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Pathfinder Starfinder Society Subscriber
So, here's a question, or rather a few statements then a question. On pg 301 we have different light categories defined, but not how they interplay. So does it work like pf1 where you have an area of bright, then the same
Troll 1-19 1-32
A Starfinder Society Scenario designed for levels 3-6. It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour. Thanks to the Exo-Guardians' leader, Zigvigix, the PCs and Historia-7 have tickets to attend the holo-concert event of the year. As Zigvigix hopes to celebrate and mourn friends lost in the Scoured Stars, Historia-7 enlists the PCs to track down an attendee associated with a conspiracy against the Society. When a stunning revelation endangers the concert, it falls to the PCs to step in and save one of the most hotly anticipated concerts in Pact Worlds history. Content in Star Sugar Heartlove!!! also contributes to the ongoing goals of the Dataphiles and Exo-Guardians faction. Written by Eleanor Ferron
So, I've been having a discussion with various local GMs and I wanted
So you have a caster that has summon monster as a standard action (regardless of how). And they start with an already existing summoned creature. I personally have not been allowing this type of action but they claim they can: 1. Full Attack with the existing creature
All in the same round. I haven't been allowing this, but I am interested in the opinions.
Pathfinder Starfinder Society Subscriber
So does the Bolt Ace Gunslinger Archetype really get a free firearm, exotic proficiency feat, and gunsmithing on an archetype built solely to use crossbows? Shouldn't you lose Gunsmithing, and the Exotic Firearm Feat in order to maybe pick feats from a list, like Point Blank Shot, Exotic Weapon Proficiency (Some crossbow), and Rapid Reload to replace those and make the character a little more focused?
About Devie Greynotes:
is a hugger Evie doesn't like the taste of beer [dice=falchion attack, crit range 15+]1d20+14[/dice]
Devie Grey
Devin and Evie had been in love. A silly lost kind of love that neither could believe had happened to Them. Where a simple brushing of their hands made their breath halt, or looking into the other's eyes made the world disappear.
Once the bad business of quitting (involving a mess of a fight and then a lot of running) was over the two decided to become adventurers, to explore the dank and the dark for the betterment of all name givers. That was a mistake.
All in all it was Game over. Except it wasn't. Devin woke up in a very Not Devin body. Later he/she found out it was the exact same body at the statue he/she had been gawking at before the big slugga-boom. And that Devin wasn't exactly even Devin inside their mind anymore either. Evie's faith, hope, and odd love of every soft fuzzy anything was all mixed up and mingled in with his pouch and kick to solve anything mindset.
A fog of depression, a lot of binge eating, a little praying, and finally a long sigh of acceptance later, Devin stopped being Devin.
Notes: grabbed one no one had, beast bond is from Evie, and bloody minded from Devin. Possessed Oracle is meant to be showing their confused mess inside their head and still learning with their body. Doubt as a flaw is the same kind of idea. Spells concentrated on healing, condition removal, and minor buffs. Lack of religion skill is on purpose since Evie is the one who knew about that and it didn't transfer, but Devie bought a symbol and the religious text in hopes to understand it a little. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
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