Defense AC 22, touch 18, flat-footed 15 (+4 armor, +6 dex, +1 size, +1 dodge); +2 dodge vs large or larger animals and magical beasts
hp 20 (2d10+4); Reduce healing from spells and effects by 1 per die
Fort +4, Ref +9, Will +3;
Statistics Str 8, Dex 12, Con 12, Int 13, Wis 10, Cha 20
Base Atk +2; CMB +0; CMD 17; +2 dodge vs large or larger animals and magical beasts
FeatsRapid Reload (Light Crossbow) TraitsCanopy Shooter, Roving Range Skills Acrobatics +11, Climb +12, Knowledge (Engineering) +4, Knowledge (Local) +4, Perception +8, Swim +3
Armor Check Penalty 0
Languages Common, Grippli
SQ Crossbow Maven, Deeds(Gunslinger's Dodge, Sharpshoot, Vigilant Loading), Defensive Training, Fighting Off Corruption (Ghoul), Grit (3/day), Nimble +1
Combat Gear
acid (2),
alchemists fire (2),
antiplague (2),
antitoxin (2),
bolts, cold iron (28),
bolts, silver blanch (20),
oil of unwelcome halo (2),
wand of cure light wounds (33)
Other Gear
backpack,
bandolier,
chalk (10),
charcoal (2),
dagger,
flint and steel,
light hammer,
masterwork light underwater crossbow,
mithral chain shirt,
parchment (10),
rations (2),
spring-loaded wrist sheath
traveler's outfit
Tactics (how to bot)::
Will maneuver for a clear shot, avoids advancing to melee but won't generally flee from it. Will use crossbow, even in melee unless it's shown to be ineffective.
[dice=crossbow attack]1d20+10[/dice] [dice=crossbow damage]1d6[/dice]
[dice=dagger attack]1d20+2[/dice] [dice=dagger damage]1d3-1[/dice]
[dice=light hammer attack]1d20+2[/dice] [dice=light hammer damage]1d3-1[/dice]