Drow

Sol'Daerdax's page

6 posts. Alias of Escheton.


Full Name

Soldaerdax Th'Desprret

Race

Drider

Classes/Levels

Abberration 1

Gender

Male

Size

Medium

Age

132

Special Abilities

Darkvision 120ft

Alignment

N

Deity

Fenmarel Mestarine

Location

Diamond Lake

Languages

Undercommon, Elven, Common, Drow Sign Language, Dwarven

Occupation

Freelance Mining Troubleshooter

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=792907

Strength 16
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 6
Charisma 16

About Sol'Daerdax

HP: 10 (1d8+2)
AC: 17 (+3dex,+2armor, +2natural), FF:14, TA:13
Initiative: -3
Perception: Darkvision 120ft, +1 listen, +1 spot
Movement: 30ft, climb 15ft
Base Attack/Grapple: +0/+3
Saves: Fort +2, Ref +3, Will +1
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Attack: Longspear +3 | 1d8+4 | x2 | 10ft reach | Piercing
Attack: Morningstar +3 | 1d8+3 | x2 | Bludgeoning+Piercing
Attack: Spiked Gauntlet +3 | 1d4+3 | x2 | Piercing
Attack: Sling +3 | 1d4+3 | x2 | 50ft range increment | Bludgeoning | Ammo: 20

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Armor: Leather +2 AC, max dex +5, 10%asf, -0acp
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Space/Reach: 5ft/5ft
Special Attacks: None
Special Qualities: Darkvision 120ft, Sorcerer spellcasting
Feats: Apprentice Spellcaster, Jack of All Trades, Martial Study: Vanguard Strike, Martial Stance: Martial Spirit
Flaws: Murky Eyed, Unreactive
Trait:

Family Friend: The Neffs and your family have mostly been on good terms during your lifetime. You have often visited the Neffs while growing up, and even to this day, are seen as a distant cousin by Allustan. You have often studied at his extensive library and have heard several versions of Allsutan’s adventure stories. You have been asked to travel with him on his infrequent trips to Greyhawk, often choosing which diversions you both would partake while in the city (plays, poetry readings, gladiatorial games and the like). Thanks to these journeys, you look to expand your horizons beyond Diamond Lake and its dreary mining community. The experiences you’ve had while traveling with Allustan has made you better at dealing with various people and their attitudes.

You may select Diplomacy, Intimidate or Sense Motive; this skill becomes a class skill for you and you gain a +1 trait bonus to skill checks with it. (Diplomacy class skill)
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Spells per day/available: Level 0: 5/5, Level 1: 4/4
Spells known:
Level 0(DC 14): Prestidigitation, Detect Magic, Dancing Lights, Silent Portal
Level 1(DC 15): Fist of Stone, Color Spray, Shield

Caster Level 1
10% Arcane Spell Failure on spells with somatic components.
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Skills:

Skillname |total mod|stat|statmod|ranks|misc Acp
Concentration |+3 |Con | +2 |+1 |
Climb |+11 |Str | +3 |+0 |+8(racial)
Diplomacy |+8 |Cha | +3 |+4 |+1 trait
Spot |+2 |Wis | -2 |+4
Listen |+2 |Wis | -2 |+4
Knowledge(Arcana)|+7 |Int | +3 |+4
UMD |+7 |Cha | +3 |+4
Spellcraft |+6 |Int | +3 |+1 |+2(competence)

Note: Jack of All Trades provides 1/2 rank in all skills. So I can get DC10+ knowledge results, may tumble etc. Even though the skills are at statbonus.
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Proficient: All simple weapons, no armor or shield

Light Load: 0-76lbs
Medium Load: 77-153
Heavy Load: 154-230
Overhead: 0-230
Off Ground: 0-460
Push/Drag: 0-1150

Possessions: (60gp), 55.1gp| 71.3 lbs

Spell component pouch(2lbs): 5gp
Spiked Gauntlet(1 lbs): 5gp
Morningstar(6lbs): 8gp
Sling: free
Slingbullets, 20(10lbs): 2sp
Longspear(9lbs): 5gp
Leather Armor(15lbs): 20gp
Backpack(2lbs): 2gp
Bedroll(5lbs): 1sp
Waterskin, 2x (8lbs): 2gp
Food, trail ration, 2x(2lbs):1gp
Dagger (1lbs): 2gp
Rope, 50ft, hempen(10lbs): 1gp
Signal Whistle: 8sp
Vial, 3x (3/10lbs): 3gp
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Notes:
Silent Portal(MoF p117)
<Ill(glamer), S, Close-range, 1hr/lvl(D)>
– Negates sound from opening one door/window.

Background:
Cursed by Lolth, wandering, found surface, used charisma to get a job aiding miners or somesuch.
(soooo..., I had a surprisingly busy sunday. I should be able to do the Grayhawk and Underdark research over the course of the week. But this will have to do for now, sorry)