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Rob duncan, I truly enjoy your idea of mixing a lesson as well as keeping it roleplay approriate. For the record the game i'm running is based of the Linnorm Kingdoms. We've always wanted a viking-esque game and I must say the Linnorm Kingdoms book definitely aided me. There was a small fey encounter being a nature aligned creatures it shouldn't be too farfetched for them to ask "Drake" for some assistance in some good aligned tasks involving nature to see where he truly sits.

I feel horrible for posting this. I just went over his character sheet and I'm pretty sure the only thing consistent with the rules was his name......He even has two deities marks down in the deity section. I shouldn't have to baby sit him i guess is what i'm trying to say. I'm sure that's what most of you are telling me too. I will make the necessary adjustments and keep ya'll posted on further details. I am removing a level from him to remind him its not just a game. I'll keep you all posted on details.


Ok, I'm not very tech savvy and would like to quote and respond individually to some of you but since I don't know how.. I'll try my best to direct my statements to the approriate player. Most of you have said take action in the form of directly confronting the player and address the problem to him personally. I have is the my response to that. I've told him numerous times what he's doing in inapplicable. This is my opinion but, it seems he feels like i'm outcasting him. I don't care to word the following like this but his pride blinds him completely. His eight-what-not years of "experience" with me seemly makes him as equally qualified as me. Now...I'm not saying I'm perfect (I reward small XP bonus for players correcting me on rules....more incentive to know them) but I do hold the rulebook in an iron grip and whatever it says goes.I really enjoy Osian666 and Mdt's ideas though. I suppose I should have said this in the previous post but, I'm really not trying to lose a player and not just because of the circumstances Drake has to deal with but, because every once and a blue moon he does shine. Yeah he might be the guy who says to a wish giver "I wish to have to jump on my prey."(Trust me stealth wasn't an option after that) But because of the finer things like when they encountered a town that had an overhauled lumbermill and he cursed in elven about the town taking more than they needed, even scolding some of the villagers. (He's an elf ranger by the way.) To me, Passion and potential seem to be his outstanding features. Everything else is utter garbage.


For me this is a tough situation to evaluate. I don't mean to bore anyone with details but I feel by going indepth on the scenario will enable anyone who took the time to read could offer me more accurate advice as well as hopefully lower the amount of times I will need to repost or repeat messages. So here we go...

I've known the player for approximately ten years and we've been gaming together for about eight of them. He's a reliable player in the aspect of he always shows up for game and never leaves until the DM calls it a night. He does not own any of the pathfinder books or have internet access at his home so I do try and cut him some slack for not being 100% on all the rules. (Well, I paused here for a good thirty minutes trying to think of something else he contributes to the game/group and could not.)So lets get to negative attributes....

First as the DM, it's a priority of mine that I not have any out of character tension between my players. The one player is disgusted with Drake's(The problem player)Roleplay and quite frankly I have to agree. An example is one of my players will be talking to a quest giving NPC, when out of nowhere Drake starts talking as if he was there. He constantly interrupts conversations to add his meaningless two copper.He's always trying to change his actions or declare his statements were him talking out of character. My other player is more or less disappointed with Drake since he's isn't a team player. After combat Drake expects to be healed and throws a hissy fit if our paladin chooses not to. "You're suppose to be Good" is the typical response. Where I intervine and say "Well atleast he's not being evil" Most of the issues I have with Drake involve his lack of knowledge. Even with a fully written character sheet, I still find myself, every game, doing the math to make sure everything is by the book. The horrible part is I know he's not the smartest person in the world but, he doesn't show any incentive to change his ways. I don't know how many times I've told him Ranged attacks provoke attacks of opportunity within an enemy's melee reach.

Now I know most of you would tell me just to find someone else and its not that it would be difficult for me to do such. It's more of a matter of feeling guilty for removing the only social life this player has outside of the bar. The only thing I can think of doing is rewarding XP at the end of the session for answering game related questions in hopes he'll pay more attention to this day he hasn't answered a single one.


Aretas wrote:

D&D/Pathfinder is not what it used to be. Players don't respect the DM like they did back in 2nd edition. Game Rules/mechanics debates at the table take the life out of the game

For now I'm thinking about just sticking with the Core book.

Honestly I couldn't be any more happy with Pathfinder. Going from 2000 books to 14 makes life as DM easy. Anyways, you should invest in the Critical Hit cards. They can really instill a sense of fear in your players. Not only do they add flavor to combat, they add roleplay which is what the game is about.


When I cast protection from evil on myself what does my spell resistance become? I assume its the DC of the spell? Correct me if i'm wrong. Please and Thank you.


I only read the topic of the thread and had to post. I wrote this one up the other day. 4 Fighter(brawler) 4 Barbarian(brutal pugalist). Try and get your hands on some vicious spiked armor and grappling feats. Enemies will beg for mercy trust me.


Range: Any attack at more than this distance is
penalized for range. Beyond this range, the attack takes
a cumulative –2 penalty for each full range increment (or
fraction thereof ) of distance to the target. For example, a
dagger (with a range of 10 feet) thrown at a target that is 25
feet away would incur a –4 penalty. A thrown weapon has
a maximum range of five range increments. A projectile
weapon can shoot to 10 range increments.

That's straight out of the core rule book. First, if the dagger can already cover 10 feet without penatly. All the attacker needs is 15 more feet. So if the range increment of a dagger is 5....Should the penalty not be -6?.

Could someone aid me here? And if you'd be so kind write up an example of a longbow for me.

Thank you.