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Darksol the Painbringer wrote:
Creating a New Race wrote:
There are three power levels: standard, advanced, and monstrous. Standard races can only take standard racial traits, while advanced races can take both standard and advanced racial traits, and monstrous races can take standard, advanced, and monstrous racial traits. Table 4–1 summarizes the number of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level.

Based on the above text, yes, you would have to be a monstrous race (i.e. have 20+ race points) in order to select monstrous racial traits.

actually based on how I read it. it says the amount of points you "CAN" spend however the table 4-1 shows 20+... thats what confuses me is the texted correct or the table?

if the table is correct should the text not read as "Table 4–1 summarizes the "minimum" of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level


Dose a Monstrous race need to be 20+ rp to be considered a Monstrous race?

example: I want to give my race a spell like ability at-will. Monstrous trait

But I've only spent 15 RP on the race including the spell like ability at-will

Do I have to spend that extra 5 RP to be considered monstrous or can i still take the spell like ablilty at-will and not have 20 rp


Thanks guys. I'm sure my DM will allow it....
Not from a rules standpoint that is but from a logic one

Imagine that the vestigial arm it's self is not holding the weapon but merely helping to support the weight .... Or I might just go for the tentacle and have it attack.... ( hey GM can we go to japan?) ;) lol


Simon Legrande wrote:

Add also the fact that you need at least 15 Dex to take basic two-weapon fighting.

my stats are pretty good my DM gave me a choice he wrote stats on paper put this in a bag and said pick or to roll my own I picked randomly and got 18 17 16 15 14 13 to place in any stat


The Fool wrote:

Well he could go fighter/2 and alchemist/2 instead, since he only need 2 levels of alchemist and a feat for the two extra arms. He could go vivisectionist and pick up a dice of sneak attack too while he's at it.

Nevermind the mutagen. :)

I like how you think ;)


MurphysParadox wrote:

Technically, it appears to be allowable. Unfortunately, you're taking at least three levels of alchemist and two feats to do this. Assuming Alchemist 3/Fighter 1, your BAB is +3 and the two-weapon penalty is -4 on every attack. Even if you have an 20 strength and weapon focus, you'd be swinging at half your normal to-hit bonus.

While thematically interesting, it is numerically pretty crappy.

If I use my human bonus feat and my normal level 1 feat can't I grow two arms and take three levels of fighter ?


In the campaign I am playing my character recently died... I'm thinking of making a 4 armed fighter is it viable?

Here are my plans ...
Human alchemist taking extra discovery two times to grow 2 arms
Fighter the rest of the way...

I don't really see a downside being alchemist I can create mutagens and use extracts

Unfortunately the DM will not allow Kasatha...
EDIT: this is a 4th level PC I'm making