Seoni

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Thanks for all the replies ^^

Purple Dragon Knight wrote:
Robert A Matthews wrote:
Zwordsman wrote:

Did you mean it like this?

Standard action to cast the spell (the spell itself gives you a free action with which to touch an enemy to discharge the spell) then move to do acrobatics

So you want to use the normal rules for free action that says you may take a free actoin anytime on your turn to cast the standard and then use the free, freeaction attack to touch during an acrobatics check?

This. You would touch after making the acrobatics check.

I agree with Zwordsman and Robert: what you want to do is CAST + ACROBATICS/MOVE + MELEE TOUCH to deliver

Notes:
1. Acrobatics: When moving in this way, you move at half speed. You also have to beat the enemy's CMD. Make sure your acrobatics modifier is HIGH.
2. Invest in high Dexterity, which helps acrobatics, and coincidentally, if you take Weapon Finesse, will also help with your melee touch to deliver your spells.
3. I play a bard in a local campaign, and if you're really serious about touch spells, you'll want Weapon Finesse, Dodge, Mobility and Spring Attack.

This is kinda of the culmination of things that I was looking for, thanks everyone ^^

I'm only a lvl 2 sorcerer so Spring attack is pretty far away (since BAB +4 is required...)
I have a +9 for acro, and adaptable luck gives another +2= +11 total
so beating the CMD might be okay? (i guess just to avoid the AOO would be fine, but I was actually saving this combo for if I get cornered, or if it provides an easy flank.... or just to look cool)


Would Levitate (6) + vestigial wings = fly ability or at least gliding?
what would be the calculations for that?

Is see in Darkness that much of an improvement on Darkvision that tieflings already have?


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Can't fine a satisfactory answer online so we try here:
(and I would assume some parts are under GM discretion as most things are but whatever...)

I have a lvl 2 sorcerer with +9 acrobatics and shocking grasp and I want to use this combo:

Shocking grasp + acrobatics combo:

In theory I would like to use my SA to cast SG and hold the charge, then use acrobatics to move through an enemy square (w/o AOO) and release the charge while doing so (eg if they were to leapfrog over, or a step jump, or slide between a larger characters legs and push off of one of them.... etc)

would this be possible?
Since the touch is a free action (should be?)
(

Normally I could just run up to an enemy and use acrobatics to avoid an AOO when I enter the threatened square, and then use my SA to cast and release SG.

The reason why I want to pass through the square is because:
If i fail the acro check, I should still be holding the charge for SG.
SG would be released if i touched something even unintentionally
If i get struck in the face or just plow into the enemy when I'm trying to do some fancy wushuu stunt flip around/over them, at least they would get zapped at the same time.

It would go something like this:
SG and hold the charge
Move and make the check to see if i can avoid the AOO with my acro and move through the enemy square
Roll for a touch attack

If I make the acro and touch check, then I would leapfrog over the enemy and zap them with SG in the process

If I make the acros but fail the touch, then I would jump too high and just sail over the enemy without using my SG (could I land and touch them as a free action? or do I have to wait till the next round to use the touch attack as a regular SA?)

If I fail the acro, fail the touch then I wipe out on my face in front of the enemy and they get an AOO

If I fail the acro and make the touch, then I would have tripped and opened myself up to an AOO but managed to brush or touch the enemy zapping them at the same time.

from my GM "There are feats and abilities for attacks you can make during a move action, which I think is the main issue, because you're attacking during your move (even if it's a free action, it's effectively interrupting your move action). Also, you're not just trying to avoid the enemy, but avoid and attack at the same time, which makes it more complex."

from another GM "If I were GMing the game then I would likely not allow an acrobatics check to serve dual purpose of maneuvering through a threatened space and deliver touch attack. The idea sounds really good. So much so that if this were in the middle of a game and the idea flashed up I might give it a one time allowance, but would frown on its continued usage.

Acro is a skill check, but but in the game world how it works is cosmetics. There is nothing to say that you are leapfrogging or cartwheeling or limboing or even doing the worm to avoid being hit."

I want to do the worm while zapping people all through combat; I'd call it the horizontal electric eel...

Can anyone help clarify how this would/could work?