Senenmerek

Slugoth's page

90 posts. Alias of ElbowtotheFace.


Gender

M Revenant (Orc) | S12, A11, I9, W9 | HP 17/17 | D10 | Move: 12 | Insanity: 2 | Corruption:1 | Fortune: No | Status: Normal

About Slugoth

10 Questions:
1 – Slugoth is kind to those in his inner circle, those close to him; but he is often rude to those he doesn’t know.
2 – Slugoth values a small number of close friends, he does not like large groups or being the center of attention.
3 – Slugoth values his freedom greatly and doesn’t want to lose it.
4 – Slugoth fears that the so-called Orc King will be as bad as the emperor.
5 – Slugoth seeks power that he believes the stars promised him.
6 – Slugoth hears the stars speak to him.
7 – Slugoth saved a human noble that his bandit crew was hired to kill, the stars told him it was not the noble’s time.
8 – Slugoth knows that nature abhors a vacuum, especially a power vacuum and he will fill that role when needed, but would rather someone else at least appear to be in charge so he can avoid blame if things go wrong.
9 – Slugoth knowing the importance of close friends is an Orc of his word and can be counted on.
10 – What is it to be good? Slugoth wonders if creatures have free will or if our destinies are written in the stars and woven into the tapestry of fate, and if so can any truly claim to be good if the choice wasn’t theirs?

Backstory: At the start of the Orc revolt Slugoth joined up with a group of Orcs that began to pillage and rob nearby settlements and eventually set up to rob travelers going through the forest, declaring it a tax. On day a message arrived with a job offer to assassinate a noble in exchange for a hefty sum of coins. It would take a few days to travel to where the noble would be. During Slugoth’s watch shift he began to stare at the stars and became mesmerized, the stars then began to speak to him and told him that it was not the nobles time to die and that he must save him, this happened each night during the journey. And when the time came Slugoth saved the nobleman who asked what he would like as a reward. Slugoth told the noble of how the stars warned him and asked if he could help him learn more of the stars. The noble agreed and set up tutoring with scholars in Astrology who taught him to read a bit. When he learned what he felt the wise old men could teach him, he thanked his tutors and the nobleman and set off on his own, unsure of what to do but believing that the stars will guild him.

During his travels he joined a caravan to Fletcher’s Rest but before they could arrive they were attacked by bandits. Joining with a band of survivors they continued the journey to Fletcher’s Rest on foot. Along the way they had many struggles, the savage wilderness, a haunted tower, and a final showdown with the bandits who had attacked their caravan. From there they continued on to Cheqwood, where they were entangled in the mystery of missing boys. An Elf they called the Bonesmith, for his crafting with bone and wood, accused the boys of stealing his wares. While chasing down clues the group came across a den of beastmen Fomor led by a Warg named Kuthuk, who was in possession of the Bonesmith’s Goreblade, the cursed weapons made by the elf to drive the wielder into murderous madness. Sadly during the confrontation with Kuthuk, Slugoth was immolated by a blast of careless magical flame cast from a scroll by a travelling devotee of the New God.
Slugoth received a burial with all the rites and prayers awarded to a warrior of a faith not his own and his spirit did not rest easy, the stars were not through with him yet. On the next cloudless moonless night the stars looked down on his grave and beckoned him back to the realm of the living.

Slugoth the Returned]
Name: Slugoth
Ancestry: Revenant (Orc)
Gender: Male
Age: 14
Level: 1
Lifestyle: Comfortable
Appearance: Thin and Ugly, Covered with burial linen, missing his face, eyes are just pin pricks of blue light looks like stars in the night sky. Smells of smoke
Personality: Kind and Rude
Background: Saved VIP from assassin, oh yeah and murdered by my teammates carelessness

(Add or remove as needed for specific Ancestry)

Strength: 12
Agility: 11
Intellect: 9
Will: 9

Perception: 10
Defense: 10
Health: 17
Healing Rate: 4

Size: 1
Speed: 12
Power: 0

Damage: 0
Insanity: 2
Corruption: 1

Spoken Languages: Common and Dark Speech

Written Languages: Dark Speech

Professions: Academic (Astrology), Wilderness (Bandit)

Ancestry Traits and Abilities: Shadowsight, Darksight, Eternal Returns, One Foor in the Grave
Quirks and Marks of Darkness: hears voices whispering to him at all times
Paths and Path Abilities:
Equipment: Staff, basic clothes, dagger, staff, backpack, week of rations, waterskin, tinder box, 1 torch, and a pouch containing 4 cp.
Spellcasting:
Questionnaire:
My Story: