Vriskirsa

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I tried searching for this, as there seems to be many threads about heirloom weapon but I couldn't find precisely what I wanted to know... The consensus on the closest one I could find was that you could select heirloom weapon trait and then select weapon focus based on that trait. I thought I should confirm that is actually the case, and if so could I then use the weapon focus to qualify for the Sentinel prestige class?

For example, heirloom weapon trait to get my father's longbow, then weapon focus longbow, then a level in the Sentinel Class (Erastil Deity)?


I'm looking for a way for my wild shaped druid to grow wings while in the shape of a bear. I'm not too concerned with flight specifically, but they have to be wings.

Any advice on the various ways I can achieve this?


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Comparing the race entries for goblin from the 1st edition nethys site to the 2nd edition nethys site is interesting.

The 1e site categorically states they're basically all insane flesh eating monsters that impulsively destroy and are easily manipulated and do nothing but hunger and war with everything, while having little to no redeeming qualities and never being part of society beyond surviving off refuse. It's not presented as opinion, though there is a small section about how they're views by other races (as psychotic parasites) which lines up with what was already established.

The 2e site basically says they're just "eccentric, enthusiastic, and fun-loving" little goofs that love stories and are likely to "Lighten the heavy emotional burdens others carry" with playful antics.

The 2e entry seems a far cry from the 1e goblins that crave the flesh of sentient beings (namely humans and gnomes apparently) among other irredeemable things. It does say that times have been changing for them recently but for me it feels more like goblins have been massively retconned with 2e due to their popularity.

Now don't get me wrong, this isn't a complaint! I much prefer the 2e versions and have no problem with retcons, nor pathfinder focusing on what people like (they definitely should). But it got me wondering, are there other lore things that got largely retconned or overhauled in the transition to 2e like the goblins did?


If I have the "lead the pack" feat, can I transport my character and both of his dogs with the Terrain Transposition feat because each one is an animal companion?


Can you choose to critically fail a saving throw?

I know you can choose to fail in first edition pathfinder, and it makes sense to choose not to resist an effect, but I can't find where the rule is.


Let's say I'm a wizard with a 2 level dip into fighter and the magical Knack trait to offset it a little. If I later gain the spell penetration feat, does it do anything?

I'm guessing it does, because spell penetration affects caster level checks not caster level itself, just looking for confirmation I guess.


I'm building a divine Sorcerer for a secondary game when my normal DM can't make it or we are down too many players. I plan on taking champion dedication to get decent armor and hit points. I don't plan on being massively front line, just not fragile.

Help me out, with blessed blood and/or crossblooded, what arcane, primal or occult spells should I consider at each level? Due to grabbing early champion feats I won't be picking up either blessed blood or crossblooded until 8th level, so don't recommend anything that only scales well before then!

I'm totally lost with all the choices. What do you think would work well?


DM gave all our party mounts. I'm a Barbarian. Huge battle ensues revolving around mounted combat on our shiny new steeds, so I (not wanting to be ineffective for the session) do the one thing I'm good at and enter a rage. But... Command an animal has the concentrate trait. I can't use concentrate traits when in a rage. So my main class feature makes it so I can't move or do anything with the mount?

Am I missing something here?

The last edition have multiple archetypes like burn rider, mounted fury and mad dog that emphasised that barbarians are supposed to be really effective alongside (or mounted on) animals.

I don't have the moment of clarity feat. I don't want to retrain and lose out on my other feats to get it just to spend an action more than the rest of the party every turn spamming it to be able to move while raging, so I'm really hoping I've overlooked something really obvious here!

(I am new to second edition so I'm still learning all the rules)


A ranger can use impossible flurry to make 6 attacks a turn. Can any other classes make 6 attacks a turn against a single target? If not what is the closest another class can get?

(Not factoring in being quickened, but if you are familiar with official playtest classes that come close I would like to hear about them too)