Do you KNOW what that goblin you MURDERED had done that day?
He had gone to his goblin wife, admiring her goblin beauty, with her jagged yellow teeth, football head, and tiny saggy boobs like an 80 year old midget, and showed her his undying love as a warrior going out to battle; he beat her senseless. He then gathered his children before him and laid his lips on each one; and when he found the tastiest of the bunch, ate it. And then he dawned his puppyskin leather armor, sheathed his ancestral dogslicer, passed down through 13 generations after it was made 2 years ago, and went into Sandpoint, visions of smash and baby-flesh dancing through in his small, pea-sized brain.
Should've gone to a Goblin lawyer and had his last will and testament drawn up if he really cared that much about his family. =D
Sneaking up to the goblin and enduring he positioned himself in an opportune spot, Skeith lashed out with his blade. Goblin or not, the changeling thought to himself, they all bleed the same. Hoping his blade found the sweet spot, Skeith let the steel lead his arm forward.
Emptying the haul out into his own money pouch just as all hell breaks loose, Skeith's instincts kick in before anything else does and he dives for the nearest cover, taking a shadowy stance behind a nearby wagon. He looks over at the patron cowering near him and holds his finger to his lips to silence the girl. As he does, he slowly withdraws his rapier and tries to glance a sight of the mysterious attacker. Unable to do so, though, Skeith silently curses the woman next to him for distracting him from what could have been an advantageous moment for him had he caught sight of the creature. Of course, once the chanting begins, Skeith doesn't need to glance the beast.
Goblins, Skeith thinks. Let's see what they're made of. Remembering his cover and concealment, Skeith keeps to the shadows as he works his way closer to the source of the chanting. As he moves closer, the rogue tries to remember anything he can about the little beasts that may help his blade strike a vital area. Unable to remember much, though, he simply continues to work his way forward.
Skeith moves around the entirety of the festival looking amongst the crowd. New faces for my collection," he thinks. It was always good for the changeling to have a cavalcade of personas he could mix-match from. Wandering up to one game, he stopped next to an elven wearing ornate robes. A spellcaster from the looks of him. Skeith figured, but didn't say. As Skeith approached the game itself, the elven gentleman walked off. Taking note of a few individuals as he walked up, Skeith listened to the game's caretaker as he gave the instructions then handed over 1SP and gave it his best shot.
"Sorry, mate, but it looks like no prize for you today," the man says to Skeith. "You came very close today, though, very close. Would you care to try you hand again at Skeeball?" He says all of it in a very theatrical way, lending to Skeith's idea that the man was merely doing it to sell his game over everyone else's present.
Skeith shrugged and handed over another silver piece, taking the ball up once again and juggling it from one hand to the other.
Skeith smirked as the man feigned sadness and grief at having to hand the changeling's money back to him. Skeith cracked his neck and gave it one last shot. Looking at the man again, Skeith smirked. "Best two out of three?"
Skeith scowled and the man feigned excitement and simply grinned at him. Skeith shrugged though. "Figure I got to give money to the less-privileged every now and again." With that, Skeith flipped the silver back to the man and trotted off. As he walked through the crowd, he pulled his hood and mask across his face, Skeith did his best to fade into the background. From here he began to scan the crowd for anyone of particular import whilst simultaneously letting his innate abilities spring into action, taking on an ad-hoc mixture of various patrons. Sneaking up to his mark, he slipped the tip of his dagger out and cut the purse, letting it fall gracefully into his hands.
Sorry, but I guess I'm a bit confused as to what's going on? Is there anything in particular we're supposed to be doing? I tried reading up on it, but given I'm usually at work when I check this, I usually have to check it on the fly and now I've gotten lost as to where we are.
Moving through the crowd, Skeith kept his eyes on the move. He'd taken his standard form - that of a human male with amber eyes and silver hair. His hat was hanging off the back of his head with its string dangling around his neck and the top of his chest. His hands slipped out from his sleeves and his fingers danced across the exotic wares that were being peddled. As one of the vendors held a flier out with a list of various 'games' he couldn't help but laugh as a woman near him muttered under her breath if "...thievery counted as a talent?" That was all he made out, but he couldn't help but smirk at the comment. For people like him, and he assumed her, it was so much more than that. It was a philosophy. This was a change for him at least. It wasn't helping him get any closer to finding a way home, but it was a nice break.
