Journeying along a rural road your party has stopped for a short break at an intersection. A weather worn sign reads “Azurestone” and points toward an infrequently traveled path which leads into and is obscured by the hilly countryside. Over the quiet bleating of a nearby flock of sheep the sound of steady hoof beats can be heard. A rider, pushing their horse hard, approaches quickly from the path to Azurestone.
You watch as a frothing pony crests the nearby hill bearing its small rider toward the intersection. With the rider’s sharp pitched “Whoa Pepper!” the gray colored pony is brought to a quick halt near you. Flecks of white foam speckle its decorative bright red tack and saddle blanket. A large headpiece crowned with a cluster of crimson colored feathers sits askew atop the tired beast blocking a clear view of the rider.
As the pony breathes heavily the rider, a young girl maybe as old as 12, jumps to the ground. She is dressed in a similarly decorative riding outfit and red cloak. Tear stained and breathing hard herself, a torrent of questions and pleading tumble out of her. “Please help me. My family was attacked on the road from Azurestone. I think my father has been killed. Can you save him? I pray he is still alive. Why would they do this to us? Without papa my brothers might not be able to find all the animals before someone gets hurt. Please, please, please will you help us? We must find the Red Raven!”
• What is the object that vanished and why is it important to retrieve it?
The young girl is Jana Stanisli, a member of the Stanisli Family Fun Show. The Stanisli family is a small caravan of entertainers that provide a mix of simple entertainments and animal acts for the communities that they travel to. The star attraction and most dangerous act is “The Test of the Red Raven.” Having just finished with a short stay and a few shows in the town of Azurestone, the Stanisli caravan was attacked by bandits as they traveled the road that the PCs have recently intersected. The bandits stole the Red Raven and have made off with it in the direction of Azurestone. Recovering the Red Raven is vital for the continued livelihood of the Stanisli family
• What are two of the obstacles the PCs must overcome while chasing down the culprit?
The first obstacle to overcome is the mystery of Azurestone. The PCs must learn about the town and determine who was the source of the attack on the caravan, what was the reason for the attack, why was it necessary to take the Red Raven, and where was the Red Raven taken to?
The second obstacle is to retrieve the Red Raven and use it to free the town from its subjugation by the Azure (Blue) Dragon of the Fog Peak Mountains. The PCs must defeat the dragon’s agents, journey into the mountains, find a way to defeat the dragon’s minions, and gain entrance to the dragon’s lair.
• Who took the object and why?
The mystery behind the Red Raven is that it has been stolen by a group of townsfolk that are trying to throw off their control by the Azure Dragon. This group hopes to use the dangerous powers of the Red Raven to stop or destroy the dragon. Another faction within the town is working to protect themselves and maintain the status quo. While a final faction is aligned with the dragon and works to serve it.
• What will the final showdown with the culprit look like?
After recovering the Red Raven the PCs should want to convince it to help them. They must then find a way to enter the fog shrouded lapis lazuli mine that is the dragon’s lair. While navigating the natural hazards of the mine the PCs need to find a way to use these hazards and the Red Raven to trap and defeat the formidable blue dragon within its lair.
• What new monster do you plan to include in this adventure?
The Red Raven is the primary new monster. This small magical beast is a brilliantly red plumaged bird about the size of a large raven. Carnivorous by nature it uses its supernatural ability to polymorph dangerous creatures and predators into small edible animals. Possessing a moderate intelligence it is capable of becoming a pet or an improved familiar.
The second new monsters are the Draconi, a race of small reptilian humanoids that are descended from a specific dragon type. In this module the blue dragon minions are the Azure Draconi. The Draconi typically start with two hit dice, are intelligent, have some of the traits similar to their dragon type, and are capable of class advancement. They are bred to aid or serve a specific type of dragon or half-dragon family line. Draconi can fill a number of different roles, be it lair guardians, skilled attendants, troop leaders, or advance scouts.