Shorafa Pamodae

Smashed Sam's page

8 posts. Alias of mourge40k.


Full Name

Smashed Sam

Race

Elf-based Demon-Spawn Tiefling

Classes/Levels

Apocalypse Oracle (Dual-cursed) 1

Gender

Female

Size

Medium

Alignment

NG

Deity

Shelyn

Location

Kintargo, by way of Nidal

Strength 16
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 18

About Smashed Sam

Samrariel AKA Smashed Sam
Oracle (Dual-Cursed) 1, Favored Class Bonus: +1 Skill
Medium Outsider (Native)
Init +2; Perception +3, Darkvision 60 ft.

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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 Shield)
HP 9 (1d8+1)
Fort +1, Ref +2, Will +1

Resist Cold 5, Resist Fire 5, Resist Electricity 5

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Offense
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Speed: 30 ft.
Ranged: "Broken" Sling +0 (1d4+1, x2 Crit)
Melee: "Broken" Club +1 (1d6+1, x2 crit)

(Orisons) 0-level Spells Known: bleed,, detect magic, resistance, stabilize

(3/day) 1st-level Spells Known: cure light wounds (DC 15), forbid action (DC 16), command (DC 16)

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Statistics
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Str 16, Dex 14, Con 12, Int 12, Wis 8, Cha 18
Base Atk +0; CMB +3; CMD 15
Languages: Common, Abyssal, Elvish

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Feats
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Skill Focus: Knowledge (Religion)

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Traits and Drawbacks
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Diva in Training (Sing) - The opera is perhaps the most important and prestigious form of entertainment offered in Kintargo, and the Kintargo Opera House is among the most famous of its kind. You’re hardly a superstar among the performers who’ve graced the stage there, but you have performed several times before in small parts. Just recently, you got your big break—you’d won a role in the infamous opera Huntress of Heroes, and had been studying for the role furiously before the onset of martial law dashed your plans to the dirt. Now that the Kintargo Opera House has been claimed by Barzillai Thrune, all shows have been canceled and your chance at success seems to have been lost. Yet you can’t lose hope. You still practice your skills, and some day, perhaps the Kintargo Opera House will open its doors again, at which point you intend to be center stage! Choose one type of Perform skill. You gain a +1 trait bonus in that specific Perform skill, and all Perform skills are class skills for you. You also increase the save DCs of all language-dependent spells and effects you create by 1.
Suicidal - Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square. (NOTE: Sam's not that suicidal, in all honesty. She's just that willing to help people.)
Helpful - You always know the best way to assist your companions, be it assisting them with a task, defending them in battle, or helping them place a wellaimed strike. When using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus.

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Skills
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Artistry (playwriting) +5
Disable Device +8
Disguise +5
Knowledge (religion) +8
Knowledge (the planes) +5
Perception +2
Perform (sing) +9
Spellcraft +5
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Gear
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47 gp, 8 sp

20 sling bullets (10 lbs.)
Armored Coat (20 lbs.)
Heavy Wooden Shield (10 lbs.)
Entertainer's Outfit (4 lbs.)

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Special Abilities
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Weapon and Armor Proficiency:
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.

Secondary Curse - Powerless Prophecy:
You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat.

Main Curse - Wrecker:
The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.

Misfortune Revelation:
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Spell-like Ability: Shatter 1/day (DC 16)

Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

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Backstory
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Sam breaks things just by being around them, and always sees the worst possible way for a situation to turn out. It's just her little "gift" from the gods. She would have been a great recipe for a bad guy, if it weren't for the fact that her grandmother made damn sure to get her out of Nidal and into Cheliax (dangerous in it's own right, considering she's a demon-spawn tiefling). Good old grammy was an ardent Shelynite, and taught her that just because she is inherently destructive that doesn't mean that she can't still make the world a better, more beautiful place. Add in some applied lessons on how to "break" wounds with her power, as well as a heavy love for opera and plays in general, and Sam didn't turn out too bad. After all, nothing to make you appreciate the beauty in everything like knowing that at any moment it can be shattered (at least superficially so).

Protest Reason: Tagging Along

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Appearance and Personality
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Sam's attractive enough, in a round, curvy sort of way. Most likely thanks to her outsider heritage, she holds onto more weight than your usual elf would. However, this is not the only way her tiefling heritage tinges her appearance. She has a "crown" of small horns, and her skin is an odd purple hue (with her eyes possessing a darker shade of purple). In addition, there is the long tail that she generally has outside of her clothes thanks to its general utility.

Despite the efforts of many tailors and costume designers at the Kintargo Opera House, most outfits that Sam wears tend to look somewhat threadbare and worn the instant she puts them on. This is due to the latent curse that Sam possesses, and is more than a bit annoying for her to deal with on a day-to-day basis.