Zoria

Sora Whitespire's page

66 posts. Alias of GM Red.


Race

| HP 14/14 | AC 13 T 13 FF 10 | CMB 0, CMD 13 | F: +1, R: +4, W: +3 | Init: +4 | Perception: +6, SM: +0

Classes/Levels

| Speed 30ft | Spells: 1st 2/3 | Active conditions: None

Gender

Female CG Human (Varisian) Witch (Cartomancer, Hedge Witch) 2

About Sora Whitespire

Sora Whitespire
Female human (Varisian) witch (cartomancer, hedge witch) 2 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 84)
CG Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (2d6+4)
Fort +1, Ref +4, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-1/19-20)
Ranged dart +4 (1d4-1) or
. . light crossbow +4 (1d8/19-20)
Special Attacks hexes (evil eye[APG], misfortune[APG], soothsayer)
Witch (Cartomancer, Hedge Witch) Spells Prepared (CL 2nd; concentration +6)
. . 1st—ill omen[APG]
. . 0 (at will)—detect magic, guidance, light
. . Patron Elements
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Statistics
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Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +0; CMD 13
Feats Deadly Dealer, Extra Hex[APG], Extra Hex[APG]
Traits harrow born (varisian), seeker, tortured
Skills Acrobatics +0 (-4 to jump), Appraise +5, Heal +4, Intimidate +4, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +6, Profession (fortune-teller) +4, Spellcraft +9, Use Magic Device +5
Languages Common, Orc, Shoanti, Thassilonian, Varisian, Vudrani
SQ witch's familiar
Other Gear crossbow bolts (10), dagger, dart (54), light crossbow, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, harrow deck[UE], ink, inkpen, mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, 91 gp, 8 sp
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Special Abilities
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Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Soothsayer (Su) Delay effect of evil eye, fortune, misfortune, or retribution hex.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Sora endured a childhood of slavery but was able to escape her captors, likely owing to her unusual ability to read peoples' futures. It really freaked people out. So much so that Sora manipulated one of Gaedren's henchman into releasing her, and the child went into hiding. She spent a few years on the streets, scrounging up what she could until a family took her in. It was short lived, as her new foster parents turned out to only want use their fostering to receive government stipends, all of which they'd spend at the local casino, rather than treating her as one of their own.

As a result, Sora moved between families frequently. Years past, and she grew more and more attuned with her ability to read cards, and at the age of seventeen, she eventually started her own business, Planar Predictions.

Business has gone about as well as one would expect in Korvosa, which isn't to say much, but she's made do. Yet now she finds herself longing to know what happened in her childhood. The cards won't explain that to her... Yet.

Spellbook:

Cantrips: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilize, Touch of Fatigue
1st: Charm Person, Enlarge Person, Ill Omen, Inflict Light Wounds, Mage Armor
2nd: Glitterdust, Unnatural Lust