Franko a wrote:
Oh, I am. This thread has deviated a bit from my original purpose of asking advice to discussing the specifics of a few examples I provided to illustrate the situation. Peasant wrote: Since you appear open to the notion of supernatural fallout for the nuke, might I suggest you unleash a Kaiju? One could easily have lain in torpor beneath Pitax long enough to be buried by the surrounding hills and been roused by the seismic shock of the impact. Once roused to ire, they have a preternatural tendency to hone in on the source of their anger, and if it advances directly upon the PC's city, they won't have any choice but to respond. Your particular pair might well defeat it, a mythic beast whose weaknesses are lost to myth and legend should very much be in the wheelhouse of your Oracle... but not without a substantial expenditure of resources and the close and lasting attention of neighboring kingdoms. I would be very curious if the Wizard could manage that situation without revealing his true character. Very interesting, the last part especially. I will consider this. Thank you! Dracovar wrote:
This is one of the things I am considering - especially since due to their prominent status as rulers, many actions they take will be monitored by enemies known and unknown, who will plan accordingly. I am not looking to punish them, however, but rather to challenge them and keep them engaged and stimulated by events.
Dracovar wrote:
Let's just go through them one by one. 1. I adressed this above. I think it is a fair interpretation that you can teleport into air as long as you can fly. And enterprising players can in any case circumvent this, though it will probably take long, in case of flying for example. 2. They are physical objects as far as I can tell - they can be picked up and thrown, for example. 3. Like stated in the OP, the oracle helped out using Use magic device. However, after reading DBFB again, maybe I should have given each bead a 25% chance of exploding when handled in the final round. 4. I did the math again - 10 scrolls on caster level 14. 140 cubic feet, giving a radius of 3,22 ft. Gold has a density of 19 300 kg/m3. Terminal velocity for a sphere with a radius of 3,22 ft with 19 300 kg/m3 is a little lower than 1 km/s, unless I made a mistake somewhere. The effects were as follows: http://impact.ese.ic.ac.uk/cgi-bin/crater.cgi?dist=1&distanceUnits=1&am p;diam=6&diameterUnits=3&pdens=19320&pdens_select=0&vel=1&a mp;velocityUnits=1&theta=90&wdepth=15&wdepthUnits=1&tdens=2 500 Less than what I calculated, to be sure, so I obviously made a mistake last time, but more than enough for the purpose. But in any case, I am more interested in discussing how to handle creative players rather than the specifics of the examples.
More interesting replies, thank you everyone! Corvino wrote:
This is a good idea - although the characters are both paranoid and cautious, this could probably be interesting for them. John-Andre wrote:
This is the first time they have truly done something on this scale, and there will certainly be consequences along these lines. Just a side note, in this instance the PCs ARE the local rulers... Good idea with the druids/rangers, thanks. Blindmage wrote: You can't do that. You need to be on a solid, or at least stable place when you land. You can't appear in mid air. Well, if you can cast fly I would argue (and my players certainly would) that it is permissible. Regardless, there are ways around this, wheter by flying or otherwise. Claxon wrote:
He used Teleport Object to do that, not Teleport. You don't have to go yourself. As for the second part, simply because something is not in the rules does not mean it is not possible to do - designers can hardly be expected to come up with rules for every imaginable situation. And as I indicated, I am not looking to punish or curb their creativity, merely to ensure that actions have proper consequences and keeping the suspense in the game. As for the rules of damage from falling objects, I really can't bring myself to argue that they were meant to handle things such as meteorites. I don't think that Azlant would have sunk from 20d6 damage. Claxon wrote:
There are certainly ways around this as well, such as casting a wall of force and then MMM or something.