Thank you, Goblin. Indeed, I did miss that wherever it was, but I appreciate the clarification. Apologies if I'm holding up the game in any way. I'd much rather have my character fully completed and modified before I post. Besides, it means I have the opportunity to come up with a dramatic introduction.
At work updating Skeith as we speak - addressing many of the issues you brought up. Unfortunately, as I'm not at home right now, I can't access my files and upload his modified background, so I will be doing that today.
A couple of questions I had that came up during review. You mentioned that my HP should be 18, but I'm failing to see how you came up with that number. Is the party higher than Level 1? If so, I can see where the higher number came from, but if not, wha? Lol.
Actually, I think that's the only question I really had, but if I think of any others then I will promptly bring them up to you.
Sorry about that, Gob. Most of those were carried over from my homebrew world and unintended to be added in Skeith's update. Just had most of it as a 'placeholder' for what I needed to do until I got it all updated. I'll fix it immediately.
As for the Seven Sins Alliance, that actually has nothing to do with the Thassilonian Empire. I came up with it about thirteen years ago as a loose conglomeration of the seven most powerful organizations in my world (Aris - hence Arisan). I'll fix everything as soon as my 'Edit' tab starts working again.
Discovered the Glitches whilst trying to edit it earlier after reading your responses.
As for my Keepers of the Veil trait, I'll go into much further detail with Skeith's background once an opportunity arises. Essentially he was embedded with various organizations as a sleeper agent and from there he picked up various tricks that he uses to this day. I intended the Keepers to be one of those organizations as well as a few more that I can go into detail about later since you seem to be of that preference.
I'll also fully copy/paste my answers for your 'survey' from my Notepad that I completely forgot to post up earlier. I'll try to get this all done as soon as possible, but I'm active duty military and despite it being my 'day off' today, I have training to attend in about half an hour. T.T
Sorry for back-to-back posting (I hate it when I do it) but I just took a look at Eberron's Changeling and that looks pretty much like what my previous GM from Second Darkness campaign I was playing in. Anyways, that's what I'll be making, so just give me a day or two to modify him to your ruleset and he should be good to go. Thanks again.
This is his un-updated profile from before if you want to take a look at it. I plan to recreate him using yours, but if you want an idea on what I focused on.
Disregard my last post. I'd just gotten off work and didn't notice that post because of how out of it I was. We'll go with that. Just apply that Stealth roll to after entering the area then.
After opening the door for his companions, Skeith steps back into the shadows trailing along after his allies and keeping out of sight. As he does so, he removes his rapier from its home at his side and prepares for the worst - which is what always seemed to come in the end given enough time. As the baboon appeared, Skeith worked his way around the room, keeping his distance from the baboon whilst keeping his eyes peeled for anything that can be used to their advantage or any other unwanted patrons.
"This skulldugger... You lot go around back and see if you can't give me some sort of distraction."Scowling and refusing to take 'No' for an answer, Skeith waits a minute or two in order to ensure that no one is watching, then continues with his work.
Disable Device (Open Lock) - Take 20
Once opened, Skeith will move into the apartment as quietly yet quickly as he can, keeping his senses poised for anything, taking note of his surroundings.
"Such a lack people skills, friend."Skeith mutters, referring to the gentleman at the peephole, shortly after the man makes his exit. As he approaches it, he steps to the side of it, just out of sight. Bending down, he reaches under his tunic and pulls out a small set of tools. Then Skeith begins to go about his work.
Skill Checks:
Disable Device Check of1d20 + 8 ⇒ (7) + 8 = 15 in order to pick the lock. Stealth Check of1d20 + 8 ⇒ (14) + 8 = 22to do it silently.
Hey, guys. Sorry that I've been off the grid. Something surprising came up right at New Year's which took me away from the Internet, and then I got back only to land in the hospital with bilateral pneumonia. I haven't felt up to posting until now, so I'll do what I can to catch up. I should be able to get things started again later tonight, if you're all game.
First and foremost, glad to hear that you're feeling better. Not worried if you can't get back to it right off the bat. I don't mind, of course, and am game when everyone else is, but mostly when you are.
Sneaking through the shadows as best he can and hoping he isn't seen, Skeith does his best to scout the entire building, keeping sure not to disturb anything whatsoever.
