Fleshcrafted Drow

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I guess it is all pretty much at the whim of the DM. I mean if wanted to a paladin's smite evil can be useless if all your enemies tend to neutral. Undead, constructs and oozes use to limit a rogues combat prowess as well as any bardic ability. Spell resistance can slow down most mages. I guess it comes down to knowing the game one is in and what to expect and what not to expect.


Where is Perfect Two Weapon Fighting from?


What feats would you choose for a half-orc or human paladin in a high undead campaign?

Would you jump on the several Channel Energy feats such as Improved Channel, Turn Undead and Smite Channel or would you stick to more martial feats like Power Attack, Cleave, Improved Crit...?

Thanks.


I haven't played in a campaign for quite awhile and since returning my group has converted to Pathfinder. This is my first build that I will introduce upon my return.

Half Orc
4th level Ranger
Str 20 (+2 racial mod/ +1 4th level boost)
Dex 14
Con 15
Int 10
Wis 14
Cha 12

Feats:
1: Iron Will (surviveability is key for this character)
3: Toughness (surviveability is key for this character)
Ranger Bonus: Two Weapon Fighting

Favored enemy is undead/reason is for character history.


I don't like the +2 to any ability as well but I've decided to play a half-orc Ranger anyway. I had built a whole storyline around this character based on the beta version and when I was finally able to introduce him to the campaign, the changes came out. Oh well. This character was built for role-playing anyways so it was only a minor hiccup.