| Soe |
Thanks for all the replies ^^
Robert A Matthews wrote:Zwordsman wrote:This. You would touch after making the acrobatics check.Did you mean it like this?
Standard action to cast the spell (the spell itself gives you a free action with which to touch an enemy to discharge the spell) then move to do acrobaticsSo you want to use the normal rules for free action that says you may take a free actoin anytime on your turn to cast the standard and then use the free, freeaction attack to touch during an acrobatics check?
I agree with Zwordsman and Robert: what you want to do is CAST + ACROBATICS/MOVE + MELEE TOUCH to deliver
Notes:
1. Acrobatics: When moving in this way, you move at half speed. You also have to beat the enemy's CMD. Make sure your acrobatics modifier is HIGH.
2. Invest in high Dexterity, which helps acrobatics, and coincidentally, if you take Weapon Finesse, will also help with your melee touch to deliver your spells.
3. I play a bard in a local campaign, and if you're really serious about touch spells, you'll want Weapon Finesse, Dodge, Mobility and Spring Attack.
This is kinda of the culmination of things that I was looking for, thanks everyone ^^
I'm only a lvl 2 sorcerer so Spring attack is pretty far away (since BAB +4 is required...)
I have a +9 for acro, and adaptable luck gives another +2= +11 total
so beating the CMD might be okay? (i guess just to avoid the AOO would be fine, but I was actually saving this combo for if I get cornered, or if it provides an easy flank.... or just to look cool)