Wing Clipper

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Doh! Thanks ^^;


Probably spoilers here...

Hey there everyone, sorry for the slight thread necromacy, but I have another question. I am currently playing through the WC with my group (Which due to several people being unavailable, is now the iconic 4), and I think I must be doing something wrong.

At first, I figured I would give out exp at the end of the adventure, but looking ahead, they won't likely survive if I do that, Filch will snap them like twigs...so, using the DMG and the ELs listed for the campaign, the PCs have enough to be level 4...and they have yet to meet Alastor...

I'm thinking I'll Ad Hoc the exp down a bit from here on out, but I'm wondering if this is something that seems right to you guys...they didn't even manage to get down into the submerged area. (Which makes me wonder about fighting the Grick without that shortsword.)

The wolves were EL 3, which by the DMG is almost enough to level the PCs up to two, then the burning hands trap will push them over that edge, then another CR 3 from the beetles and the mad slasher, and you are almost level 3 right there! Am I doing something wrong?


Thanks for all the help! ^_^ So the rogue will be fine, and I had completely forgotten about UMD! (I'm not a rogue player very often myself)

My other question is still up in the air though. How would a turning-based cleric fare? Would being able to turn 8-9 times a day (Extra turning >.<) be wasted effort? Or would it make some of the encounters too easy? (Don't forget, she is also a cleric of Pelor with the sun domain, those greater turnings can be nasty...)

I noticed that a fair number of the spawn of Kyuss have turning resistance, which may make those extra uses useful, but I'm still unsure. This player is reletively new, so I want to give her a hand.

Oh, and I have one more question, if you guy's don't mind. ^^
In terms of party balance, what would you suggest for the last player? He is also new to the game, so I thought maybe he could get a few good suggestions from you guys. ^_^

I was thinking of reccomending Bard maybe, for the extra boost all around, a bit of healing here, a bit of blasting there, some backup skills in case the rogue decides to focus on physical rather than social...


Hey there everyone ^^ Sorry if these sound silly, but I just have a few questions if anyone is willing to answer...

First, I'm trying to make sure that everyone in the party can do well, and not get stuck feeling useless. Are there too many undead (I know the spawn of Kyuss are, as well as Lashona and a few more) for a standard rogue to be effective? Would be be better off with an alternative type of skill-master? (Bard?)

And on the flip side, are there so many undead that a cleric who is specialized in turning be overpowered? Or are there so few that it would be wasted effort?

The last thing is that after reading through all the things about Diamond Lake, I have to say that I am a little overwhelmed. Does anyone have any good suggestions on how to get things moving, with a good bit of RP within the town, but not dragging the PCs all over to every far corner of the town?

At the moment, we have these PCs:
Female Human Cleric of Pelor
Male Half-Orc Barbarian
Male Human? (His character isn't fully finished) Ranger
Male Gnome Sorcerer
Male ??? Rogue (Idea was presented, character not made)
And one final one with no idea yet.

Any other suggestions for party balance?

Thanks for your time. ^_^