Fetchystick, there are seven, but I only talked about the ones I wanted with my character.
And for the Force : We use a VERY custom system. There are force "effects", everyone knows a big deal of them according to their Force sect. So, a character who uses the Force, at the creation must have "Force sensibility" as a "racial" trait (long story, you kinda customize your own race by picking traits).
You cast a power most of the time by a standard action, without attacks of opportunity, but there are a few exceptions. A Force effect may be augmented by using more Force points, and the classes devoted to the Force gain a few "tricks". And yeah, I should check the feats for KOTOR 2 (which was a great game by the way), but I really wanted to check existing feats in pathfinder RPG, which wouldn't need to be implanted in the starfinder game because we have a rule of "every feat of pathfinder, except all linked, one way or another, to magic, are available"
Hello everyone ! With my group, we have been playing star wars in a "pathfinderized" version. Changing the classes, ect.
I come here because of my character. You see, star wars has what we call "lightsaber combat form". If you don't know about it, well google and wookieepedia are your friends. The DM said we could change our builds since we changed the rules of the Force recently. I want my character (a consular jedi, which means he is very powerfull in the Force but not much in lightsaber combat) to be proficient in four forms, INRP. And I would like your advice on the feats to take to convert those styles in a character sheet. We are thinking about doing a "build help" which would explain to player how to make certain kinds of characters. The first form, Shii-Cho, is usefull against multiple opponents. The user is random and unpredictable, and the opponents are hindering each others. It's supposed to be terrible against a single opponent. So, it would need feats that heavily relies on movement, and multiple attacks to quickly dispose of groups of weak opponents. Most of the time, it disarms without serious injuries...But it's D20 system, I'm not expecting any miracle. The second form I'd like is Ataru. It's exactly the reverse, usefull against a single opponent, terrible against multiple or against blasters and other ranged attacks. The user jumps, kicks...It's said to be the most exhausting. Again, it would need feats that relies on movement. The third form is Niman, the form of the diplomat. That...well, it's mostly about using Force powers to fight. And since Force powers don't cause attacks of opportunity, it's mostly about fighting defensively, and using environement. The last is the juyo, the most offensive. It's about overwhelming the opponent, never let him time to strike. It's about being offensive and forgetting everything else. So, in general, we have a need for a build based around movement, quickness, all offense and little defense. I was also thinking, if there are any feats left after all of that,(out of a 20 level human build, there are only three feats I am sure to take, Force feats) to use two lightsaber. Okay, I'll admit it, I'm planning my character to have the same build I expect Palpatine to have (these are the forms he uses, in addition to being more of a Force user). Don't sue me and don't tell my DM. Please.
Thanks in advance !
Well, "force sensibility" is a feat. Everyone can take it, except droid of course, but there's a difference between "a force user" and a "good force user". If you belong to a class which isn't meant to use the force, then you will have to sacrifice skill points, and you can't learn a power by leveling up, you need someone with this power to teach you.
With my gaming group, we have been working for month on what we call "starfinder". Our DM is an old player who disliked star wars d20, because "Star wars d20 has every flaws of d&d 3.5, too much classes, most of them weak and almost useless, and too much supplement where nothing is playtested"
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