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Falkyron wrote:
SlammAndrewz wrote:
I know full well that won't last forever.

Not to be rude but your PC isn't worth note outside of its fluff; not because of your build, but because it's a kineticist so it *can't compete* with even moderately-capable DPR. Like others have said, 'high floor, low ceiling'.

They knew what they were doing and need to grow up and accept the early-game they signed up for.

Oh yeah, for sure. I honestly don't care if I'm the party's leading damage dealer or most ineffective member. I literally just wanted to make this character because it seemed like the one I wanted to play. I'm happy he's built well enough to play as, though as others have mentioned theres not a huge amount of mistakes you can make with Kineticist so the potential to screw it up was quite low.

The party will get over it, and will soon see the character is in-line with everything else.

Bob Bob Bob wrote:
MerlinCross wrote:

Stupid question because it always comes up as a point in favor of the class being weak.

How's the player dealing with the Burn?

So I'm not the player or GM, but I think I can answer this one. They're level 2. They only have two things to spend burn on (infusion and defense). They only need to spend one point on defense and gather power can negate any cost from the infusion. So they're not dealing with burn. Not yet anyway.

Completely correct. So far, I've not needed to utilize burn to much other than the shield bonus. Due to playing the blood kineticist archetype, my first level infusion is 0 burn, so I've not needed to worry about that as of yet.

That said I know as I level up that will change, and when it comes to managing burn I'll just have to know when to and when not to use it. I've come to pathfinder from quite a heavy fighting games background, and have always enjoyed playing characters who take damage to deal it (Think Lucario in Smash Bros) so from that mindset I'm prepared to take risks to gain reward, and if it all goes wrong, then heyho! It's just a game :)


It's not every day I login to the paizo boards, then instantly see a thread about my character on the top of the page :p

I browse the advice board regularly and since I'm newish to the game and class so I try read all the posts in regards to the kineticists.. I was quite surprised whilst reading this one and recognizing all the situations mentioned that Lanathar was my GM and this was a thread about me.

I've already spoken to Lanathar about this at great length to address the issues, but I'd really like to also take a moment to share my thoughts on this as the player in question.

At first I was literally horrified to read that my group were feeling animosity towards my character especially when they taught me how to play the game! I remember feeling the same way in my first few sessions in a different game when everyone was dishing out major damage and my s*#~ty druid could just about land a firebolt if I was lucky.. That was 2 years ago, and I haven't stopped reading about the game since. I'm sort of glad my character build is a bit better then what it was however most importantly to me I would never want to make anyone feel uncomfortable or awkward in our game,I still see myself as new to tabletop gaming, and very much just want to get drunk and roll dice with friends who I've known for 20 years.

Anyway upon talking to Lanathar, it seems like it was a mix of the other party members not knowing the kineticist class, me having some decent dice luck (it was going so well until our last session. Now I'm playing a literal toothless old man) and also generally not playing the character stupidly (I'm hardly going to run a ranged character into melee combat intentionally)

That said I personally echo the sentiments that the Kineticist class feels quite good early doors, but I know full well that won't last forever. I hope he does okay, I've certainly put a lot of time and effort into building him, and honestly am proud that the time and effort I've put into researching and building the character is reflected in how he's worked out in game so far. I also agree 100% that gathering power is a huge "come get me beacon" and it absolutely should be, I don't want to play a game with free power ups. Part of the reason I chose the class is because I love the idea of a risk/reward character who takes damage to deal it.

I know full well the character isn't optimal, and the class itself isn't amazing. I built him because I'm a huge fan of Avatar the last airbender and wanted to make one for our campaign. I'm not going to sugarcoat it, I've certainly made mechanical choices where applicable (Hedgehog Familiar to counteract awful will saves) but overall I wanted to make a thematic character who I'm hoping will have a decent narrative arc (provided I don't get killed off by my GM or apparently the near mutinous party :P)

Anyway I hope this provides an interesting read for anyone who perhaps comes across this issue in their future game.

tldr- I'm the kineticist player in question here, and I was a bit sad to read the initial post, but I think the general tone of this thread has supported Lanathars view that the class isn't broken as much it initially seemed.


cool, thank you all for your advice! Much appreciated.


Hi all,

I'm looking for some advice in regards to leveling my character and feel almost spoiled for choice at the moment.

I'm a player in a Hell's Rebels game and we've just hit level 2. As I'm playing a Kineticist with the blood Kineticist archetype. The party I'm in is Cleric, Fighter, Daring Champion Cavalier and a Witch.

I now get to select my first Utility Wild Talent, but a lot of the choices seem very good and I'm struggling to work out which one would be best. I've narrowed it down to three, but would appreciate any further advice on the subject!

Elemental Whispers

Basically a fragment of your element becomes a familiar. The benefit of this being the Alertness feat, the empathic link, and by selecting hedgehog a +2 to will save which I think would be good for a class that has generally poor will saves.

Kinetic Cover

As a standard action I could select one face of a square to provide total cover within 30ft until destroyed. I could have up to 4 of these shields active at once. The benefit I see here is that being an exclusively ranged character being able to create cover would be a helpful trick, and I could also use it to support the party.

Slick

Ostensibly this talent acts as Grease but for one round. By accepting a point of burn I could turn that into a minute. It seems like this would be useful at this early stage, but I don't know how long it would be useful for and I wonder if a DC14 save would be too easy to make this choice worthwhile.

There is also Kinetic Healer which I really like, however with our party having a cleric, I don't think healing would be quite as useful at this point.

Thanks again for taking the time to read this and any advice would be greatly appreciated!