Thanks guys, I went to sleep and lots of good advice came in! I appreciate all of it. Let me adress a few points that have been made. Dreaming Psion wrote: How did you manage to fool them with the Rushlight Treachery? They seem paranoid and resourceful enough they would've been able to see through it. They certainly are paranoid - the wizard in particular. He uses private sanctum and nondetection constantly, minimizes sleep with a ring of sustenance and keeps an erratic schedule. I could go on. The reason the Rushlight Treachery worked was probably that it played right into the wizards taste for political intrigue, and that the oracle was currently very distracted by thoughts of his impending death to care much about politics at the moment. Also, they (the characters, not the players) are pretty arrogant. Dreaming Psion wrote: My other observation is that they seem to burn through a lot of one-use resources whenever they pull one of their stunts. They also seem to be practicing a scorched earth policy, as they must've destroyed most of Pitax's wealth with that explosion. That makes me wonder, what could you do to hit them in the pocketbook? It is mostly the wizards use of scrolls, which he crafts himself. The wizard and oracle are the core of the group and rarely misses a session, so they get much treasure. Due to our current shortage of players, the party is rarely larger than three people, meaning that they are fairly rich. They also have no fighter type, so all gear catering towards martial pursuits quickly turn into gold. But like you say... maybe an errant dragon has heard of their great wealth and is plotting to relieve them of it. Dreaming Psion wrote: Finally, since they've invented and dropped the first bomb, perhaps it's time for some escalation (perhaps the area goes all out into nuclear war?). If anybody else is able to discover the technique independently, or if they have any spies who can learn of how they did it, you might do the same to them. Any neutral/fence-riding parties will ally for or against them, as they've just effectively uped the ante literally overnight. Very good point - I think it will be very hard to reverse engineer from one use, especially since the wizard has told no one how he did it (well aware of the danger, no doubt). But if they continue to use it, I will probably have someone figure it out. Dreaming Psion wrote: Finally, if you really wanted drastic change to come from it, I can see such a massive death have dread supernatural repercussions. Mass hauntings (or a single massive mass of ectoplasmic malevolence) might come out of it; the psychic resonance could also cause rifts to open, etc. Very interesting! Just like a nuke creates radiation, so should a magical superweapon cause supernatural "fallout". I just might go with something along these lines. Dreaming Psion wrote: Just be careful to work to challenge more than punish them. Absolutely, in the end I love the way they plot and plan. I just need to keep up. CommandoDude wrote:
I understand what you are saying but can't make myself agree - gravity exists in Golarion as well, and while I think there is an argument in that the wizard would not be able to calculate the exact damage of the spell(s), I can't make myself argue against the general effects. Amrel made this point a bit further down, along with that the wizard probably can make the calculations, seeing how he has genius level intellect and extremely high knowledge skills. However, perhaps magical fluctuations or some other circumstance might make accuracy hard, so maybe it would be a good idea to have some sort of spread on where the spell lands like you suggested. CommandoDude wrote: You also need to drastically cut down on whatever info these guys are getting from Divination spells - they are not suppose to be IWIN buttons that tell you everything you want to know, in fact, they should be vague as all hell. "You see Armagg...he's in a room, you don't know where this room is..." This was possible for lower level divination spells. Alas, commune is very powerful in the hands of a competent character... I quote Amrel here: Amrel wrote: If scrying says you get to observe your target, you observe them (scry specifically says you get full visual acuity and can hear within 10 ft of the target). If commune says you get a yes or no answer to questions then you get one. If a player is playing an intelligent character and being creative then they are playing the game correctly! I also feel it would be cruel to deprive the oracle of his divinations, as his entire character concept is based on them. Amrel wrote:
I agree - what I am looking for is absolutely not punishment or whipping them into line, but rather how I should keep the game interesting for the players. It should be mentioned that they are also in circumstances that forces them to be creative - no fightertypes and few players. Oh, and no problem on the last part, everyone is enjoying it as such. Amrel wrote: I think one solution to your problem is give your players less time to think and give them more situations where they have to react on their toes. Anyone with a high intelligence is going to be able to come up with a great solution given long enough, just don't give them that time when you can help it. This is pretty much what happened during the Rushlight Treachery, I am sure they would have used alternative means of fighting the Pitax army given time, but I pressed the point that the enemy army is in your base, killing all your dudes. This made them react swiftly and with the means at hand (their army) after only a short, spiteful, punative expedition into the palace of Pitax (magic jar is a horrifying spell). Amrel wrote: Also as a side note, google is your friend! The terminal velocity of an object is usually far less than an impacting extraterrestrial object (its why they're on fire when they enter the atmosphere and a skydiver, when falling at terminal velocity, is not). I did investigate this, but the players calculations checked out. They assumed a speed based on the terminal velocity of an object of the dimensions and mass that he created(gold has high density, which was why it was chosen). He did not assume that it had an impact speed higher than what was possible to achieve considering the time the object had for acceleration and its mass, density and shape. Regardless, the result was a 173 meter (567 feet) diameter crater, plus damage from shaking and airblast to the rest of Pitax. Aegys wrote:
This is something I have been introducing as well, seeing how the players are interested in politics. While civil war has yet to break out, things are tense. The players have an annual festival in their capital, and last time they had a royal visitor. I wont go into detail here, but suffice to say, complications occured. I have this thing simmering in the background to use when I feel the time is right. I might take you up on your offer when I have gathered my thoughts a bit. Aegys wrote: On to your PCs...alot of GMs seem to forget that the NPCs can be just as crafty as the characters can. I do try to consider this - they actually couldn't find Irovetti due to his use of private sanctums and not asking quite the right questions from their daily commune. Alas, that lead to mass destruction rather than a surgical strike. One problem however, is that as the PCs progressively become more powerful magicians, it seems to me like they have less problems with this as there are simply not that many casters that match or exceed them in power in any given nation. Aegys wrote:
The kingdom is actually LN - the wizard actually almost plays as a good character most of the time as he thinks this is good for public relations. Even his goals and cause don't seem particularily evil, even good in many aspects - but he is willing to go to any length to achieve them, which explains the alignment. The oracle is more selfishly evil, willing to do anything to achieve immortality. But like you say, this latest thing will of course garner very much attention, especially from the river kingdoms and the houses of Brevoy. Good point about the elves, I will consider it. haruhiko88 wrote: From my experience in Kingmaker, when the pc's have a nuke the npc's can also have a nuke. A scroll of meteor swarm popped up in the magic mart so the party bought the scroll because you never knew when that might come in handy. We used it during the first time your country gets invaded and soon after every time we had a large scale battle we were met with messengers first. You don't use high level scrolls WE won't use high level scrolls. Basically we had to hash out the terms of war, and while it is supposed to be dirty and gritty, and mean we decided to play by our enemies rules and still stomped them into the dirt. This may also be a good idea - it would probably be in everyones interest to keep war as "clean" as possible. Not that my players would not disregard this when convenient for them. Thank you for your help, everyone, I really appreciate it and there has been several pieces of good advice here I will take to heart. If you have any more, I would love to hear it.
