Veltargo

Sorin Markof's page

26 posts. Alias of EntropyRules.


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Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Sorin stands quietly with the rest of the group. Ready.

Sorry I've been distracted with finals and such.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

yeah, its been awfully quiet hasn't it


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

I dont think many people are going to pick up on your hidden messages as you rolled really high and they have to beat you by 4+ (In fact, I think you're sincere about your concern and must really love her (failed by 4+)
1d20 + 38 ⇒ (11) + 38 = 49
Sorin looks at the each of the group in turn. Well, if we want to get going, I suggest we get some sleep. Hopefully this storm will blow over or at least die down during the night.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Sorin sits quietly measuring his soon to be companions and the hooded man.
Ok, I cant help it
Sense Motive: 1d20 + 38 ⇒ (8) + 38 = 46


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Not to cut off our fun little tangent on drinking, but I suggest we follow the suspicious looking man before he disappears


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Sorin smiles at Americo and chuckles a little bit, So the rumors are true, Cailean's followers not only have a good sense of ale, but a good sense of humor. This should be an interesting expedition.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

I doubt it, but you never can be sure. In any case we'll probably be here for the night.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

after looking the considerably wealthy group of adventures up and down from his corner, Sorin quietly joins there circle, producing his letter and setting it down, So, what are the odds we are waiting on anyone else?


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

lolz I only fee bad because it means its an automatic hit to take it out. And as for traps, I'm not super worried, I have an overpowered perception and have the rogue trappfinding abilities.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

I feel bad for anything with less than a 29 AC it'll pretty much be dead in one round.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Sorin keeps an eye on the Cleric waiting for him to glance this way, when/if he does Sorin nods slightly toward the man and raises his hand slightly in recognition.
assuming that bluff can be used this way
Bluff (Secret message)1d20 + 18 ⇒ (7) + 18 = 25
here


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Sorin enters the bar quietly as drawing attention to ones self turns out poorly more often than not. after finding a seat in the corner, he signals to a bar wench that he is in need of foot. As he waits, he scans for anyone of the adventuring sort that one might deem worth of a Queens notice.
Perception: 1d20 + 43 ⇒ (2) + 43 = 45
Sense Motive: 1d20 + 38 ⇒ (13) + 38 = 51
Stealth: 1d20 + 27 ⇒ (14) + 27 = 41

yeah, I know Americo already did the perception and sensing, but I figured there might be a few people like myself that are keeping a low profile


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

true, it wouldn't, but I thought it would be pretty funny to be able to use a doubled wisdom on damage. Though it should be interesting as it negates difficult terrain as well.

Charge over difficult terrain with the acrobatic charge, grapple the punk, then spend the mythic point to take another turn and pin and tie him up. (to get out he would have to break out of a DC 62. (not the best way to spend time on kobolds, but worthwhile on High CR wizards)


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

yeah, thats what I kind of figured, but there's no harm in asking.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

So, I have a quick question, I'm looking at some of the style feats and just wanted a clarification. On Dragon Style it says "Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round." Under normal circumstances, this would not be an issue but I have an amulet of the mighty fist with the guided property (Use wisdom instead of Strength on attack and damage rolls). So my question is this, would I just use the dragon style with strength replaced by wisdom, use the 1/2 strength on top of the wisdom, or have to choose between using strength or wisdom on the attack? Aside from this and posting my skills, I'm done as well.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Lolz I like having a 30+ AC without armor.


Male Human Monk 6/Lore Warden 4/ Brother of the Seal 7

Yeah this is going to be crazy.


yeah, it makes more sense to go with an extra move or standard (though cant you do that with hero points if you are using them?). The other problem you run in to is if someone builds around that though. with vital strike you could use the standard to do the same thing, though the damage from str would be slightly less and it would be a hit or miss massive damage shot.


Gurthock Fleshmincer wrote:
Sorin Markof wrote:
Sooo, yeah, mythic is WAY more powerful than I had thought it would be. Found ways to swing for 56d8 on a charge with one magic item. This is definitely going to be epic.
Your talking to a guy who could sunder demiplanes before mythic.

how did you pull that off? I just thought it was pretty crazy to get 56d8 because if you went average health and damage, its pretty much a one hit ko on anything without a high Con and hit die. especially if you start tacking on things like haste, and throw on some elemental damage, and spend ki for an extra attack you could up it to 81d8 then spend a mystic point to take another turn and repeat the process, albeit at half the power. So we are talking 121d8 if you want to push it. have someone enlarge you or cast lead blades and its even more (at that point you are 2 conversions off of the damage increment table)

almost forgot

HP:

12d8 + 5d10 ⇒ (8, 3, 8, 3, 1, 7, 6, 8, 5, 4, 8, 8) + (8, 8, 10, 6, 6) = 107


Name: Sorin Markov
Race: Human
Class: Monk 5/Brother of the Seal 7/Lore Warden 5
Alignment: LN
Party role: Damage Dealer/Front Line
Path: Champion

Backstory:
Son of an apothecary, Sorin had always had an interest with human anatomy. When most children were playing with the biggest wooden swords they could find, Sorin was busy working out ways to drop his opponents with just his fingers. Needless to say, he was not popular with the children of swords and as a result was regularly beaten by them. Seeing the pain hidden in his face, Sorin's father sent him to Kaer Maga to live with a 'less than reputable' friend. In exchange for Malix's protection, Sorin would be subject to him at all time and in all things until his passing at which point he would be free to do what he wished..

