Strength |
14 |
Dexterity |
9 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
16 |
About Smith Johnson
Smith Johnson
Smith Johnson Human Rogue (Charlatan)
LG Medium Humanoid (Human) Initiative -1 Senses , Perception +1
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Defenses
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AC 9 Touch 9, Flat Footed 9 (-1 dex)
hp 10/10 (1d8 +2)
Fort 1 Ref 1 Will 1
Special Defenses
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Offenses
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Speed 30ft
Melee +2 (1d8 +3/x2)
Ranged
Magical Effects
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Statistics
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Str 14, Dex 9, Con 12, Int 14, Wis 12, Cha 16
BAB +0 CMB +2 CMD +11
Feats Catch Off Guard, Skill Focus (Bluff)
Traits Rough and Ready, Surprise Weapon
Skills 10x level
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
+7 (1 Rank, +3 CS, +3 Cha)
Profession (Priest) +5 (1 Rank, +3 CS, +1 Wis)
Languages Common, +2
Other Gear 150gp
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TRACKED RESOURCES
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Special Abilities
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Catch Off Guard take no penalty for melee improvised weapons and unarmed opponents are flat footed against your Improvised weapon attacks.
Favored Class Bonus +1 HP
Focused Study Gain Skill Focus (Bluff) as a bonus feat.
Natural Born liar any creature you successfully deceive using bluff takes -2 against any more bluff checks for 24 hours.
Rough and Ready take no penalty when using improvised weapons using your tools of trade and gain +1 to hit with them.
Silver Tongued +2 bonus to diplomacy and bluff, can change a creatures starting attitude by 3 steps.
Sneak Attack +1d6 damage when flanking target or target is denied dex bonus to ac.
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Encumbrance 0lb
Light 26lb, Medium 53lb, Heavy 80lb
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