Halfling

Slenk's page

252 posts. Alias of Patrick McDade.


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Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

I am enjoying the campaign, we can revisit later if you like - if not that is understandable!


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk continues to chant in infernal as he draws a wand while he approaches Jerax, touching him lightly with the tip.

Cackle, Infernal Healing (fast healing 1) for 10 rounds.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk glares at the creature and begins spewing forth infernal as he bends fortune against it.

Misfortune, cackle (DC 16 Will)


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Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk begins an incantation then his mouth opens as if screaming with an unearthly intensity at the tiny creature, but no sound seems to emerge.

ear piercing scream: 1d6 ⇒ 6
DC 16 fortitude or be dazed for one round


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk moves into range of the assailant and tosses some ground mica into the air, attempting to blind it with magic.

Glitterdust DC16 Will, angling it to get the creature but not his allies before Alycz closes in.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk slips a hand towards his spell component pouch watching the Demibaroness approach the bed.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk nods at Jerax. "Well I believe we have evidence that violence was involved in the gates being left open. I would suggest a full examination of the gatehouse and area for any clues as to what occurred."

With that Slenk follows the Demibaroness into the gatehouse to assist with the examination.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk keeps back, watching the surrounding area for potential surprises. "This does not bode well. Either they have turned traitor and abandoned their post or they have been eliminated. And the gates have been opened for subversive elements to enter for an undetermined amount of time."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

I can now get in only if I use an incognito browser. Wierd.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |
GM Snowheart wrote:
Hey guys. Just checking in to see if you're waiting on something for me or if we're just dealing with after effects of the holidays.

I think we are waiting for Alexis to help us gather information to see what is next.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Does Slenk have a little down time to buy a few scrolls and teach spells to his familiar?


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk
Halfling pact witch 3 (Pathfinder RPG Advanced Player's Guide 65, Planar Adventures 16)
LE Small humanoid (halfling)
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 23 (3d6+9)
Fort +3, Ref +3, Will +2; +2 vs. fear
--------------------
Offense
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Speed 30 ft.
Melee dagger +4 (1d3-1/19-20) or
. . mwk dagger +5 (1d3-1/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG], fortune[APG], misfortune[APG])
Pact Witch Spells Prepared (CL 3rd; concentration +7)
. . 2nd—glitterdust (DC 16), web (DC 16)
. . 1st—charm person (DC 15), sleep (DC 15), sleep (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, light, message
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 18, Wis 8, Cha 10
Base Atk +1; CMB +2; CMD 11
Feats Agile Maneuvers, Alertness, Combat Expertise, Deadly Aim, Extra Hex[APG], Extra Hex[APG], Power Attack
Traits good slip, outcast's intuition
Skills Bluff +6, Fly +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +5, Perception +6, Sense Motive +8, Spellcraft +10; Racial Modifiers +2 Perception
Languages Abyssal, Common, Dwarven, Elven, Goblin, Halfling, Infernal
SQ adaptable luck[ARG], finesse weapon attack attribute, witch's familiar (rabbit named Minion)
Other Gear dagger, mwk dagger, backpack, bedroll, belt pouch, chalk (2), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 422 gp, 102 sp, 8 cp
--------------------
Special Abilities
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Been away on travel, will level up.

Slenk doesn't really do diplomacy he is hoping that Alexis will take the hint. ;-)


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

After arching an eyebrow at the exsanguination, Slenk seems to accept in stride. "I believe that the what is that we find and kill Caggan and his companions. The how is more of a concern as we have little information to go on. It may be worth listening to the gossip of the people for clues, as we have no direction at the moment."

Will diplomacy to gather information or knowledge local help at all? I am not certain what other leads we have.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

I will be travelling for the holidays so my posting may be sporatic.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk simply nods as if it were a foregone conclusion.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Glad to hear things are improving. Older parents can be very difficult...


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk ceases his babbling as he no longer needs to maintain the warping of probability.

"Aren't corpses often prepared at the church? If he is not one now, he likely will be soon."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk maintains his babbling and concentrates to bring fortune onto the Demibaroness as well.

Fortune on Alyczandra, cackle.

Slenk will maintain this in the background in case additional saves are needed or rolls by Alycz.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk wills fortune on Jerax and continues babbling in infernal.

Fortune and Cackle.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk concentrates on the Angel Knight to pit his will against hers and begins muttering in infernal.

Evil Eye to target saves, Cackle


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Two questions:

1) Does the "crowd" get a save based on Alix's shout?

2) Does Slenk's spell count as an interaction for a new save?


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk pulls a pinch of sand from his pouch and flings it into the air while chanting.

