Sohlon's page

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Very much a noob here so shoot me down in flames if I've missed a trick. I'm trying to run a one player + GM game and my player is struggling with the monsters. Now I could drop the monsters to lower level ones but then xp takes too long to accumulate. I don't want to just boost xp of lower creatures as that strikes me more as "cheating". To over come this I have decided to add a special shield to the cleric (evil) the shield works as the following. On command it can summon a Worg trapped inside the shield. If the worg dies it returns to the shield and the shield must be left out for a night in direct moonlight to recharge. Else the worg can come and go from the shield as it pleases.
The idea is for the worg to act as a tank whilst the cleric gets a few levels.under her belt.

I'd be very grateful if you guys could let me know if this is a good idea or if there are better ways of running 1 on 1. Full disclosure I plan on gming and running a Witch at the same time.


Hello everyone, I'm knew to pathfinder and whilst I eagerly await my rule book in the post I have been brushing up on the PDF's.

One of the queries I have been unable to work out is that in the Goblin entry in the Bestiary it mentions they are scared of magic. I'm wondering when running an encounter how do the rules cover NPC/monster panic and fear. There seams to be a ton of rules regarding abilities which trigger these effects but I can't find anything to do with the RP side of things or even situational or environmental influences. If you could point me in the right direction that would be great!

Secondly I'm looking to make a Male Dwarf Witch because it seams cool. I can see an aweful lot of posts about optimum builds and how you have to take this or that to even have a functional build but I'm wondering if character creation and progression is really that imperative or if people are being a touch dramatic?

Again any help would be great!