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Organized Play Member. 3 posts (7 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.


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Silver Crusade

I don't think Dervish mixes with Soundstriker, since the Bardic Music ability is altered by both archetypes.

Soundstriker has pretty short range. It wouldn't really work as a reliable source of "ranged" damage. I think of it as more of a melee attack.

James Risner wrote:
Bigdaddyjug wrote:
At James' table, things would be quite different.

You mean that at my table you can't target the same target twice, but you can add Point Blank Shot, Weapon Focus Ray, Precise Shot, Arcane Strike, Good Hope, and any other effect similar?

Yes, very different ;-)

Yeah, I wouldn't play it if that were the case. I'd honestly would rather spec into archery. It's not worth dealing a little bit of damage to a few little dudes. I know this is a point of contention, which is why I suggest a cap of 1/2 of them targeting a single target.

Silver Crusade

Bigdaddyjug wrote:

According to a recent developer post in another thread, forum posts by developers have none of the backing or authority if an actual FAQ or errata. As far as PFS is concerned, nothing has changed for the Weird Words ability, so you can expect a ton of table variation.

If you came to my table, I would let you aim multiple words at a single target but would not allow you to use any of the ranged feats to enhance the ability.

At James' table, things would be quite different.

I see. I share your opinion on how the ability works.

One of my toons is about to hit level 2, and I want to do something with the Bard, but the damage output of my regular table is iffy. I won't play anything that can cast, since those kinds of characters can get repetitive...

Silver Crusade

My 2 cp.

Rays or no DR. Rays would let us all of the feats, as said early. Clustered Shots working specifically would be awesome. Supernatural abilities having DR doesn't work in the rules, and nothing actually indicates it does "weapon" damage, just damage that happens to share types with weapon damage. Rays would give feat support, however. Arcane Strike, Deadly Aim, and Clustered Shots would be good investments.

Flat damage, scale with level. 1 damage, increase by 1 every 3 levels. Slightly owers damage, lowers dice rolled, and messes with the damage plateau. Level 10 has 4 damage, slightly less than 4.5 from a d8. A few bonus points are awarded as monster HP scales.

Singular save. All can hit same target. Lowers dice.

10 attack rolls against 1 would be cool, rounding out the crits. Fireball is 10+ dice rolls, anyway. However, 1 target roll against each target would lower dice rolls. The attacks would all have damage bonus roll separately, like multiattack.

No increase in cost per word. They only hit within 30 feet, so I think some damage is fine. At most, I would say 3 rounds or music. Personally I would say 2.

1 word/level, max 10. At worst, 1 word every other level, max 10. All may hit a singular target. Compromise? 1 word/level, max ten, max .5/level against a single target.