CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri takes a moment to assess the battlefield, then advances to make sure he's the target of whatever G could try at them. From a few feet distance, he shoots a purple ray of energy at it. Eldritch Blast: 1d20 + 5 ⇒ (20) + 5 = 25
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Just wanted to say I'm going under a formation for lip-synching, dubbing and off-voice narrative. It's going to take away some time from me, specially at the beginning, so I'll be (even) slower than usual.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 At the hint of being able to stand on his feet again, Snorri tries to kindly instill some hastiness in his companions. "Hurry up, there!"
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 How can light disturb Darkvision? Snorri lets everyone run past him, leaving him as the last defense. He conjures a pair of dark energy bolts, which he shoots towards the jelly mass, and slowly retreats, blocking the way but aiming for a wider space to fight. Eldritch Blast #1: 1d20 + 5 ⇒ (6) + 5 = 11
Eldritch Blast #1: 1d20 + 5 ⇒ (14) + 5 = 19
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 When he sees Croaker trying to go first, Snorri catches his He can actually see in darkness up to 120 ft away, magical or not.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Assuming Khanol drops the injured ghoul, Braggi engages the second ghoul and swings his axe, trying to dispatch it quickly before they paralyze the whole party. Bonus to transfer Hex if former target is down Handaxe, Booming Blade: 1d20 + 5 ⇒ (12) + 5 = 17
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Yep, same as Khanol, AC is under "Stats" in the profile. Did so to avoid having 3 or 4 lines, but if you'd rather have it unspoilered, I'll do it so. Snorri feels lost, not knowing where to look at. That's usually a fighter's doom, but in the last second he notices the stench, a sudden movement, and he turns... and dodges the attack! He quickly speaks some ancient, arcane words, that create a curse affecting the ghoul, then launches a slash with his axe, trying to sever some limbs. "Careful here, guys!" Hex as Bonus Handaxe: 1d20 + 5 ⇒ (10) + 5 = 15
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Perception: 1d20 + 3 ⇒ (6) + 3 = 9 Snorri is too slow to avoid Khanol from opening the door. Actually, when he notices, the door is already open and the ring of some bells echoes in the air. He's overwhelmed by not getting what's in the other room and by the stench, so no actions before combat.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Alright, whichever place you guys want to explore, Snorri offers to go first. Snorri waits for a decision, stating his own personal opinion is he prefers the other room. When a deal is reached, he procceeds to go first and take whatever ambush is laid against them.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 What size is the secret door? Can Snorri squeeze through it? "Wait, Griot. I can go with you, let me go first in case there's... hostility... in there."
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri keeps his attention on possible enemies, but uses his other eye to lend a hand in the investigation. Insight: 1d20 + 1 ⇒ (6) + 1 = 7 Sadly, minute seeing is not his best talent. He better watch out for an ambush!
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri stands ready to... well, he's not sure he could do anything if something from inside a coffin appeared, but let's say he stands ready to fight.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri laments being able to see that far in the dark, for he fears he will get the first glimspe of possible monsters... ...then he realises mosters don't exist. Snorri can see 120 ft in the dark, because warlock stuff. Perception: 1d20 + 3 ⇒ (3) + 3 = 6
"The humanoid tracks actually lead there" Snorri says from the rear, pointing in the direction the footprints go to.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 That's what you get when you post from the cell phone :P "Wait..." leaving one hand up, palm out, Snorri puts the other one into his pocket. When he takes it out, he has another petrified bat in his palm. "What kind of witchcrat is this!" (says the Warlock :P)
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 I'd rather be a payed piper :p Sorry nods. "Yes. I gave it away, though, else I could show you." He has his own ideas about who might want the kobolds out of Zobeck, but he keeps them to himself. After all, they're only opinions, and such ones that the kobold king might not be pleased.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri is about to say something when Khanol jumps in and says exactly what Snorri was thinking. He nods, smiles and crosses his arms. What kind of reputation will they amass if they leave a job just like that?
