Chief Kroghut

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Hello everyone.

A quick question for you all. I am playing around with a feral themed brawler and, naturally, my eyes fell on the Boar style feats which would be perfect for my build so far. However, there seems to be a disconnect between the description of what the feat allows you to do and what the feat effects should do. Namely, this is in regard to the Bleed effects you gain from the feats themselves.

D20pfsrd wrote:

Bleed

A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Supposedly, Boar Style gives you 2d6 bleed damage with two or more successful unarmed strikes once per round

D20pfsrd wrote:
While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

But if you look farther to Boar shred, the last feat in that line, it says this.

D20pfsrd wrote:
While using Boar Style, whenever you tear an opponent’s flesh, once per round at the start of that opponent’s turn he takes 1d6 bleed damage. The bleed damage dealt while using Boar Style persist even if you later switch to a different style.

Am I misunderstanding how bleed damage works ? Could they have possibly meant Rend instead of bleed in the description of the feat ? As I understand it, the target should be taking 2d6 bleed damage at the start of his next turn until healed. Does this mean that Board Shred adds a additional d6 onto that total?


Hello and thank you for dropping in on my little brain storming session. I came here, hoping that I might get some advice and critique on a character concept that I've had for a long time now. I've been playing tabletop games for about three years now and my experience is rather limited, but ever since I made my first character sheet, I've always loved the idea of playing monstrous or monstrous themed characters. I could never see myself playing just a plain human or elf or halfling. My first character was a half-orc and I loved every second of it.

But, anyways, getting to the point. I'll lay out the character idea I have thus far and I would love to hear your thoughts on him as well as tips as to how I might go about building such a creature. I'm not overly concerned with power gaming, but I learned early on that due consideration must be given to the mechanics of a character, not just the tasty flavor bits. It would be lovely if he were a awe inspiring, but I would be content with a solid mechanical basis that can contribute to the party both in and out of combat.

Now, to the lore

My character's name is Skayven and he is a Abyssal-born Teifling with the draconic sorcerer bloodline. His mother was a human cultist with the draconic bloodline who was offered up as a sacrifice to a unamed Abyssal patron in hopes that she would garner his favor with their small group. The offering was accepted, but at a greater cost then any of them would have imagined. The cult leader was possessed and later consumed by the Abyssal patron, but during the time of his possession, Skayven was created.

Starting at Level one, Skayven would appear as a hideous creature, corrupted by the powerful abyssal taint that deformed him during his gestation in his human mother. His features are a twisted combination of demonic, human and draconic traits. Emaciated and frail in apperance, he harbors a strength far beyond what his near crippled body should possess. He has survived on his wits, skulking in the alleyways like a diseased dog, living off of rats and dogs and whatever garbage he can find.

As he levels up and, by extension, increases in power, he will gradually transform from the horrid gangly creature into a creature both beautiful and terrifying to behold. His misaligned demonic and draconic features flowing together to create a perfected creature of bestial glory, his powers manifesting in a similarly glorious fashion as well. Naturally, he struggles bitterly with his baser instincts, wanting to do good, but always at odds with himself. I was thinking that, whether or not he became good and overcame his dark nature or gave in completely would depend on how he was treated by the party during his time as a weaker, much uglier creature.

These stats were approved by my GM, who is very generous and prefers to have powerful player characters though he still likes to put us through the wringer.

Strength:18 (16+2 Racial)
Dexterity:14
Constitution:12
Intellegence:10
Wisdom:10
Charisma:20(18+2 Racial)

My Charisma should be high enough that I can afford to pour stats into things such as Con and Dex, preferably Dex. I want to put some points in strength to give his melee options some punch later on. Thematically, I was thinking of the Black Dragon bloodline, even though the Green dragon gives a cone instead of a line..I've always liked Black dragons more.

I want to lean a bit more towards spellcasting, but I'd still like enough melee potential to make most things regret getting in close enough to get smacked around..just in case.

Am I doomed to failure, friends ? or is there a stairway to greatness hidden in that endless sea of text and numbers that we call Pathfinder ?


Greetings all.

I come before you today with a inquiry that may be somewhat difficult to answer.

I am a new Dm running my first homebrewed adventure. I have a party of five (all played by experienced players, all.of them having been dms themselves at one point or another.). When the dust of character creation cleared, I found myself with one of the most well rounded parties I have ever seen.

Our composition is as follows:

Half-o4c barbarian

Gnoll fighter (two-weapon spec)

Human gunslinger (two weapon spec)

Halfing druid with roc companion

Human witch

All of them are level six.

Admittedly, I have no experience crafting encounters and I do not truly understand how to properly calculate the CR of any given encounter, much less build one.

Additionally, I have imposed on myself a limitation. Due to a their nearly exclusive use as enemies during our last several campaigns, I have stated that I will not use undead, demons or devils in this campaign.I would generally i would prefer to steer clear of evil outsiders overall.

Instead, I was going to focus on abberations as a source 9 monstrous goodness. I really need help figuring out how to build encounters that would solidly challenge this party without steamrolling over them.

Thank you in advance for any advice i receive.