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Fast Healing gets bad marks but I've kind of looked at that ability not as a strength in combat, but as a way to insure that you have a fresh eidolon for each combat. Because they don't heal normal fast healing gives them a way to recover. Maybe at higher levels the resources to heal them up is negligible or those extra evolution points are that much more useful somewhere else; I can't say. It might still be a bad choice, but I think you're looking at what it's purpose is wrong.


Diego Rossi wrote:


Lifesense don't help at all against a ghost. It is not a living creature.

You misunderstand. I'm talking about the incorporeal with lifesense trying to find the person who isn't adjacent to the the solid object the incorporeal is sharing space with.


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Archaeik wrote:
I addressed this before. A Dread Wraith should have no issue pinpointing living creatures in the range of its lifesense (they would still benefit from concealment however). But yes, it is a wrinkle if the ghost doesn't have such specials.

I'm not sure that lifesense would help it in this situation.

Quote:
Lifesense (Su) The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.
Quote:
Blindsight (Ex) This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability's range is specified in the creature's descriptive text. The creature usually does not need to make Perception checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature's description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.
Quote:
Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It's like line of sight for ranged weapons, except that it's not blocked by fog, darkness, and other factors that limit normal sight.

Bolding mine.

I could be wrong but I think being in the wall blocks line of effect even for incorporeal creatures.


BigNorseWolf wrote:
Mark Seifter wrote:
Claxon wrote:

You can never stack anything of the same source.

In this case, Debilitating Injury would be a source. Even though different rogues might attempt the debilitating injury, they cannot stack.

Different rogues can all pick the same debilitating injury and stack durations, but they won't increase the penalties (and they can't pick different ones). However, if more than one rogue is contributing to the duration, I asked Jason who counts as "the rogue" for the purpose of the bigger penalty, and he said all of them do, each using their own personal bigger penalty if they aren't the same.

So what would happen in spy vs spy where flanking rogues each wanted a different debilitating injury? First come first served? Rogue A would have his duration with B's waiting in the Que?

Here's my understanding of what Mark said would happen in that situation.

Rogue A hits and applies Bewildered for the minus to AC.
Rogue B hits and applies Disoriented for the minus to hit. Bewildered immediately ends.
Enemy attacks and hopefully misses because of penalty.
Rogue C hits and applies Bewildered again ending Disoriented.
Top of the round, Rogue A attacks and applies Bewildered stacking the duration.


Archaeik wrote:

Okay, reevaluating the comments, it appears I inferred something you possibly did not intend?

The issue I'm bringing up is specifically related to melee attacks.

W (wall with Large+ incorporeal)
X (empty)
F (melee fighter)

If the fighter only has 5ft reach, he cannot ready a melee attack vs the incorporeal because it occupies a square outside of his reach.

He could however ready a ranged attack, or an attack with a reach weapon.

Archaeik wrote:
Incorporeals inside of an object (most often a wall or floor) have total cover but can only sense adjacent squares (targets have total concealment).

The other issue is the ghost can only sense adjacent squares. It can't sense the square the melee fighter is in. The ghost has to pick a square to attack. Even if the fighter isn't in the square it might be close enough to take the readied action to attack it back.


Insain Dragoon wrote:

(Snip)

One example being those who want to play "The Red Viper" from A Song of Ice and Fire and find the Rogue to be the closest fit.
(Snip)

I looked into doing that but none of the spears can be used with Finesse.


I logged in and it looked like what ever poking around you did worked, I had the option to got to step 5. I then went back and checked on step 2 like you suggested; I'm glad you caught that. Payment still looked good on my end so I went ahead and tried to check out. It worked fine. Thanks for the help. :)


I'm trying to buy a subscription and some PDFs. I've selected my shipping address, shipping method, and payment method, but I don't have the option to proceed with checkout. I want to start my subscription with Pathfinder Unchained and it shows as being in the side card. The rest of my cart is correct, I just can't check out.