Skeith steps in behind the rest of his group, keeping a lookout behind them as he does. When he glances inside, over Skor's head, his frown makes the comment of his distaste."Remind me to get ahold of their interior decorator. I know a few kings that could use some pointers."Continuing into the room behind Skorabor, Skeith readied his rapier - he had dealt in strange break ins before and knew to be prepared. Leaning in to his allies, he whispered to his companions."Going dark, just in case.
After agreeing with plans to move beyond the Cyphers and after having memorized a few faces for his own personal ... collection, Skeith waits patiently and keeps an eye out as his party members return from talking amongst themselves. Once they're by themselves, with no one else near, to include Samaritha, Skeith looks to them.
"Anything in the works I should know about? I realize I'm not the most talented member amongst our cabal, but I'd still appreciate being kept in the loop."
Sorry, this time of year is a hassle. Will try to post more after my seven day straight work binge I'm getting ready to do. Will still be here posting though. Once again, really sorry.
"Can't say I'm disagreeing with any of you at this point. Gods know I'm striking out here when it comes to the coin. Might as well see if I can't score elsewhere."
Skeith turns to Samaritha."Like the Gnome said, you can call me Skeith. Rogue first class in association with the Seven Sins Alliance and agent for the House of Pride. There's nothing I can't steal and no one I can't kill. I have the power to take everything from people - including their lives."
Skeith produces a small card that he passes to her. It simply has a sigil of the Roman Numeral "VII" on it, signifying the Seven Sins Alliance.
"Come, if we get going now it might shut the dwarf up ."
Skeith (in normal skin) smiles as he walks up to his companions, gathering around an all-new stranger. Taking her hand, he bows, kisses the back of her hand, and introduces himself.WARNING! The following quote is copyrighted via the Trigun series. In no way is this an original quote from myself. It is, however, pure awesome. Oh and for the helluva it, Bluff check of 1d20 + 7 ⇒ (19) + 7 = 26
"Hello, milady, if I may be so bold as to introduce myself. I am Valentinez Alkalinella Xifax Sicidabohertz Gombigobilla Blue Stradivari Talentrent Pierre Andri Charton-Haymoss Ivanovici Baldeus George Doitzel Kaiser III. Don't hesitate to call." Bowing a bit deeper, Skeith comes back to his feet with a grin. "And these are my loyal companions. Well, as loyal as one can get with a group of cutthroat mercenaries.
Skeith will have retrieved his used daggers as well before continuing on.
Skeith scowls as his metals stick to each other. It wasn't that this mattered all too much, but the fact remained that it was more annoying than anything else."Rather vexing, isn't it? Not to mention a damned annoyance."He took a look around in hopes of finding exactly what could have been causing the problem.Perception check of 1d20 + 5 ⇒ (14) + 5 = 19
All noted and I knew as such. Skeith will move into opportune ranged position beforehand. Just letting you know what he'd be doing in case I vanished for another two days.
These are for flinging the second dagger at it and, on the subsequent rounds after, pulling and flinging until all ten daggers are gone. (Just so you know that on the next round, I'll be pulling another dagger. Pull, fling, pull, fling, etc. For clarification purposes... Plus, no need to spoil all of Skor's fun and, honestly, Skeith wants to stay clear of that axe. =D
Skeith tosses a second dagger at the snake in hopes of clipping its flesh to the floor.
Prior Sleight of Hand check to relinquish one of the gamblers from before of his winnings.1d20 + 8 ⇒ (13) + 8 = 21
On Skeith's round, a ranged attack roll of 1d20 + 4 ⇒ (10) + 4 = 14Will leave the GM to roll damage this time around if he would?
Initiative - 1d20 + 4 ⇒ (5) + 4 = 9.
A single dagger pierces through the air, seeking the flesh of the dancing devil of a snake attacking the group. From the other sections of the hall, a figure darts through the door, another dagger already poised in hand. The figure stands at six feet with the clearly defined features of Skeith's most comfortable form. The normally oversized hat is down and tied around his neck and he flicks the second dagger to his primary hand.
"Sorry I'm late, guys. I was assisting one of our less experienced gamblers with his hot streak."
Sorry about the wait. My computer was out-of-commission for a few days. Thanks for not dropping me. I'll try not to let it happen again.
