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That was a great deal of extremely helpful advice.

I am reading up on all the different options presented and I have started preparing my Beginner Box night. Depending on how that goes, I will probably be ordering Crypt shortly thereafter to continue building our Pathfinder experience. Hopefully that should last me until Rise of the Runelords is rereleased in the July/August time frame. Can't wait.

Wish me luck and thanks for all the great advice.


This is all super helpful advice.

Thanks a ton.


... the Pathfinder community is ridiculously active ... very cool ...

I had not even considered the Pathfinder Society stuff. I had assumed that it was something like D&D Encounters and, indeed, it appears to be something like that - yet more versatile. I clicked around in the modules section and it appears that all the modules come with pre-generated characters. I think this would work very well for my group because it would give us all a bunch of experience with different classes, themes, lore, spells, etc. I am strongly considering this to fill in the time while I wait for the Rise of the Runelords.

I have one further question. I don't completely understand the difference between a Pathfinder Society Module and Scenario. It seems as though a Module is a one-and-done adventure for a single level. While a Scenario is more like an Adventure Path. Do I have this right?


Hello All.

So, I am the unofficial "leader" of a small gaming group of friends and we all want to start playing an RPG. Long story short, I found Pathfinder and it appears to be a clearly superior product with respect to other RPGs on the market.

I have been "nominated" to be a GM for my gaming group (in actuality, I'm the only one willing to take that plunge). So, I have the Beginner Box and am preparing to run it. I've downloaded some of the Beginner Box extra adventures and am looking over them as well. I also intend on ordering the Crypt of the Everflame module after scouring the forums for advice on this very topic. I've read that running a few modules first is better than just jumping right into an Adventure Path for a newbie GM and group.

Now, to the topic at hand. I am looking for advice about which Adventure Path would be a good one to run for someone who has never GM'd before and for a group who has (almost) no experience with tabletop RPGs. Here are some (what I hope to be) reasonable constraints:


  • Rise of the Runelords is out because I've pre-ordered the anniversary edition and it won't have been released yet.
  • I don't want anything that has to be converted from 3.5. I read that some of the early Adventure Paths were written for 3.5 and would require conversion.
  • My inclination is to want something combat heavy so that there is less roleplaying involved. I think my group would enjoy the roleplay, however, being a new GM, I want to make sure the campaign is something I can handle for my first attempt. I assume I can take on more complex campaigns once I get comfortable.

Also, any other advice would be greatly appreciated.

Thanks in advance.