Ratfolk Caravan Guard

Skilgim's page

85 posts. Organized Play character for J.G.


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Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Thank you for the game!

Horizon Hunters

1 person marked this as a favorite.
Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk precises to Viore: Yes, he turned into undead but the worst was he has eaten rats! Do you imagine? Rats! That's despicable.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk harasses the last one with arrows.

Arrow 1: 1d20 + 8 ⇒ (19) + 8 = 27

Damage: 1d6 ⇒ 4

Arrow 2: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20

Damage: 1d6 ⇒ 2

Then he casts Glass shield.

Crit?: 1d10 ⇒ 8

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk continues to harass the green one with arrows.

Arrow 1: 1d20 + 8 ⇒ (9) + 8 = 17

Damage:1d6 ⇒ 3

Arrow 2: 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13

Damage:1d6 ⇒ 5

Arrow 3: 1d20 + 8 - 10 ⇒ (18) + 8 - 10 = 16

Damage:1d6 ⇒ 5

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

As he can’t get a flank position on the Green one the ratfolk moves away from it I can’t move my token on the phone and draws his bow to fire an arrow.

Shortbow: 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 1d6 ⇒ 2

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Mmhh another one who won't eat any rat anymore for sure.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Fort: 1d20 + 5 ⇒ (14) + 5 = 19

Save successful anyway

Horizon Hunters

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Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk moves to flank the rats eater.

I will show you what you deserve to be proud to eat rats.

And he bites them.

Jaws, vs off guard: 1d20 + 9 ⇒ (5) + 9 = 14

Jaws, vs off guard, hero point: 1d20 + 9 ⇒ (15) + 9 = 24

Damage: 1d6 + 4 + 1 + 1d6 ⇒ (2) + 4 + 1 + (2) = 9

And again.

Jaws, vs off guard: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24

Damage: 1d6 + 4 + 1 + 1d6 ⇒ (1) + 4 + 1 + (5) = 11

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

So this is the one who has eaten rats!

is thinking the ratfolk.

That's disgusting. But he waits for his companions to choose the way to solve the situation.

Horizon Hunters

1 person marked this as a favorite.
Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

As the ratfolk already knows the answer of his companions about this "offer" he readies himself for the next part of the negotiation.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Well let's hope there are not more of these haunts lurking in these corridors.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

I think the healing points on Skilgim last round are not in the tracker.

Thievery: 1d20 + 8 ⇒ (12) + 8 = 20

With all this support the ratfolk gives another try On the last chain.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Thievery: 1d20 + 8 ⇒ (17) + 8 = 25

With all this support the ratfolk gives another try

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Will: 1d20 + 7 ⇒ (18) + 7 = 25

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Athletics: 1d20 ⇒ 15

The ratfolk moves up and tries to solve the problem.

Thievery: 1d20 + 8 ⇒ (12) + 8 = 20

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Will: 1d20 + 7 ⇒ (17) + 7 = 24

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9

Full of fear Skilgim jumps everywhere trying to disable the haunt.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Will:1d20 + 7 ⇒ (8) + 7 = 15

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Will: 1d20 + 7 ⇒ (3) + 7 = 10

Occultism:1d20 + 5 ⇒ (3) + 5 = 8

As he doesn't understand what's said and what's going on the ratfolk leaves the room to let his powerful allies do what they know.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Nature: 1d20 + 5 ⇒ (2) + 5 = 7

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The Guy here must have had a phobies against the rats.

The ratfolk moves further with his shortbow in hand.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

I think there is nothing more here. Let's see what's still in store downstairs.

The Ratfolk is decided to make learn to whoever is still lurking downstairs that it's not a way to treat rats.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

I will also bind books with yours. You'll lough less then. comments the Ratfolk looking at the scene.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

I hope Lao Shu Po have help them and their soul during their suffer.

The ratfolk is devasted by the finding for a while. Then he recovers and shouts: Rats revenge!

He shows his razor teeth to prove his intention to "explain" the responsible for that not to do it again never.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Nature: 1d20 + 5 ⇒ (7) + 5 = 12

Still some rats traps… What for barbarians lived here!

