his stick, trying to connect with the purple one, hopefully giving Abe some cover to get clear. Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13 Soryn wavers slightly, as the fight is clearly taking its toll. He twirls his dark stick and tries to pry the rat-like thing off of him. But his wounds are just too great, and his reflexes are noticeably slow. Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Photon Attunement 3 of 3
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn was engrossed in a display panel when he wears another ruckus starting. Transforming his more of energy, he double times to the fray. 1 of 3 positron attenuation; double move
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6 Sprung holds his ground, whacking away with his dark matter stick. Photon mode: 2 of 3 Mote smote: 1d20 + 3 ⇒ (10) + 3 = 13
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
I have decided to embrace the captain role, and so added a level in Envoy to boost overall skills. So Soryn is now level 2 (and getting even more bossy with the Get'em! feature).
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Piloting also applies to ground vehicles and chase scenes, and I think Navigation checks too. I see your point, though - especially since Mystic is only 1 of two classes that doesn't get piloting as a class skill. Although there are other ways to get class skills (like my Korasha lashunta gets to make any 2 skills into class skills).
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
"Nice shot there, Ketch! Now, don't let it go to your head - I want to see you do it again." Intimidate: 1d20 + 9 ⇒ (3) + 9 = 12 It seems weird to be barking demands, but Diplo and Intimidate are both +9 fro me, so we might as well get the +4, right?
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn tries a different tactic with Vetch, to see if it helps. "If you're going to fire a gun, you have to hit what you're aiming at! Now get back on that target and get us a hit!" Intimidate: 1d20 + 9 ⇒ (14) + 9 = 23 Being demanding gives +4 instead of just +2
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Captain's can go at any phase, but do we get to see the roles first? I am not sure if I should be guessing where I am needed or just jumping in when I see something just missing... Soryn tries to encourage Vetch to aim true. Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
"It isn't looking to be friendly, and isn't responding to hails, so let's take the offensive here. He'll be fast and mobile, so you gunners need to take careful aim and lead him a bit." Then seeing Dash's dancing routine, he changes tone. "Damn it, Dash! Get that ship in your sites and blast it!" Demand a good shot from Dash, giving hime +4.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn looks around and eventually sits down in the captain's chair. As the image on the viewer appears, he replies. "Thank you, Captain. We will dock shortly." Then to Kcectic, he mentally projects "You know how to do that, right?"
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Several days means full recovery of stamina, no? Soryn peruses the marketplace as well, but decides to hold on to his credits for now.
After expecting to hear some evil, despicable proposal, Soryn is pleasantly surprised at the discussion. "That seems like a reasonable and acceptable task. What sort of incentives are you offering for this... mission?"
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Thanks for taking over while I was gone! Culture: 1d20 ⇒ 14 Soryn is happy to help sell off the equipment, but doesn't really want anything specific yet. Is that armor level 1 or 2? It says Estex Suit I but has a price tage for level II.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
I am going to be travelling between star systems for the next few days, so please assume control of my mental facilities as needed to make Soryn dance like a puppet for you. Will be back on Sunday.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn wills his mote of dark matter to fashion itself into a long stick, which he grabs and twirls around. "Like Dash says, I don't need a gun... but I might just be eff-en crazy too."
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
"Good plan, metal man. I'll stand here by the staff entrance and wait for your signal. What will it be - high pitched screaming? Hopefully not something too flamboyant." Soryn gets into position and keeps an eye out.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn actually never left, but probably would have after 15 minutes or so with no one coming back in... "Don't you all think it will be harder to get back in a second time? At least Dash was enjoying him/herself." "I think Diplomacy is fine, but I am not sure this group will respond to that, so we better be ready to back it up."
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Perception: 1d20 + 3 ⇒ (18) + 3 = 21 Soryn sends a mental communication to Vetch and Kcectic.
Telepathy:
"There are 3 Kings playing cards in the back room. I suggest we work together to get a few of us in there to question them." If I can also communicate to those outside, I will. I just don't know what the limitations are - line of site?
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn follows Vetch and Kcectic into the club, staying quiet and calm. Into the lion's den... Using his own telepathy, he imparts a few thoughts to his collegues. "I am going to hang by the corner and see if I can get a glimpse of what is behind that door as staff come and go. Call if you run into trouble."
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
"Yes, we are headed there next. I assumed you were on the right ide of this, but didn't know that you were actually hired. Who among the Collective hired you? I have a feeling they will want to speak to us."
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
I actually assumed the secon DC 20 was a typo and supposed to be DC25, which I just missed. I also just missed the DC 30, but couldn't have gotten it without some aid or somthing. "When we are ready to approach the Downside Kings, I hear they work out of a nightclub called Fusion Queen. They use it as a front for their illegal activities." Heading back to the hotel, Soryn decides he might be better off, for now, to bunk alone. So he pays for an efficiency, but tries to get one right next to at least one of the others. Added 200 and removed 16 credits from sheet.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
Soryn (having ranks in neither computers or culture) concentrates on listen to the others relate their findings. But while they are all pouring over data files, he starts asking around the perimeter of the investigation to see what he can find about the gangs. Diplomacy, Downside Kings: 1d20 + 9 ⇒ (15) + 9 = 24 Diplomacy, Level 21: 1d20 + 9 ⇒ (20) + 9 = 29 "Well, we definitely have two gangs here with different motivations, it seems. These Downside Kings are thugs, and apparently thugs for hire. It appears that Astral Extractions has been employing them to apply pressure on the Hardscrabble Collective miners to hand over the Acreon and the Drift Rock to the company without dispute. The gang leader is currently a barbarous human woman named Ferani Nadaz, but that position seems to turn over often. "Level 21 seems to be a little more reasonable, and may have been here specifically to protect the innocent."
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
"So, a test of sorts? Fine, I am happy to take on this task and prove my worth. But I am new to the station. Any idea where we might find these gangs to start asking questions?" Not going to use my resolve point yet, since I am only 2 stamina down (right?)
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3
"I am afraid Mr. Kreel was accidentally killed in a firefight that broke out between two gangs just as we were arriving. We tried to get to him in time, but the shot was deadly. I doubt he even knew it was coming. Did he have family?"
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