
Snively |
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available here, this archtype specifically makes the Alchemy ability of an Alchemist an Extraordinary ability at tenth level, and the Craft Device makes items that "function normally in Antimagic Fields or areas of Wild Magic."
My question is, does this also make them non-dispellable items? Since they aren't magic powered, but Science powered, are they targetable by Dispel Magic, or can an effect from these items be supressed by other means? Or is it like the "Magic and Psionics" debate?
Also on another train of thought, other than the gun-toting alchemist build, is there anything else in there that I may have overlooked that looks like awesome-sauce to anyone? And what would be your first pick of Deed?
The character concept I have is for a Mythic campaign for a gnome whom has traveled around a bit, and ended up studying in Alkenstar to gain his class level. Bredth of Experience seems like an awesome first-level feat for a wandering merchant/craftsman/tinker. Eventually I plan on Explosive Missile for the rocket launcher idea for combat, and being the crafty support for the party.