Ratfolk Elder

Snicker+Snack's page

20 posts. Organized Play character for Dryftwould.

Full Name

Snicker + Snack


Longsnout Ysoki + Rat


Swashbuckler (Fencer) 1 (HP: 16/16 | 5/5) AC 18 F3 R9 W5 P+5E* Spd: 25/30 (Blind, Scent 30') Panache: ○







Special Abilities




Cayden Cailean


Aklo, Common, Gnomish, Varisian, Ysoki



Strength 10
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Snicker+Snack

Snicker (2012)
Female ratfolk swashbuckler 1 (Advanced Player's Guide, 20, 83)
Uncommon, CG, Small, Humanoid, Ratfolk
Heritage longsnout rat
Background gambler
Perception +5 (+7 to Seek within the range of your scent); blind, scent (imprecise) 30 feet
Characters that are blind from birth or are otherwise permanently sightless cannot detect anything using vision. They automatically critically fail any Perception checks based on vision, are immune to visual effects, and can’t be blinded or dazzled.

Blind characters who either can’t or choose not to remove their blindness hone their other senses. They are not flat-footed to creatures that are hidden from them (unless they’re flat-footed to them for reasons other than the hidden condition), and they need only a successful DC 5 flat check to target a hidden creature. Normally, such characters can’t remove their blindness later; if they somehow do, they lose these benefits.
Languages Aklo, Common, Gnomish, Varisian, Ysoki
Skills Acrobatics +7, Athletics +3, Crafting +5, Deception +6, Diplomacy +6, Games Lore +5, Pathfinder Society Lore +5, Performance +6, Society +5, Stealth +7, Thievery +7
Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 16 (+3)
Other Items leather armor, cane, probing[LOGB], chakram[LOGB], rapier, shortsword, backpack, bandolier, bedroll, belt pouch, chalks (10), disguise kit, flint and steel, grappling hook, rations (1 week)s (2), replacement pick, rope (foot)s (50), soap, thieves' tools, torchs (5), waterskin, familiar, doll, money, purse (9 gp, 9 sp, 6 cp)
AC 18; Fort +3; Ref +9; Will +5
HP 16
Speed 25 feet
Melee [1] cane, probing +7 (sweep, finesse), Damage 1d6 B
Melee [1] rapier +7 (disarm, deadly d8, finesse), Damage 1d6 P
Melee [1] shortsword +7 (versatile S, agile, finesse), Damage 1d6 P
Ranged [1] chakram +7 (thrown 20 ft.), Damage 1d8 S
Precise Strike +2 (+2d6 finisher)
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Share Senses [1] (concentrate) Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. You can Dismiss this effect.
Ancestry Feats Rat Familiar[APG]
Class Feats Goading Feint[APG]
Skill Feats Lie To Me
Other Abilities familiar, horizon hunters champion, promotional accessory, promotional vestments, swords

Female rat
CG, Tiny, Animal, Minion
low-light vision
Other Items doll[LOGB]
AC 18; Fort +3; Ref +9; Will +5
HP 5
Speed 25 feet
Partner In Crime Your familiar is your criminal associate. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Deception or Thievery skill check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question.
Other Abilities land speed