Sleep, trying to get the horse, not the knight ;-)


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk eyes the crowd as it forms, trying to see if anyone is hiding weapons or wearing armor and marking them for potential action if things go awry.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

GM:
Slenk inquires as to whether he could have a set of slave's livery for the Archbaron's household to keep in case he needs to use it as a disguise.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk is interested in purchasing some scrolls, but I have to confess - I'm not certain the treasure sheet has been updated as we have had people drift away and am not sure what I have to spend.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

"While the Church would be a strong symbol, I would suggest in front of the burned jail. Showing the scene of the crime of rebellion is more likely to bring sympathies to our side."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk nods. "Perhaps a public address from our Magister, describing how the so-called Angel-Knight is actually nothing but a common rebel, attacking representatives of the Archbaron without provocation and employing contagious lycanthropes within the city's dining establishments - endangering all of us."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk nods and follows the rest of the group as they set off to the weapon shop.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk looks at the teifling, "Apparently, weapons crafted of silver. To slay the lycanthrope... Hmm... You do know what we are about, do you not? I know you were distracted by the injuries of our compatriots."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk bows in farewell. "Thank you Master Ruckleer. Again, we appreciate your assistance."[/ooc]

To his companions he adds, [b]"To the Rees House then?"


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk turns to his companions. "My weapons are not martial in nature, silversheen does little for me. I will leave it to you whether you wish to purchase silver weapons or the alchemical equivalent."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk counts out the coins and hands over the purse, keeping the wand.

"Thank you, I know you are not a merchant but your cooperation is appreciated and noted. I apologize for the interruption to your schedule and wish you good fortune. If you have need, I am called Slenk and can be found in the Archbaron's service."

Slenk bows respectfully and turns to join his approaching companions.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk takes the wand and mutters an incantation while examining the item.

Spellcraft to ID: 1d20 + 9 ⇒ (18) + 9 = 27


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

"My magic is of the arcane variety, as is yours, and we will naturally compensate you fully." Slenk pulls out a sizeable bag of coins.

Diplomacy: 1d20 ⇒ 20


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk bows deeply and speaks formally. "Hello sir. I am here on behalf of agents of the Archbaron with hopes that you may be able to be of assistance. We have a need to purchase a wand of magical healing, and your reputation is one that indicates you may be able to provide such an item. We are willing to compensate you fully for your efforts, and your assistance would be greatly appreciated by the Archbaron's agents."


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Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Unable to reach the knocker, Slenk uses the pommel of his dagger to knock on the door.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Taking his leave from his companions, Slenk heads towards Tealan Ruckleer. hoping the warmage may have a curative wand for purchase.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk looks at the spot where the corpse was. "Well they will be trying to make a martyr of her. We must paint the true picture of a rebel, felon, and attempted murderer. Magister, I think we should plan both written and spoken statements of what occurred to make certain that the facts are clear from the outset, as our adversaries will certainly attempt to twist them."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk will detect magic and try to identify the properties of any of the items.

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

I am enjoying Slenk's role as well. Playing his intellect along with his carefully subservient personality is a fun challenge. Fortuately, the rest of the group has personalities it plays well into.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Fine with me. Slenk is out of spells and definitely up for sleeping.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

I'm considering making the church our new base of operations since the jail went down. Re-consecrate it, even.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

GM, is it your intention that we roleplay the purchase of wands? Also, will all party member contribute? 750 GP is 188 gold each.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

The next morning Slenk addresses the group. "I would submit that it is in our best interest to address healing magics and silver weapons before we risk engaging our foes again? Tealan Ruckleer may have access to a wand of healing as might Nisra Wilmore. If neither of them do we could check with Elish Odmet, though I would view that as a last resort."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk nods, "We should likely check on Jerax first, we will surely need his brawn if things go awry. I also think we should make the purchase of a wand to heal our wounds an immediate priority, as well as procuring silver weapons or silversheen for when we confront Caggan. Once we are secure, I believe we can outline the actions of our foes in a truthful manner that shows well their unlawful and rebellious nature. Perhaps even scribe some pamphlets to be published to that effect. A sermon from Magister Vade may also be appropriate."


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Is there a shop we can swing by to purchase a wand of infernal healing or a wand of cure light wounds?


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk bows deeply in acquiescence.


Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |

Slenk at silently as a full report was given. He then does speak up politely, "My Lord, a question regarding the worship of the False Inheretor in general. Should the worship itself be considered Heretic and outlawed within your lands? The unprovoked attack of the Sword Knight upon your agents as reason? That would put us on an advantageous footing with a free hand moving forward and answer the question of what should be done with the temple."