| Soldarc |
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Ghilteras wrote:Rameth wrote:Also as I just pointed out in another thread it has to work this way because items no longer have HP. So if the only way to know if an item is damaged or not is if it has a dent then what exactly would the hardness be reducing? Like in the example of a door with 10 hardness using your method.
The door is dealt 11 damage so it takes a dent. So then it reduces the damage by 10 so it takes 1 damage... To what? Where do we add that damage? It has no HP.
The way that I say it makes sense according to the rules presented. It's dealt 11 damage. It reduces that damage by 10 so it TAKES 1. Then you go okay was that equal to its hardness? No? Then no dent. The remaining HP actually matters cause it tells you if it got a dent or not.
The RAW are pretty clear on Bestiary p.12
"Damaging a mechanical trap or another
physical hazard works like damaging objects. An attack
that deals at least as much damage as the hazard’s Hardness
dents it, and an attack that deals twice as much damage as
the Hardness dents it twice (usually breaking it)."It does not say you must subtract Hardness from the damage or whatever.
It doesn't have to.
ALL items have DR equal to hardness as a general rule.
The hazard specific rule doesn't have to quote the whole item rules, just the relevant ones (how many dents it has)
Actually yes it does.. I had interpited the rules the same way. and i think alot of other ppl has as well.. If ppl missinterpet the rules they need to be clarified..