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri nods to the king's words. He doesn't know how to address a king, and he's not even sure he likes the concept of a king, so he lets others - probably Croaker - to break the ice.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri knows if he enters the fight, his force would be lethal. He stays close to Brik, trying to only intervene in an extreme case of need. He hopes the mob will disperse when they taste all that's ready for them. Actually, he would run away himself like the devil on wheels if he had to taste anything at this tavern.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri is about to launch another ray, but he sees Croaker sending the poor devil to hell with one of his. He stays ready, though, just in case, while some of the closer guys go and check the corpse.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Since most of the goblins seem occupied with other targets, Snorri decides it's safe to show his ugly face. He comes from his cover and has a look around, after which he shoots a force ray at the one attacking Khanol. Eldritch Blast: 1d20 + 5 ⇒ (17) + 5 = 22
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Things start to look like it's going to be a stale situation where both sides are shooting at each other without much success, until one of the goblins leaves its cover. Snorri takes the chance and hurls another bolt of pure force at the open enemy. Eldritch Blast: 1d20 + 5 ⇒ (14) + 5 = 19
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Sorry, had a blast of a weekend with my little nieces around. They left me no time for hobbies, and completely exhausted. Snorri thinks there's too many things in the way, and blasting from his position is safer than going for face-to-face engagement. He tries to correct last turn's bad aim... Eldritch Blast: 1d20 + 5 ⇒ (7) + 5 = 12
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 After much waiting, Snorri finally decides to go forward. He catches the rest at the entrance of a chamber, and he can hear goblins shouting from the inside. "What the..." But he is interrupted by Croaker who, delivering his own speech about doom and damnation, turns into an avatar of Death itself, the very servant of the Soul Taker. Cha Save: 1d20 + 5 ⇒ (11) + 5 = 16 He shakes off the stupefaction and capitalizes from the moment, advancing while the goblins are distracted. He falls upon one of them and attacks mercilessly. Axe blow: 1d20 + 5 ⇒ (9) + 5 = 14
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Nope, no light here, sorry. Snorri retreats and tries to hide until he finds out what's gonna be the strategy. Stealth: 1d20 + 2 ⇒ (5) + 2 = 7
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri is not the best of searchers, but he has a quick look around in case something is very, very obvious. Perception: 1d20 + 3 ⇒ (2) + 3 = 5
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Persuasion: 1d20 + 10 ⇒ (10) + 10 = 20 Snorri doesn't get any more info from the Guard, but feels they might be needed "Well, we are aficionados indeed, but if I were you I'd have an eye on these angry mobsters... They're planning actions tomorrow."
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 "Proven? Just because a dagger was there?" Snorri obviously just whispers that to himself, not daring infuriate the angry mob. Something must be done, though, if these morons don't know how to behave.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri doesn't want to intimidate the blacksmith... At least not yet, si he stays silent so as not to overwhelm him. Instead, he has a look around, knowing this is the proper time to catch him unprepared in case he has something to hide. Perception: 1d20 + 3 ⇒ (2) + 3 = 5
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 "I just found it in me pocket" Snorri answers. "Thought it might be a kobold snack or something, never knew of it before. Magic, you say?" Snorri is more than willing to give away the bat.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri decides he better start with Brik, whatever he decides to do. He's about to explain Skirtal why solving the crime is good for them, and why the watch won't put as much interest on it, but he just shrugs. When he finds the small thing, he genuinely and himself how can have this ended up in his pocket. "Hey Brik, is this yours?" he asks, showing him the small bat.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Perception: 1d20 + 3 ⇒ (2) + 3 = 5 Snorri tries to cool down his comrades. "He can take us there when he finished his shift, right?" he says, expecting Brik to confirm. "Meanwhile, we could investigate a bit by ourselves."
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Secretly thanking that he's not the poor being hit by this lightning sphere, Snorri swings his axe trying to dispatch the other thug. Booming Blade: 1d20 + 5 ⇒ (11) + 5 = 16
If the thug moves next round: 1d8 ⇒ 4 thunder
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 "What if we keep Brik here and we deliver the food ourselves? One of us should suffice, since we're not sought after." Snorri looks at Nik'olo and Croaker while saying these last words.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 One thing's clear: probably the best snorer is - who else - Snorri xD Also, thoughts and prayers for anyone brave enough to eat at s place called "The Rampant Roach" XD
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 "Unless, of course, you feel you want to contribute to some adventurers' beginning careers!" Snorri adds quickly. "It's usually an overlooked thing, but well payed bodyguards tend to do their job best - and also speak best of their patrons." He throws - no, he shoots a deadly gaze at Griot, thinking he's not going to risk his life for free just like that.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 Snorri doesn't fancy staying overnight in such a small room with such people, but everybody's beginnings are tough. He picks a blanket and braces himself for a very long night.
CG Human Warlock 2 | Status:
Stats: HP 18/18 | Spells 1st 1/2 | Curse 1/1
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1 "Whoever" Snorri says sharply. He might have missheard the references - after all, the conversation happened at the opther side of a door. "They're coming after one of you, I don't care who." With his movements he states clear that they should go now. |