Gardner

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My party and I came across a goblin outpost that was selling slaves, our wizard said that we HAVE to fight the goblins to free the slaves and I just said we’ll buy them and set them free. He said I could not do that because slave trade is an evil act and I’m not an evil character. Thoughts? Currently I’m a chaotic neutral character and I don’t see how freeing slaves is an evil act


My wife has recently gotten into pathfinder and I had her play black fangs dungeon, obviously he escapes(most of the time) and I would like either a home brew or something to follow him so she can slay him. Anything would be greatly appreciated


I have a skinwalker barbarian (ragebred) first level, who does natural attacks. Can I choose to have them deal non lethal damage, if so what ways?


If a creature is immune to any spell with a will save, would they be immune to illusion of calm, it’s a will save, but on hit
Illusion of calm
When casting this spell, you create an illusory double that takes the same space of you. That double makes it look like you are standing still, even when you are not. While under the effects of this spell, you do not provoke attacks of opportunity when you cast a spell, make a ranged attack with a thrown weapon, or move out of your first square during a move action. It does not hide ranged attacks made with any type of projectile weapon.

When a creature hits you with an attack of any type, it gains a saving throw to disbelieve the figment. On a successful saving throw, it successfully disbelieves and the spell’s effect ends for that creature.


My group and I are starting tyrants grasp, I’ve been following a blood arcanist guide, that says to take reduce person, but as an aasimar I’m not humanoid, is there another way around it, or from the orc bloodline where I gain the orc subtype, am I considered humanoid?


My rogue and I were discussing his hellcat stealth and how he plans on getting a variant of HIPS, which is Eldritch heritage (shadow bloodline) and improved Eldritch heritage(shadow bloodline 9th level). The question is, when using hellcat or HIPS, do you still need to end the round with cover or does these abilities circumvent that?


I was wondering as how the fortification enhancement works, my DM said he only believes that the light enhancement can be put on light armor, moderate enhancement on medium armor, and the heavy enhancement in heavy armor. He said he is unsure and I can’t find a really much on it


Another player in my campaign had stated that inscribe magical tattoos are a one time use, my rogue and I disagreed, and can’t seem to find any particular rule on this


Is there a size limit when using telekinesis to grapple? This discussion came up when my sorcerer leveled up and I decided to take telekinesis


Our king has decided to host a battle arena, to which my opponent is the dreaded rogue from our party. I’m a lvl 9 drow sorcerer(elemental bloodline), I was wondering for any tips or tricks to help me defeat him in an upcoming battle.
He’s a lvl 9 svirfneblin rogue, we will not be allowed to enter the arena with any magic spells activated, but magic will be allowed once it starts and magic items are allowed. The rogue is a SAP rogue build, specializes in(high) non lethal damage
This is my current gear
Headband of alluring cha +4
Eyes of the eagle
Robes of arcane heritage
Ring of freedom of movement
Ring of prot+2
Cloak of resist +3
Amulet of nat armor +1
Lesser quicken spell rod


My DM recently agreed that I could make a quickened ring of true strike, he also stated that I could use my quickened rod as part of the item creation, which allows me to use the quickened spell. Now he said that the cost would be 5(spell level)x9(CL)x2000 and we are currently arguing because when using a rod, it does not increase the spell slot level of the spell, so I argued it would cost 1x9x2000.
Is there anything in the rules that shows a table for using rods as part of a magic item creation?