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![]() I really really really really really reallyx100000 wanna play in a kung fu campaign.
I'm thinking there would definitely have to be some class restrictions, or at least some serious re-flavoring. Obviously people would be heavily encouraged to take at least a couple monk levels.
Is this something anyone else has fantasized about? Has anyone actually done it?
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![]() In the upcoming campaign I'll be playing a gestalt Drunken Master of the Four Winds/Cleric of Community and Plant, with the sub-domains Family and Growth. I also took that channel energy variant associated with the Ale/Wine portfolio, making my character less effective at healing, but everyone's friend at a good party. I've never really played a caster before, and I understand that Cleric Spells aren't really for combat, but I'm wondering what kind of spells I should be preparing.
btw, I'm level 3 ![]()
![]() The Enforcer feat on the SRD reads "Enforcer (Combat)
Prerequisite: Intimidate 1 rank. Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt." Do unarmed strikes count as melee weapons?
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![]() Im wondering if the different monk variants presented in the Advanced Core Clases section of the SRD can feasibly stack, specifically the Drunken Master variant and the Monk of the Four Winds variant. I reasoned to myself, that since none of the abilities for these two variants conflict with each other, there's no reason that I can't have both. As long as I can justify it through role-playing. So what's the verdict? Am I being a total tool, trying to eat my neighbor's cake and the pie? Or does an alcoholic pugilist with an intensely spiritual appreciation for the the mysteries of the natural world sound like a really interesting character to play? ![]()
![]() I haven't rolled dice in a while. I used to play almost every week at school, but I'm in Jordan for 3 months and a lack of dice and a language barrier have prevented me from playing at all this summer. To sate my thirst I find myself crawling through forum after forum, website after website, trying to enjoy the thrill of RP vicariously through them interwebs. And then I found it.
I immediately got to converting my character for this year's new campaign into pathfinder, and I'm still working on getting all the other guys to do the same (its harder when youre on the other side of the world) anyway, I'm wondering what you guys think. I'm wondering how sound you think the basic build is, and maybe to help me flesh out the back story a bit. Oh and to give all of this a little context, the character I played in last year's campaign (3.5) was a ridiks gestalt character half orc drunken master, the PrC class that is. His actual build was something like Barbarian 1/Monk 5/Drunken Master 10/Uncanny Trickster 3}{Fighter 2/Rogue 3/Monk 6-19. Like I said, ridiks. Anyway, in game he became a Drug Lord, and started an organization known as The Rainbow Tribe. It was basically like the Orc Mafia. Part Yakuza, part Rastafari. Well at the end of that campaign we succesfully defeated a bunch of Ur-Priests, but not before they had destroyed most of the multiverse and murdered most of the Gods. The surviving deities then granted our ridiculously broken gestalt characters divine status and allowed us to remake the world in our image. The Rainbow Tribe lives on!!! And so here it is, Bam Bam the Rainbow Warrior Bam Bam and Tusker were both enforcerers for the Rainbow Tribe by the time they were 16. Brothers and drinking buddies they made an effective team, despite their radically different outlook and approach to the job. Bam Bam’s menacing demeanor, stoicism, and willingness to whatever it took to get a debtor to pay up brought him a fearsome reputation as a ruthless legbreaker, while Tusker’s unpredictable nature and keen sense kept The Tribe’s rivals from ever getting the jump on the brothers. Tusker eventually proved too unpredictable however, and after one paticularly lucrative shake-down, Tusker tried to break and run with the money. Stealing from The Tribe is a serious offense, and Bam Bam was ordered to pursue his brother and return with the stolen money. Bam Bam chased Tusker to the edge off a cliff, and after a fierce duel, Bam Bam broke Tusker’s chain. Bam Bam pleaded with his brother to return to the hangout and apologize for stealing the money, but Tusker refused to be taken alive and continued attacking Bam Bam in a reckless rage. Becoming desperate, Bam Bam threw his best friend off the cliff into the chasm below. Bam Bam hasn’t been the same since then. He’s declined any further asignments and has volunteered for bouncer duty in on of The Tribe’s fronts. There he leans against the door, night after night, his head swimming in pipe smoke and nightmares. Name Bam Bam Race Half-Orc Class Drunken Master Monk 3 ECL 3
Str 20
Hp- 33 Ac- 18 =10+ 2+ 3+ 1+ 2+
fort- 6
bab+ 2 CMB+ 8
racial features
class features
character traits/flaws
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Skills 5 Ranks per Level
equipment
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