Seahorse

Slugagod's page

No posts. Organized Play character for DoubleGold.


Full Name

Slugagod

Race

Quorlu

Classes/Levels

Blitz Soldier 1: spd:35, Init:4, EAc:11, KAC:13, Fort:6, Ref:0, Will:2, Perc:1, SP:9/9, HP:13/13

Gender

M

Size

M

Age

20

Special Abilities

Athlete

Alignment

N

Deity

Phrasama

Location

Quorlosh

Languages

Common, Quorlu

Occupation

Profession Muscian

Strength 16
Dexterity 11
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Slugagod

Quorlu Admittance (Personal Boon; Limited Use): You saved the inhabitants of Enereth-7, quorlus long separated from the rest of their species. Some of these quorlus have decided to repay the Starfinder Society by joining the organization! You can apply this boon in one of two ways. Select one of the following, and cross the other use off this Chronicle sheet. New Character: You can play a quorlu character (Starfinder Alien Archive 2 104), beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Quorlu: You can apply this boon to an existing quorlu character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once. Applied to Str

Abilities
HP:6
Size and Type: Quorlus are Medium monstrous humanoids.
Senses: Quorlus have darkvision with a range of 60 feet and lowlight vision.
Movement: Quorlus have a land speed of 25 feet. Additionally, a quorlu can dig through soil at a rate of 5 feet per minute. A quorlu can use this ability combined with its internal heat to dig through stone at a rate of 1 foot per minute. When it digs, a quorlu can leave a tunnel behind.
Endothermic (Ex)
A quorlu has resistance 5 to fire that stacks with one other source of fire resistance.
Lithic (Ex)
A quorlu’s silicon-based physiology grants it immunity to disease and poison, and it gains no benefit from drugs, medicinals, and similar nonmagical substances.
It also gains a +2 racial bonus to saving throws against bleed effects. A quorlu doesn’t breathe or suffer the normal environmental effects of being in a vacuum.
Multiarmed (Ex)
The creature has the number of arms listed. This allows it to wield and hold up to that many hands’ worth of weapons and equipment. While this increases the number of items it can have at the ready, it doesn’t increase the number of attacks it can make during combat.
Stable (Ex)
A quorlu gains a +4 racial bonus to AC against combat maneuvers to bull rush, reposition, or trip.
Susceptible to Cold (Ex)
When a quorlu takes cold damage, it becomes fatigued for 1 round. This effect doesn’t cause a fatigued quorlu to become exhausted.
Unflankable (Ex)
Flanking the creature does not grant any bonuses, and abilities that function only against a creature that is flanked do not function against it.

Theme Stuff
You’ve been involved in your sport or activity for years, and you know a great deal about the industry. When recalling knowledge regarding details of your industry, whether historical or current, reduce the DC of the Culture check by 5. In addition, based on the primary abilities required in your chosen sport, either Acrobatics (for Dexterity or Constitution) or Athletics (for Strength or Constitution) is a class skill for you, though if the relevant skill is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Acrobatics or Athletics checks.

Feats
Level 1 Feat: Great Fortitude

Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 0 Dex, 1 Point, 3 Trained: 4 Total
2. Athletics: 3 Str, 1 Point, 3 Trained: 7 Total
3. Perception: 0 Wis, 1 Point: 1 Total
4. Profession Musician: 2 Cha, 1 point, 3 trained, 2 boon, 5 tools and clothing: 13

Class stuff
Blitz Soldier: +4 Init, +10 speed.

Equipment
1. BattleStaff: 80 Credits
2. Kasatha Microcord I: 460 Credits: Eac:1, Kac:3
3. Professionals Clothing and Professionals Tools: 25 Credits
4. Industrial Backpack: 25 Credits
5. 3 R2E Rations: 3 Credit
6. 407 Credits