Vimanda

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Organized Play Member. 30 posts. No reviews. No lists. 1 wishlist. 1 alias.




I was writeing up a few new races for a game I run on Mondays and was going to start working on some alternate favorite class bonuses when a thought hit me. Would it be fair to spend your favorite class points on a favorite race feature?

For example I make a playable Serpentfolk race with 6+level spell resistance, would it be too over powered to say you can spend your favorite class bonus for +1/3 bonus to spell resistance dispite your acutal class?

Edit: My internet crashed due to the thunder storm and I had another idea, how about using those points to buy addition class features. Like that Serpentfolk race I wrote doesn't have natural armor, but you could buy +1/4 natural armor dispite your class. I would like to hear some feedback.


I have a quick question. If the Wizard's bonded item gets targeted by dispel magic or is otherwise turned off, can the Wizard still cast spells without having to make the concentration check?


First off, I'm not sure if this is the right spot for this but I'm sure someone can move it.

I've seen the extra racial traits for the core races and a few of them made me smile. This got me to wondering, does anyone have any homebrew traits they like to use? Also, I'm big into playing Tieflings and was wondering if, in addition to the core races, the races from the Bestiary could get some love as well.


Im not sure if this was posted before, but the Final Revelation for the elemental focus' are a little vauge. Do you need to know the metamagic feat in order to make use of this ability or do you get them for free for these spells? If you need to know them already, it wont be worth takeing the final level of the Oracle because you have feats that are (for the most part) usless until then.