Maraleiana laughs a bit and her form shifts to that of a dark elven male, visibly in sight of everyone at the table and anyone keen enough to be watching as they pass by.
"Not a bad response for someone who's yet to get the best damn spy in Riddleport on their side. Cliche and pompous, but I'd expect nothing less from the likes of you, Mr. Zincher."
Skeith nods in reverence of Clegg.Canaan Locke. Been looking to talk business with you, Mr. Zincher. Any interest in your association for a man of many faces? Or should I throw my lot in with this Saul fellow here?"
"So much for your persistance in not interrupting me."She goes on to continue her game. "Taking risks is a part of life. Something I prefer as opposed to being a two-bit crime lord that's not even fit enough to run a thieve's guild much less the operation he somehow fell into leadership of." [i]She continues to survey the game without glancing over at Clegg or his reaction."Being two-bit is something you're accustomed to if I'm not mistaken. Or am I wrong in my assumptions, Mr. Zincher?"
1d20 + 5 ⇒ (12) + 5 = 17Perception
The woman chances a small glance from the corner of her eye at Clegg to judge his reaction to her knowledge.
Maraleiana smiles half-heartedly at Zincher before turning her attention back to the game of Golem in front of her, ignoring Zincher's comment entirely."Too bad you aren't as tolerable. Hasn't anyone ever told you its uncouth to interrupt a woman whilst she's gambling?"
Skeith, in Maraleiana's skin, places down the 5SP he wagered the first time in hopes of the streak continuing and, in turn, continuing his ruse as is. When it failed, and Skeith figured it would sooner than later, he'd figure something out from there.
"I think I'll wager my winnings, thank you."Looking to the nearest waitress, the Tiefling woman asked for a goblet of the strongest ale available. Glancing back to Clegg, she smiles."A real woman's drink..."She says this last part in a manner that's derisive to Clegg's character.
No clue yet. I'll let you know as soon as I figure it out.
Now appearing in the guise of ... Maraleiana Veren ... the female tiefling gambler works her way back down to the gambling hall, searching for the crime lord. Making sure her group is within sight, she slips up to the table where Clegg resides. Sidling herself up to be a less-than-fortunate gambler, Maraleiana places her bet down alongside Clegg's, buying her way into the game.
Acting as intellectually reckless as he always does, Skeith slips on a smirk. Thinking quickly, he slips out of sight, muttering to the others that he's got things handled.
Moving to his now-abandoned room, Skeith let's his transmogrification take hold of him. His jawbone is the first change to occur, cracking and shortening into fine features. Next to follow are his shoulder blades which etch themselves outward, piercing his skin and forming themselves into small vestigial wings. His tailbone lengthens into a bony whip and then grows its own flesh. His skin smooths into a shadow of its former self becoming delicate and soft. His once-masculine chest bulges out into breasts and his frame shrinks to that of a female. In total, he becomes a remnant of the female (Tiefling) succubus from before though slightly varied in her appearance.
Request for a Disguise check seeing as how my phone doesn't want me to roll one. 1d20 + 15 ⇒ (17) + 15 = 32. Thank you.
After a bit of digging, they said they found these remakes on the RPTools website. I checked it out and the person who originally created the maps (not her GM) appear to have used Photoshop and objects and the like from a site called Dundjinni. They also include a Maptools file with it. He says its incomplete but the post was a month ago, so who knows? Maybe he finished it by now. Hope it helps and sorry for posting a whole OOC post in here, but it seems we've passed on the OOC Thread altogether with this group. -chuckles-
Thanks for the breakdown as well given I had no clue which floors were what.
Skeith nods in agreement and waltzes over to his pack. He reaches a hand into it and extracts a rolled-up piece of papyrus, secured tightly with a piece of twine. He tosses it to Barnabus and smiles.
"I'm always one step ahead of you lot. Its my job to be the quick thinker in our little group. So long as I'm not promoted to leader."
I may be stepping over the line in posting this up. My wife played in a Second Darkness campaign so we have a copy of this available from her GM. This is at Jlighter's discretion, if he'd care to use it, and, if so, which areas Skeith has seen. No worries though about my ability to separate OOC and IC knowledge. I'm a GM myself and quite capable of it. Just thought I'd throw this up here as it could save the trouble of devising a Gold Goblin map, though I'm not fully adept at using GoogleDocs, so I posted it on my Photobucket.
