Bahor (Glorio Arkona)

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Organized Play Member. 17 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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So it seems like there is a pretty good chance my group will just fly to the top of Biting Lash's fortress and probably won't even think to go down and rescue Kaklatath. So what if they don't?

It seems like in the next adventure, she is the one who warns them about the danger of the Flying Polyps. So if they don't rescue her, they have little incentive to go into the underground to seal it off. So Flying Polyps will begin to conquer Golarion while the rest of the party is off on Carcosa.

Ideas?


I haven't noticed anyone mention this yet, but as for the Mad Poet, it says on p. 54, "Abdul Alhazred does not attack unless the PCs are particularly rude or if he’s attacked first. In such a case, he casts overwhelming presenceUM to command appropriate respect, targeting recalcitrant visitors with feeblemind or destruction." But none of these spells are on his spell list on p. 56.


I have a simple question about the manananggal and the penenggalen: what if the players attack at daytime? Both these creatures revert to normal humans. The manananggal actually takes damage if in monster form in the day. It seems strange to assume the players are there at night, especially if they are playing races without darkvision.


Was there ever a ruling on this? It seems like silence should help stealth, but I can't find any sort of ruling on it.


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Here's my 2 cents, for what it's worth. (It's worth 2 cents.)

The dwarven race has a notoriously low birth rate. So it may be sort of like in ancient Sparta: Even if a man obviously and openly preferred the "company" of other men, he was still expected to take a wife and have kids. Their society completely accepted gay men, and completely expected the gay men to have wives. Also, the straight men of ancient Sparta were very likely to have had gay relationships when they were younger. So the idea that people were exclusively "straight" or "gay" was an idea that didn't even exist for them.

The problem seems to be that all of you are applying modern, Western standards of "gay" and "straight" (and "marriage") to this Dwarven society that might not even have these as concepts at all.

So Bolka could very well expect men to marry women without any agenda against homosexuality. She wants the dwarves to get married and establish a line of "legitimate" children. Who else the dwarves have sex with outside of the marriage, is of no concern to her.


I have to go with Shiela Heidmarch. Really good job!


I also wonder why there isn't a map pack for the Anniversary edition book. Put me down as another person who would happily pay for this.


ProximaC wrote:
The mathematical formula for the perception of randomness may be extremely complex, but the built in random() function that exists in practically every modern scripting language is not really that complicated to use. No one sane would code a random number generator from scratch just for a die rolling program.

I disagree. The build-in random() function in programming languages is notoriously NOT truly random. If you are making a dice roller for Pathfinder, or any other game that is heavily dependent on randomly generated numbers, you absolutely need something better.

Having said that, there are plenty of Internet-based random number generators that are based on things that are random, such as random.org which generates numbers based on atmospheric noise.


Does anyone know a good swamp map? I looked at GameMastery Flip-Mat: Swamp, but it isn't very swamp-looking. I want something more like Witchlight Fen from D&D, but it isn't sold as a pdf.

I am running a Pathfinder campaign over the Internet for my group and don't have a scanner, so it needs to be in some sort of file format.

Thanks for any help!


The Missing Mentor boon says that after completing five DC 15 Knowledge (Local) or Diplomacy checks in a settlement of 1,000 people or more (only one attempt per scenario), you get the benefits.

At my location, a question has come up about whether it has to be five different settlements or not. I say no, you just have to succeed at the check five times but they could all be in Magnimar (for example), but others seem to think otherwise.


The "intelligent undead shouldn't be evil" argument drives me crazy.

Intelligent vampires aren't evil because they are undead or because they have negative energy. They are evil because they eat people. They EAT people!

Intelligent ghouls aren't evil because of negative energy. They also EAT people!

Sheesh.


Before everyone keeps hating on Paizo for forcing Pharasma's clerics and paladins to ally with the vampires, the module does allow for the player characters to slaughter all of them. There are ways to get enough information to continue the storyline even if the vampires are all killed.


This wasn't supposed to be an online campaign. I accidentally got it moved over here and don't know how to move back to the right place in Gamer Connection.


Hello,

I am wanting to start a Pathfinder game in Cedar Park, a suburb of Austin, TX. I'm planning on running one of the Adventure Paths and will discuss which AP with the group once I get people together. I hope to run once a week, on either Monday or Tuesday.

Let me know if you're interested!


Woot! My girlfriend just said she would move to Redmond! Sending my resume!


I think you are right. The sentence that reads, "It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction," is just there to explain what DR 10/adamantine means. It does not do 20 points of protection, just 10.


Bonnie the witch!