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Solefil the Trader's page

5 posts. Alias of GozrehTime.


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Solefil seems honest enough to you.

"Premier Moltenen is at the front of the column. We'll be stopping soon to make camp for the night; I believe you will be able to find her before she retires. You will recognize her carriage with ease. Well met, Matthias. May you go well and, for both our sakes, unmolested."


Solefil is also sizing you up for deception throughout this process, so please roll if you are bluffing :). To expedite, I'll also roll Bluff for him (even though he's totally telling the truth) in case you want to size him up.

Solefil's Sense Motive:
Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19

Solefil's Bluff:
Bluff: 1d20 + 0 ⇒ (17) + 0 = 17

No peeking!


"Then peace be to you, Matthias, and peace to you, Bathos. I see you bear no weapon. I have heard tell that there is a monastery in Silverfall, one where bodies are trained under great asperity and hands become deadlier than blades. Are you of those monastics who call themselves the Ascetic Order of Bliss in Bitterness?

"Of news in Silverfall, I know little. It is a regular journey that we make to these lands, buying and selling wares. There are honest men and fine goods in this city. We value the honesty and the fineness.

"If you care to stand guard, you might take this coin. If you ride vigilantly to the front of the column and keep a wary eye for danger, you will meet our premier. Seeing this coin with the mark of Solefil, she will reward you for your service."


"It is a great and seeming mighty beast that travels with you. Tell me, is this your companion tame?"


In slightly accented, lilting, musical Common, the man responds:

"Indeed, you may travel with us, stranger. We are happy to trade our wares if you are of a fair and honest mind. If it is as a sword arm that you offer your services, we would be glad of a guardian to ride before us. I am Solefil; may I ask whom I address?"

Full Name

Muhrygin Half-Orc Scaled Fist 4 Redeemer 2

Race

HP 63/63 AC 20 (T 18 FF 17) Perc + 12; Darkvision 120 ft Init +8 Spd 40 ft

Classes/Levels

F +15 R +12 W +12 +2 bonus vs. fear, paralysis, and sleep effects; evasion Ki 6/6 Lay On Hands 4/4

Gender

Female

Age

17

Alignment

LG

Deity

Sarenrae

Languages

Common, Orc, Giant

Strength 18
Dexterity 16
Constitution 16
Intelligence 13
Wisdom 16
Charisma 16

About Muhrygin

Muhrygin

Image

Female half-orc unchained monk (scaled fist) 4/paladin (redeemer) 2 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Race Guide 55, Pathfinder Unchained 14)
LG Medium humanoid (human, orc)
Init +8; Senses darkvision 120 ft.; Perception +12
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Defense
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AC 20, touch 18, flat-footed 17 (+2 armor, +3 Cha, +1 deflection, +3 Dex, +1 monk)
hp 63 (6d10+18)
Fort +15, Ref +12, Will +12; +2 bonus vs. fear, paralysis, and sleep effects
Defensive Abilities evasion, sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee unarmed strike +11/+11/+6 (1d8+5 plus 1d4 bleed) or
. . cold iron scimitar +10/+5 (1d6+4/18-20)
Ranged +1 adaptive orc hornbow +10/+5 (2d6+5/×3) or
. . javelin +9 (1d6+4)
Special Attacks flurry of blows (unchained), merciful smite, smite evil 1/day (+3 attack and AC, +2 damage), stunning fist (4/day, DC 16)
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Statistics
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Str 18, Dex 16, Con 16, Int 13, Wis 16, Cha 16
Base Atk +6; CMB +10 (+12 grapple); CMD 28 (30 vs. grapple)
Feats Belier's Bite, Combat Expertise, Combat Reflexes, Deadly Aim, Dragon Style[UC], Improved Initiative, Power Attack, Stunning Fist, Unarmed Combatant, Vital Strike
Traits fate's favored, vandal
Skills Acrobatics +12 (+16 to jump), Climb +8, Craft (tattoo) +4, Diplomacy +8 (+10 to influence creatures normally considered monstrous), Escape Artist +7, Handle Animal +8, Heal +7, Intimidate +7, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +12, Perform (dance) +8, Perform (sing) +8, Sense Motive +7, Spellcraft +5, Stealth +10, Swim +8
Languages Common, Giant, Orc
SQ draconic fury, draconic mettle, fast movement (unchained), finesse weapon attack attribute, ki pool (6 points, magic), lay on hands 4/day (1d6), monstrous rapport, orc blood
Combat Gear blain bane (3), durable arrow (40); Other Gear +1 adaptive orc hornbow, cold iron scimitar, javelin (8), amulet of mighty fists +1, bracers of armor +2, cracked dusty rose prism ioun stone, efficient quiver, ring of protection +1, backpack, bedroll, belt pouch, canvas (10'x10'.), filter scarf[UW], flint and steel, holy text[UE], hot weather outfit[APG], mess kit[UE], scarf[UE], signal whistle, silk rope (100 ft.), soap, torch (10), trail rations (5), traveler's outfit, waterskin (4), waterskin, wooden holy symbol, 126 gp, 8 sp
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Special Abilities
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Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Draconic Fury (1d6 Electricity, 2 rounds, Electricity) (Su) As a swift action, use 1 ki to grant natural att 1d6 extra dam for duration.
Draconic Mettle (Su) +2 bonus on saves vs. fear, paralysis, and sleep effects.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Merciful Smite (Su) You can do nonlethal damage with your smite evil without a penalty.
Monstrous Rapport (Ex) +2 Diplomacy with monstrous creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Stunning Fist (4/day, DC 16) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Vital Strike Standard action: x2 weapon damage dice.