Slazz's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists.



Dark Archive

1: Can Alchemist Extracts be used as part of a Spell Combat with the same restrictions as other multiclass Magus have?

2: If you take a Vestigial Arm can that arm being free allow Spell combat while using a Two-handed Weapon.

3: Magus specific and more just checking to make sure this is officially Legal Switching from wielding a One-handed weapon to a Two-handed Weapon is a Free action so I could 2H my first Attack from BAB then One hand my second and Spell combat then. would that be legal or do I always have to Spell combat on my Highest BAB Attack?

Dark Archive

Critical Perfection stats that you use your magus level instead of your BAB for Critical feats. What I'd like to know is if This also allows you to Use your Magus level instead of BAB for the DCs that many Critical feats grant.

With the wording it doesn't seem likely, but I felt that it wouldn't hurt to ask.

Dark Archive

So I've been aware of Versatile Channeling for a while

http://www.d20pfsrd.com/feats/general-feats/versatile-channeler

And it stats that Necromancers can take it but is unclear as to what benefit this grants to a Necromancer Wizard.

What exactly is the benefit of a Necromancer Wizard taking this feat?

Dark Archive

So I'm making a druid and at first I was thinking that druid could cast in nonmetallic armor which would mean I could cast in Stoneplate or the Stone Coat. I just realized that is stats which armors I can then add the ironwood.

Is this just due to it not being updated when stone plate and stone coat were added or is this as intended?

TLDR; As a Druid can I still cast while wearing Stone Plate(ISWG) or Stone Coat(UC)

Dark Archive

So looking at the Witch I can't decide where the Witch Fits into a group.

It looks like it sacrifices Damage Power for a wider support selection. As well as focusing on more Status Effects, but I don't really know as things seem a little weird with the Witch.

So how do people Build Witches anyway? Do you build them with "MAGIC!" like a Wizard or are they generally built more support oriented?

Dark Archive

So I'm playing a character that I plan on building into a 20 Bladebound Magus/10 Trapsmith Rogue. However there's one problem with this. I have no idea how good Traps are. So I come here.

Is trapsmithing worth it or should I consider a different Concept?

Thanks in advance.