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"Prerequisites: Cannot have a patron deity. Benefit: Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability. Special: You can take this feat more than once. Each time you do, you may heal yourself one additional time per day." Does it heal an equal amount of nonlethal as well?
I felt like adding this as it's own thread because it did not belong in the "Rolling Stats" thread at this point. What do you folks think about your stats' function in role-playing? I.E. Character with a 6 CHA delivers an amazing speech. Character with a 9 INT makes a pulley system that wedges open a sealed stone door. Character with a STR of 8 stands around until he can hit a 20 to burst down that same door. ETC...
So, I was thinking, if a prepared caster can add a metamagic feat at spell selection, shouldn't a sorcerer/bard be able to do the same? The obvious trade off being that you have used up a spell known. For example: at 4th level a sorcerer can select one 2nd level spell off of the sorcerer/wizard list OR it "can be [an] unusual spell that the sorcerer has gained some understanding of through study" (Sorcerer Class). So at 4th level could a sorcerer choose, say, a reach shocking grasp? Provided of course that the character has the appropriate feat. |