Life in Kaer Maga was hard but worth it. Sorin quickly showed Malix that he would be far better as a student then a slave. His appetite for knowledge was incredible and his work ethic commendable. Seeing the need to push him, Malix brought him to the Brothers of the Seal, of which he was an officer, and initiated the boy into their ranks. As Sorin was bound by his fathers honor and his word, he had little choice in the matter as distasteful as it initially seemed. However, Sorin's early study of the human body gave him an edge over the other initiates, which encouraged him to work all the harder seeing the fruits of his labor. With the monks' training and his own cunning, Sorin became a master of hand to hand combat.

As the years past, Malix began to take Sorin on different assignments for the Brotherhood. Though each of these tasks was grueling, Sorin could see was Malix was the go-to man of the Brotherhood. Malix, was in all respects, a lord of war. His speed and strength were unmatched and he knew how to get things done. He also knew how to drain barrels of ale, This unfortunately, was his downfall. Powerful as Malix was, put a couple of mugs of hard liquor in front of him and he would be out of commission the rest of the night. A rogue faction of the Brotherhood saw Malix as a threat to their rise to power. As such, these men thought it necessary to 'arrange' for Malix's death. Sorin quick as he was, was unable to help as Malix was set upon by 8 assassins at once.

Bloody was the fight, if a fight you can call it, when 8 assassins target a drunken man. In the chaos of the scene, Malix was struck with what appeared to be the amulet that Malix always wore. As it struck him, Sorin felt a rush of power and, with speed and precision, struck down each of the 8 men. Unfortunately it was to late for Malix, his body was torn beyond recognition.

After unmasking the assassins and seeing their mark, Sorin left the Brotherhood to their inner rot. With his bond fulfilled, Sorin wandered the world searching for answers, both to why Malix's amulet had triggered the changes in him as well as for finer and more precise forms of combat.


Sooo, yeah, mythic is WAY more powerful than I had thought it would be. Found ways to swing for 56d8 on a charge with one magic item. This is definitely going to be epic.


Interested. Are we planning on starting as tier 1 mythics, or just a base lvl 17 character? Also, are your feelings on homebrew type stuff? I've been looking at things like Gravity Bow and Lead Blades (basically up your weapon by one size without the penalty) and thought they might make interesting amulets, but I figured I'd ask. I'm leaning towards an in your face type, so it should be interesting

rolls:

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (3, 6) + 6 = 15


Eidolon HP: 3d10 + 10 + 8 ⇒ (6, 10, 9) + 10 + 8 = 43
Serket HP: 5d8 + 8 + 12 ⇒ (3, 2, 6, 7, 2) + 8 + 12 = 40


One knows he has been stung by the scorpion only after it is to late. -Serket Ra


So, I have been looking at potential items as was wondering a few things. With regards to homebrew magic items, are those accessable? I know that for obvious reasons some would not (true strike +20 to hit on every attack for example) but what about others like Ape Walk, Displacement, and Lead Blades? I've been reading up on magic item creation so I know how much they would cost (including the increases in price for duration). Just wanted to make sure if they are ok to use and if so what extra restrictions you might be putting on said items.


Name: Akif Wadi
Race: Human
Age: 21
Alignment: CG
Class break down: Barbarian Titan Mauler/6 Living Monolith/5 Fighter Weapon Master/5
Role filled: Melee

Background:
Akif Wadi has been raised in a house full of nobility and pride. He however, was neither of these things. He was an angry child and rather than learn to use weapons with the finesse of a grand swords man, Akif preferred to grab the biggest sword he could and swing it at his enemy. This was unacceptable to his father who, upon realization that his son was a failure in this respect banished him from his home.
For along time Akif spent his days traveling here and there looking for a way to channel his anger as this seemed to constantly be a problem in all parts of his life. He traveled to many distant lands, through trecherous sands and high mountains. Along the way, he found peace for a short time with a group of Sphinx worshiping nomads. But that was short lived and Akif continued on with his journey.
Eventually he found the focus he needed. Rather than learn to be a master of a large variety of weapons, he would become a master of a single weapon. In this way, Akif was able to focus on his inner self and reach a new plane of fighting one such as had not been seen by his estranged family.