Poog

SlippyT's page

35 posts. Organized Play character for Artoo.


Full Name

Slippy

Race

Grippli

Classes/Levels

Gunslinger (Bolt Ace) 2 | AC:22 T:18 F:15 | HP:20/20 | CMD:17 | F:+4 R:+9 W:+3 | Init:+6 | Perception:+8 | Grit:3/3

Gender

Male

Size

Small

Age

17

Alignment

CN

Deity

Gozreh

Location

Mwangi Expanse

Languages

Common, Grippli

Occupation

Pathfinder

Strength 8
Dexterity 22
Constitution 12
Intelligence 10
Wisdom 16
Charisma 7

About SlippyT

Grippli Gunslinger (Bolt Ace) 2
CN small humaniod (grippli)
Init +6; Senses darkvision 60ft., Perception +8

Defense
AC 22, touch 18, flat-footed 15 (+4 armor, +6 dex, +1 size, +1 dodge); +2 dodge vs large or larger animals and magical beasts
hp 20 (2d10+4); Reduce healing from spells and effects by 1 per die
Fort +4, Ref +9, Will +3;

Offense
Speed 30 ft., climb 20 ft
Melee dagger +2 (1d3-1/19-20) or;
light hammer +2 (1d3-1)
Ranged mwk underwater light crossbow +10 (1d6)

Statistics
Str 8, Dex 12, Con 12, Int 13, Wis 10, Cha 20
Base Atk +2; CMB +0; CMD 17; +2 dodge vs large or larger animals and magical beasts
Feats Rapid Reload (Light Crossbow)
Traits Canopy Shooter, Roving Range
Skills Acrobatics +11, Climb +12, Knowledge (Engineering) +4, Knowledge (Local) +4, Perception +8, Swim +3
Armor Check Penalty 0
Languages Common, Grippli
SQ Crossbow Maven, Deeds(Gunslinger's Dodge, Sharpshoot, Vigilant Loading), Defensive Training, Fighting Off Corruption (Ghoul), Grit (3/day), Nimble +1
Combat Gear
acid (2),
alchemists fire (2),
antiplague (2),
antitoxin (2),
bolts, cold iron (28),
bolts, silver blanch (20),
oil of unwelcome halo (2),
wand of cure light wounds (33)
Other Gear
backpack,
bandolier,
chalk (10),
charcoal (2),
dagger,
flint and steel,
light hammer,
masterwork light underwater crossbow,
mithral chain shirt,
parchment (10),
rations (2),
spring-loaded wrist sheath
traveler's outfit

Tactics (how to bot)::

Will maneuver for a clear shot, avoids advancing to melee but won't generally flee from it. Will use crossbow, even in melee unless it's shown to be ineffective.
[dice=crossbow attack]1d20+10[/dice] [dice=crossbow damage]1d6[/dice]
[dice=dagger attack]1d20+2[/dice] [dice=dagger damage]1d3-1[/dice]
[dice=light hammer attack]1d20+2[/dice] [dice=light hammer damage]1d3-1[/dice]

[dice=fortitude]1d20+4[/dice]
[dice=reflex]1d20+9[/dice]
[dice=will]1d20+3[/dice]

[dice=Acrobatics]1d20+11[/dice]
[dice=Climb]1d20+12[/dice] (Can always take 10)
[dice=Knowledge(Engineering)]1d20+4[/dice]
[dice=Knowledge(Local)]1d20+4[/dice]
[dice=Perception]1d20+8[/dice]
[dice=Swim]1d20+3[/dice]