Ratfolk Troubleshooter

Skrihl Aether Kin's page

30 posts. Alias of J4RH34D.


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M Ratfolk Kineticist Aether 1

"I can shroud myself in a shield as well, slightly less effective in these single fights, but in a dungeon where I could take a break between getting hurt I can avoid almost all serious damage." Skrihl explains
"We could also push our bodies further to increase the damage and accuracy of our attacks." Elemental overflow


M Ratfolk Kineticist Aether 1

"Skrihl been trying give dragon coins, why would dragon kill Skrihl?"


M Ratfolk Kineticist Aether 1

Skrihl runs the rest of the way to Thraggurim That is all he can do


M Ratfolk Kineticist Aether 1

Skrihl moves 20 feet closer to Thraggurim and throws another coina t the dragon
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 3d6 + 6 ⇒ (6, 3, 6) + 6 = 21
These rolls are all SO close


M Ratfolk Kineticist Aether 1

Skrihl flicks another coin at the dragon
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 3d6 + 6 ⇒ (3, 6, 5) + 6 = 20
And then moves as close as he can to Thraggurim which should be 80 feet due to 20 foot movement


M Ratfolk Kineticist Aether 1

On his turn Skrihl mentally collects a coin and flings it at the dragon
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 3d6 + 3 + 3 ⇒ (6, 2, 1) + 3 + 3 = 15


M Ratfolk Kineticist Aether 1

Initiative: 1d20 + 11 ⇒ (4) + 11 = 15


M Ratfolk Kineticist Aether 1

Skrihl does the same about 30 feet away from Marique, he draws a line and scatters some copper coins on the floor around him


M Ratfolk Kineticist Aether 1

Updated my initiative with proper mods is 15 now, so tied with enemy
Initiative to break tie: 1d20 + 11 ⇒ (5) + 11 = 16


M Ratfolk Kineticist Aether 1

Initiative: 1d20 + 11 ⇒ (4) + 11 = 15


M Ratfolk Kineticist Aether 1

I have not actually upgraded my characters
I will do that soon :(


M Ratfolk Kineticist Aether 1

Thank you

Attack, normal AC, magical: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13


M Ratfolk Kineticist Aether 1

Is it dead?


M Ratfolk Kineticist Aether 1

Skrihl five foor steps back, flicks a coin in the air and drives it at the shadow

Attack, Normal ac, magical: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 2 + 3 ⇒ (3, 2) + 2 + 3 = 10


M Ratfolk Kineticist Aether 1

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

"Skrihl thinks he see shadow? Does anyone other see shadow?"


M Ratfolk Kineticist Aether 1

"Skrihl gets fancy glowing shield."


M Ratfolk Kineticist Aether 1

I am swapping improved initiative for point blank shot


M Ratfolk Kineticist Aether 1

I am going mostly for support, heal and such

Many throw and foe throw are epic though, as is suffocate.

What gold are we looking at at 3rd level


M Ratfolk Kineticist Aether 1

burn?


M Ratfolk Kineticist Aether 1

"Skrihl not like baths, but seems this is a good bath." he says as he jumps in


M Ratfolk Kineticist Aether 1

Had to go get chocolate for the grapple monster, she is busy on an assignment

Skrihl throws a club at one of the goblins Thraggurim ran from.
Attack, normal AC: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


M Ratfolk Kineticist Aether 1

Attack, normal AC, I assume into melee as it is the one in our line: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
"Rats should not attack friends of rats."


M Ratfolk Kineticist Aether 1

"Skrihl not like bone men."
Attack, normal AC: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


M Ratfolk Kineticist Aether 1

Didnt know it was my turn, whoops


M Ratfolk Kineticist Aether 1

Skrihl attacks the closest Skeleton with the club he missed with before, throwing it telekinetically
Attack, normal AC, I assume into melee as it is the one in our line: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
He then moves as far back as possible


M Ratfolk Kineticist Aether 1

Is it though? I was the only person fighting it and I stepped back, unless all of us started adjacent to each other is it really firing into melee?


M Ratfolk Kineticist Aether 1

Better?


M Ratfolk Kineticist Aether 1

Har har, also I forgot what we said about init, so during building i built around init

Skrihl takes a five foot step backwards, drops a club and then uses a telekinetic blast to hurl it at the skeleton blunt and at normal ac
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


M Ratfolk Kineticist Aether 1

Skrihl and Thraggurim shall be back in about half an hour


M Ratfolk Kineticist Aether 1

"Skrihl is ready to fight beside friends"