If any of this is overstepping the line, let me know and I will retcon the entire post. Thank you.
"Well that was entertaining. You gentlemen took all the fun away. I was almost certain I could fib my way into giving them a good run for their money on Golem."Skeith jokes before shrugging and traipsing back to the nearest game table, sitting down and doing his best to maintain his cover as a professional gambler. He continues this for another hour before retiring to his room.
Sorry that its taking me a bit to respond here and there. I work 16-hour days with only one or two days off in between and I have a two-month old son to attend to on top of that. You lot understand, so I'll just leave it all at that. Just don't ever count me out on that.
That is why I love you as a GM. You happily let me know if anything is happening in my near vicinity.
Skeith, in the guise of Corinth Bartimaeus III, a prestigious gambler who's come to Riddleport in search of fame and fortune at the Gold Goblin, puts one foot in front of the other and makes his way to the gentlemen as well, striding up the side of them, diagonally across from Davlamin.My appearance is the same as its always been. Nothing but a name change. Flanking position as Skeith approaches.
"Gentlemen, the stench of cheap liquor spews from your breath, and I mean that in the most endearing of ways. The exotic liquors they have here are more than worth the risk of losing a few coins. In fact, I dare to wager that he who bests me in a game may himself win free rounds for a night. Rounds of the drink of his choice. How does that sound? Be warned though. I feel my luck is starting to turn at the Goblin's fine tables."
Bluff check of 1d20 + 7 ⇒ (14) + 7 = 21 to convince them I'm that good of a gambler. If it fails, they'll simply believe they have the upper hand in a game against Skeith.
"And listen not to this establishment's fine negotiator. You're liable to lose quite a bit on Ghoulette! I, myself, have won quite a bit already at Golem!"
Second Bluff check of 1d20 + 7 ⇒ (19) + 7 = 26; holding up Skeith's full money pouch and shaking it enticingly. I'm to assume that Davlamin knows full well about Corinth Bartimaeus III and his famed gambling addiction [Skeith would've told him], so throw in a nod at Dav to let him know he means no insult despite the one he just threw out.
Yeah, I figured with the way those first couple rolls went, I wasn't about to get too much out of the deal.
Frustrated with the day's take and the half-heartedness of responses to his boasting of the Goblin, Skeith heads to the stables to see his mule. "Well, my friend, fickleness today breeds fortune tomorrow." Collecting his things and retreating to the hall in order to rest, he nods at Skorabor and Davlamin as he passes. He puts together his attire for the following day, planning on dedicating more of his time to keeping up his front as a plant.
Skeith smirks as his mind leaps into action. Never short on something to say, Skeith looks over at his compatriots. "Well, let's busy ourselves, shall we?"
Necessary Rolls:
• 2 hours a day making a bit of money on the side.
Sleight of Hand check of 1d20 + 8 ⇒ (9) + 8 = 17
• 4 hours gambling at the hall, establishing my front.
Profession (Gambler) check of 1d20 + 1 ⇒ (12) + 1 = 13
• 4 hours 'working' the crowd into visiting the Goblin.
Bluff check of 1d20 + 7 ⇒ (15) + 7 = 22
Skeith waves a key off as Saul proffers them, mentally citing the idea that he can get in if he needs to - key or no key.
"Let my friends each have a key. If need be, I'll have one of them let me in. As for my choice in occupation, I believe I'll work on dabbling a bit into the gambler's aspect of things. As a front, of course. Consider me one of your high rollers from now on. I've come to learn that people never gather as much information being a worker in-so-much as the one who is working said worker. If you follow what I'm trying to say. Of course, I expect to be compensated for any money I may lose..."
Skeith looks to Saul and lets the idea of what he said sink into the man's mind. This was a fair deal as well. In turn for Saul's payment, Skeith would be his information broker while giving off the facade of a professional gambler who's come to town merely to play the Gold Goblin. This, in turn, would attract other eyes towards Saul and, more importantly, to Skeith. In theory, these prying eyes would try to turn Skeith providing him with information and other aspects that Saul himself may find valuable.
And in a place like Riddleport, information was power.