@Caimbuel Thank you for your suggestions - I will definitely use the one about not having scrying work through lead, that will be very handy. I also had Irovetti using private sanctum, which annoyed Arodus... but ultimately it mattered little. And there will certainly be political effects from this little stunt, but I suspect this is exactly what Pataxmos intended, being more interested in that part of the campaign. And since he was evil to begin with... The intention was to run the campaign as printed, but you know what they say, no campaign survives first contact with the players.
WARNING, SPOILERS CONCERNING THE KINGMAKER CAMPAIGN BELOW Hello folks, I am finding myself in need of some advice in how to manage player creativity without stiffling it. While I generally love it when the players come up with clever plans and amusing solutions, things have been getting a bit overboard in my group. Let me add some useful context which will be enlightening, and probably amusing and/or disturbing, depending on your point of view. Beware, wall of text incoming. I have been running a Kingmaker campaign with my group for some time, and we have recently reached War of the River Kings. My woes comes primarily from two players and their escapades - a short bio of each follows: Arodus Stormcrow, LE chelaxian Oracle (time), Seer archetype - Very close to dying of old age and knows it. Primary goals are avoiding dying and making his prophecies (or, sometimes, "prophecies) come true. Acts as magister of the kingdom. The player likes playing niche characters with both strengths and weaknesses. Very good at coming up with clever plans. Uses divination spells (commune and scry in particular) to gather information for the party. In combat, uses heightened sanctuary for defence and a wand of spectral hands to deliver touch spells such as curse and plane shift. Has ridiculous DC due to old age. Pataxmos Atma, LE chelaxian wizard (conjurer) - Secretive and plotting wizard, acting as spymaster. His main goal appears to be seeing the kingdom become as powerful as possible as quickly as possible, but the reason is so far unclear. Prefering to manipulate Lord Tilmar (the ruler) instead of ruling directly, with very good success so far. He is the cardinal Richelieu of our campaign. The player is the type that knows the rules, what feats to take, what spells are good and so on. Also exceptionally creative when it comes to combining spells, and using spells in unexpected ways. In combat, uses a variety of spells to devastating effect. There were few problems on earlier levels, but as the party gained in power and became a bit pressured by a few players leaving, they started to emerge. I won't go into details about most of their pursuits, but they used combinations of scrying, commune and teleport to almost completely bypass most of the content of Blood for Blood. The crowning glory there was when Arodus,using his commune, found out where Armag was waiting for the party. Pataxmos, aided by Arodus using Use magical device, first cast 8 scrolls of Delayed blast fireball and then used teleport object to teleport the beads into the chamber where Armag waited. Goodnight and goodbye. But last time, the proverbial feces really hit the fan. The players fought a desperate pitched battle against the army sent by Pitax during the Rushlight Treachery. I sent a lot more of Pitax forces than the adventure suggested, as I was sure that this was the only real challenge the party would face due to wizard/oracle shenanigans. Rarely have I been proven more correct. Pataxmos, greatly angered by the considerable losses taken by the kingdoms armies in the battle, proclaimed that he would bring Tilmars judgment down on king Irovetti. After a quick visit to Pitax, where Arodus prophecied doom to the king in front of a large crowd with his +30 or so perform (oratory), Pataxmos went to work. After a few days crafting scrolls, and making skill checks for mathematical calculations, he was ready. Teleporting high into the atmosphere, he cast Magnificent mansion. Inside, he used his 10 scrolls of Major creation in conjunction with Fabricate to fuse his creation together. The result was an enormous, bomb made from solid gold. He finished with a casting of permanent image. After this, he dispelled his mansion, ejecting his glittering harbringer of death. Shortly after, the people of Pitax had a brief glimpse of a golden light in the guise of an enormous lord Tilmar, clad in shining armor and wielding a mighty spear, striking from the sky right at the palace. Pataxmos player had calculated the terminal velocity, the time needed to approach it, and the effect of the blast based on a scientific paper on meteorite impacts. The palace and a considerable part of Pitax is now a crater, and that is where we stand. Pataxmos invented a dratting nuke. So, at long last, my question to you... how to handle player creativity without stiffling it? I should add that Pataxmos player still claims to be pulling his punches... |