Horizon Hunters

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Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

All these poor and innocent rats have died for the madness of a necromant. Now let’s find this one and explain him that the rats are an ancestry like each other.

He’s sad from what they discovered here.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

From behind, a voice: Use the staff with the rune to strike them!

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk lets one of his powerful allies to take the staff which might be useful soon. So better be prepared.Then he nods to Xan to continue the exploration.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Skilgim does the same Arcana, Nature and Occultism +5, and Detect Magic

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Occultism: 1d20 + 5 ⇒ (16) + 5 = 21

These poor souls must get a rest.

The ratfolk moves forward.

Yes, we hear you and we'd like you get a rest instead of crying. And most of all don't eat rats anymore.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Seeing one of the haunts disappearing the ratfolk steps to bites the other one.

Jaws, vs off guard: 1d20 + 9 ⇒ (5) + 9 = 14

Damage, backstabber, sneak: 1d6 + 4 + 1 + 1d6 ⇒ (3) + 4 + 1 + (5) = 13

And again.

Jaws, vs off guard: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16

Damage, backstabber, sneak: 1d6 + 4 + 1 + 1d6 ⇒ (1) + 4 + 1 + (4) = 10

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Does it seem there is a way to disable the statue? Otherwise…

The ratfolk draws his shortbow, moves just inside the room can’t move my token right now and fires an arrow towards the statue.

Shortbow vs off guard (Surprise attack): 1d20 + 8 ⇒ (6) + 8 = 14

Damage, sneak: 1d6 + 1d6 ⇒ (5) + (3) = 8

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

With mixed sensation in the mind the ratfolk moves with his companions.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Many different recipes to prepare rat !!!

What for a barbarian author! shouts the ratfolk.

How is it possible?

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Nature: 1d20 + 5 ⇒ (7) + 5 = 12

Mmhh

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk follows his powerful allies.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Mmhh perhaps there is someone else than lizards around. Be confident with powerful allies.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk draws his shortbow and fires an arrow before casting Glass Shield.

bow: 1d20 + 8 ⇒ (1) + 8 = 9

Damage, sneak: 1d6 + 1d6 ⇒ (5) + (3) = 8

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Pathfinder Society Lore: 1d20 + 5 ⇒ (18) + 5 = 23

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

Nature or Pathfinder Society Lore: 1d20 + 5 ⇒ (7) + 5 = 12

The ratfolk try to remember something useful in the situation.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk stays quiet too observing people around.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

With no one wanting some chalk the ratfolk listens to the briefing of the venture-captain.

Exploring a Pathfinder lodge... what for a strange mission. But the allies seem strong. Lao Shu Po would be proud of me making such allies. Good family to be with.

Then he tries to concludes: So we explore cooperating during this task and come back to you to report what we saw, right?

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk turns towards the incoming one: Hello there, do you want to buy some chalk? I've got a special offer for you.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Wearing a simple leather armor under his cloak with a hood the ratfolk equipped with a shortbow approaches from Xan Ti and asks: Hello, I'm Skligim. I'm a merchant and I sell chalk. Do you want some ?

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Hello,
1 glyph here.
No friendly fire please

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Thank you for the game!

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

The ratfolk moves for the blue into a flanking position. And he bites it.

Jaws, vs off-guard: 1d20 + 9 ⇒ (18) + 9 = 27

Damage: 1d6 + 4 + 1 + 1d6 ⇒ (5) + 4 + 1 + (4) = 14

Then he casts Glass shield (or moves if blue is away).

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

As Skilgim has Spell cast ability he can cast the spell. Who does like Darkness? :)

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Skilgim returns to the scrolls shelves to try to find out something.

Arcana: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

After that the people will say I am a libraryrat.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

A dagger? For me? This family shows interest in me. Lao Shu Po should be proud of me.

The ratfolk nods and adds: Thank you. I agree to carry this item. Aslynn should be aware of what she will encounter and perhaps she won't come.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Skilgim casts Detect magic on the area.

Family perhaps doesn't know if there is something magic here.

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