Waltzing over to the table of things, Skeith spies the small cache of daggers, eight in total, and smiles as wide as any of his occupation would. He reaches down and palms the lot of them into his pack, turning and nodding to his companions."Never know when a dagger may come in handy, friends. Never known when eight might either."
Party loot listed in my profile. Skeith, you probably want the mwk leather armor, right? Any takers for the mundane loot?
Appreciated, but I've got some Masterwork Studded Leather. To sell later, maybe, but I can't carry all that weight, so its not worth it to me. Thanks.
Skeith nods at the man's invitation."Interesting proposal you have here, mate, but I'm not as convinced as my companions of your upstanding nature. Nevertheless, what you are proposing sounds decently lucrative for a man of my stature, so, in this scenario, your money has bought temporary guardianship. I will give more thought on what role I am to play in the future of your casino's dealings."
"And yes, if you wouldn't mind, a potion does sound a bit fair tasting at this moment. Though I will relish in its niceties at a later time when it can be more properly applied."
Skeith accepts the potion when it is proffered to him and pockets it in the most suitable spot in his pack.
Skeith simply smiles malevolently at her as he steps away. Just for giggles... Bluff check of 1d20 + 7 ⇒ (16) + 7 = 23 for "You may call me Oberon, King of the Faeries. The pixie-folk are watching."
Well, I'm trying to keep from meta-gaming, but Skeith is aware as well that he should follow these people. However, he is also aware that through this foiled attempt the group might also come to them.
"I vote we turn her in to the local authorities. She knows full well what we are capable of and that we can easily dispatch her and her allies if any of them decide to retaliate - providing she has allies. Isn't that right, milady?
He waltzes over to her and bends down in front of her. "Besides, I know what you and your ... love ... look like, so I know how to find you." 1d20 + 7 ⇒ (17) + 7 = 24 for a Bluff check on tracking her down later.
Skeith lets his form flicker as he speaks this last sentence and for a brief moment, long enough for the woman to take note, his face settles on that of Angvar and then of her. Then it reverts back.
"Do we have an arrangement?" Skeith stands and queries his allies.
Screw it. Worth a shot. Sense motive of 1d20 + 7 ⇒ (12) + 7 = 19.
Skeith chuckles at her request."There's as much a chance of that as there is of our dear dwarf turning into an elf." He glances at the others and silently confirms to them his belief of her story.
Skeith smirked as he feigned interest."Personally I just want to see you squirm." He continued to watch the others as they interrogated the woman. "This one's all yours, folks."
Skeith moves up next to the bound man and reaches up, silencing Skorabor's fist. Looking down at the prisoner, Skeith feigns omniscience at their plot.
Bluff check of 1d20 + 7 ⇒ (14) + 7 = 21
Skeith smirks at the man as he begins to weave his tale. "I think you fail to realize that there was more than just yourself participating in this little charade. Others have already spoken of your plans. It is only a matter of time before we are able to discern the full extent of your intentions." Using Skorabor's threat as fuel for his fire, Skeith realizes that the best tale is always one woven with truth. "Of course, Sir Boulderback here would see you dead before we move on to your allies. Personally, I think it'd be a waste of flesh and the disposal of your body is something I would make the She-Elf take care of." Releasing Skorabor's arm, Skeith turns and strides casually over to Vesara, continuing his speech. "Lady Vesara here is with the Cyphermages, you see. One of their finest willworkers as well I hear. Maybe you've heard of her. No? No matter. It is said she has methods most ... unnatural ... for interrogating individuals."
Walking back to Angvar, Skeith kneels in front of him and smirks. "I myself have seen the faces of those damned by her and returned a darker man." Skeith lets his features shift ever-so-slightly to that of Angvar's before letting them flicker back to his normal semblance.
GM's discretion as to the individuals allowed a Perception check here though I would say at least Davlamin and Skorabor. I made sure the prisoner could see the change, so its your call on that one.
"Of course I could always let my companions take their leave of your flesh. Their frustrations mark on the high almost as much as those of the gamblers you cheated today." Skeith stands and moves to the nearest wall, leaning against it whilst speaking to the prisoner. "Make your decision wisely and you could escape with the same benevolence as your allies." He lets the finality of that sentence linger in the air for a moment as he lets Angvar ponder the decision.
Honestly, in his heart, Skeith hoped he chose the hard way.